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Sugargame is a Python package which allows [http://www.pygame.org/ Pygame] programs to run well under Sugar.  
 
Sugargame is a Python package which allows [http://www.pygame.org/ Pygame] programs to run well under Sugar.  
 
It is fork of the olcpgames framework, which is no longer maintained.
 
It is fork of the olcpgames framework, which is no longer maintained.
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Sugargame embeds the Pygame window into a GTK window, and translates GTK
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events to Pygame events.
      
What it does:
 
What it does:
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The olpcgames framework provides a wrapper around Pygame which attempts to allow a Pygame program to run mostly unmodified under Sugar.  To this end, the Pygame program is run in a separate thread with its own Pygame message loop while the main thread runs the GTK message loop.  Also, olpcgames wraps Sugar APIs such as the journal and mesh into a Pygame-like API.
 
The olpcgames framework provides a wrapper around Pygame which attempts to allow a Pygame program to run mostly unmodified under Sugar.  To this end, the Pygame program is run in a separate thread with its own Pygame message loop while the main thread runs the GTK message loop.  Also, olpcgames wraps Sugar APIs such as the journal and mesh into a Pygame-like API.
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Sugargame takes a simpler approach; it simply offers a way to embed Pygame into a GTK widget.  The Sugar APIs are used to interact with Sugar, the Pygame APIs are used for the game.   
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Sugargame takes a simpler approach; it provides a way to embed Pygame into a GTK widget.  The Sugar APIs are used to interact with Sugar, the Pygame APIs are used for the game.   
    
Sugargame advantages:
 
Sugargame advantages:
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== Using Sugargame ==
 
== Using Sugargame ==
 
   
 
   
=== Porting a Pygame program ===
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=== Wrapping a Pygame program ===
    
To use Sugargame to Sugarize a Pygame program, set up an activity directory and copy the Sugargame package to it.
 
To use Sugargame to Sugarize a Pygame program, set up an activity directory and copy the Sugargame package to it.
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To make the Activity class, start with test/TestActivity.py from the Sugargame distribution.   
 
To make the Activity class, start with test/TestActivity.py from the Sugargame distribution.   
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The activity should create a single PygameCanvas widget and call run_pygame on it.
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The activity should create a single PygameCanvas widget and call run_pygame on it.  Pass the main loop function of the Pygame program.
    
  self._canvas = sugargame.canvas.PygameCanvas(self)
 
  self._canvas = sugargame.canvas.PygameCanvas(self)
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=== Adding Pygame to an activity ===
 
=== Adding Pygame to an activity ===
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TODO
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To add Pygame to an existing Sugar activity, create a PygameCanvas widget and call run_pygame on it. 
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widget = sugargame.canvas.PygameCanvas(self)
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vbox.pack_start(widget)
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widget.run_pygame(self.game.run)
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Due to limitations of Pygame and SDL, there can only be one PygameCanvas in the entire activity.
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The argument to run_pygame is a function structured like a Pygame program.  In the main loop, remember to dispatch GTK messages using gtk.main_iteration().
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def main_loop():
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        clock = pygame.time.Clock()
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        screen = pygame.display.get_surface()
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        while self.running:
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            # Pump GTK messages.
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            while gtk.events_pending():
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                gtk.main_iteration()
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            # Pump PyGame messages.
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            for event in pygame.event.get():
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                if event.type == pygame.QUIT:
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                    return
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            # Clear Display
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            screen.fill((255,255,255)) #255 for white
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            # Draw stuff here
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            .................
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            # Flip Display
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            pygame.display.flip() 
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            # Try to stay at 30 FPS
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            self.clock.tick(30)
    
== Support ==
 
== Support ==
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