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26 bytes removed ,  20:18, 26 September 2009
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At the beginning of each level, the player will face the entrance of the dungeon.  In each room, if there are no enemies left, the player will have a decision as to where to go next based on where in the dungeon they are.
 
At the beginning of each level, the player will face the entrance of the dungeon.  In each room, if there are no enemies left, the player will have a decision as to where to go next based on where in the dungeon they are.
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As the player moves through the dungeon, they will face enemies which the player will have to fight enemies encountered by solving math problems.  If the player answers enough questions correctly in a battle, they will win the battle.  However, if they continue to answer questions wrong, they will be damaged and eventually die.  When the player dies, they will be faced with the option to quit to the main screen, or to restart the level.  Once the player answers enough math problems correctly or defeats enough enemies, a teleporter will appear which will take them to the next level of the dungeon.
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As the player moves through the dungeon, they will face enemies which they will have to fight by solving math problems.  If the player answers enough questions correctly in a battle, they will win the battle.  However, if they continue to answer questions wrong, they will be damaged and eventually die.  When the player dies, they will be faced with the option to quit to the main screen, or to restart the level.  Once the player answers enough math problems correctly or defeats enough enemies, a teleporter will appear which will take them to the next level of the dungeon.
    
When the player reaches the end of the dungeon, they will encounter a boss which will confront them with numerous timed math problems to ensure mastery of the dungeon's concepts.  There is also a possibility of an end of level puzzle which will require players to solve geometry based puzzles to progress.
 
When the player reaches the end of the dungeon, they will encounter a boss which will confront them with numerous timed math problems to ensure mastery of the dungeon's concepts.  There is also a possibility of an end of level puzzle which will require players to solve geometry based puzzles to progress.
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