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247 bytes added ,  12:55, 20 October 2009
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== Milestones ==
 
== Milestones ==
   −
We are currently engaged in Week 3.
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Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.
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* denotes major item
     −
** denotes subtopic of above-listed item
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* denotes topic
    +
→ denotes subtopic of above-listed topic
   −
Week 1
     −
* Mess with GB mode
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Week 1 (September 10 - September 20)
   −
* Set up and familiarize new git repo
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* <s>Mess with GB mode</s>
   −
* Class structure
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* <s>Set up and familiarize new git repository</s>
   −
* Review python
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* <s>Class structure</s>
   −
* familiarize with pygame
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* <s>Review python</s>
   −
* cannibalize!
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* <s>familiarize with pygame</s>
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* <s>cannibalize!</s>
   −
Week 2
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 +
Week 2 ( )
    
* work on prototyping of tougher game elements
 
* work on prototyping of tougher game elements
   −
* create class structure
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* <s>create class structure</s>
   −
* begin coding world (map)
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* <s>begin coding world (map)</s>
      −
Week 3
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Week 3 ( )
   −
* finish basic world
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* <s>begin coding travel system</s>
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* begin coding travel system
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&rarr; <s>ability to move from room to room</s>
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** ability to move from room to room
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* <s>begin coding combat system</s>
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* begin coding combat system
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&rarr; get the 'combat stage' set up for functionality
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** get the 'stage' set up for functionality
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* <s>work on placeholder graphics to be loaded into game</s>
      −
Week 4
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Week 4 & Week 5 ( )
    
* finish travel system
 
* finish travel system
   −
** debugged any issues or conflicts, text notifications of choices
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&rarr; debug any issues or conflicts
   −
* switch between travel and combat system
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&rarr; text notifications of choices
   −
* work on combat system
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&rarr; polish it off to fully working
   −
** have exchange of turns, menu that works for choices, text notification for choices
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* finish combat system
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* work on placeholder graphics to be loaded into game
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&rarr; have exchange of turns
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&rarr; menu that works for choices
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Week 5
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&rarr; text notification for choices
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* continue combat system
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&rarr; basic battle is functional from start to finish
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** HP & PP update, basic battle is functional from start to finish
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* switch between travel and combat system from main world
   −
* begin working on GUI and Menus
     −
** set up Store and menu systems, equipping gear (weapon, armor, items)
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Week 6 ( )
   −
* work on data recognition. this is updating the topics around the players level of familiarity with a given topic. make sure older topics are still rotated in for reiteration.
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* begin working on GUI and Menu systems
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&rarr; set up in game
   −
Week 6
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&rarr; make functional
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 +
Week 7 ( )
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* work on actual graphics (sets) and load them into game (replace placeholders)
    
* finish off all primary projects to ensure one play through of one level can happen start to finish
 
* finish off all primary projects to ensure one play through of one level can happen start to finish
   −
* work on actual graphics and load them into game (replace placeholders)
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* game design documentation!
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&rarr; extremely detailed account of current project and future goals/ directions.
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 +
* work on data recognition
   −
* game design documentation! extremely detailed account of current project and future goals/ directions.
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&rarr; this is updating the topics around the players level of familiarity with a given topic. make sure older topics are still rotated in for reiteration.
    
* additional features:
 
* additional features:
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** student vs class progress, class vs class progress - data analysis
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&rarr; student vs class progress, class vs class progress - data analysis
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** multiple levels
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&rarr; multiple levels
   −
** multiple graphic sets (region based)
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&rarr; multiple graphic sets (region based)
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** possible alternate game modes
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&rarr; possible alternate game modes
      −
Week 7
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Week 8+ (November 1 - )
    
* TESTING!
 
* TESTING!
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