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| == Main Menu == | | == Main Menu == |
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− | Once the title screen appears, scroll to the 'NEW GAME' option and push the select button to begin your quest. | + | → Once the title screen appears, scroll to the 'NEW GAME' option and push the select button to begin your quest. |
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| '''FMV I – Feels Like Adventure''' | | '''FMV I – Feels Like Adventure''' |
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− | As they enter the first room, room 1, an explanation of dungeons interrupts the game to explain how the levels will work. | + | → As they enter the first room, room 1, an explanation of dungeons interrupts the game to explain how the levels will work. |
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| '''Cutscene I – Crash Course (Dungeons)''' | | '''Cutscene I – Crash Course (Dungeons)''' |
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− | In room 2, the protagonists trip and fall on a crack in the floor, losing health. Fear not. There is a potion just sitting on the floor, free to take. Upon receiving the item, an explanation of items and their usage will occur. | + | → In room 2, the protagonists trip and fall on a crack in the floor, losing health. Fear not. There is a potion just sitting on the floor, free to take. Upon receiving the item, an explanation of items and their usage will occur. |
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| '''Cutscene IV – Crash Course (Inventory)''' | | '''Cutscene IV – Crash Course (Inventory)''' |
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− | Room 3 is the first room with two exit options as there is a door to the west and east. An explanation of changing directions (your orientation) will occur. | + | → Room 3 is the first room with two exit options as there is a door to the west and east. An explanation of changing directions (your orientation) will occur. |
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| '''Cutscene VII – Crash Course (Orientation)''' | | '''Cutscene VII – Crash Course (Orientation)''' |
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− | The first thing you will notice about room 4 is an odd and hostile creature dancing about. You will automatically be engaged in your first combat, along with an explanation of how to. Follow the prompts and defeat the enemy. | + | → The first thing you will notice about room 4 is an odd and hostile creature dancing about. You will automatically be engaged in your first combat, along with an explanation of how to. Follow the prompts and defeat the enemy. |
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| '''Cutscene IX – Crash Course (Combat)''' | | '''Cutscene IX – Crash Course (Combat)''' |
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− | Room 5 houses a silver key. Grab it. | + | → Room 5 houses a silver key. Grab it. |
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| '''Cutscene X – Crash Course (Room Keys)''' | | '''Cutscene X – Crash Course (Room Keys)''' |
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− | Upon entering room 6, an explanation of locked doors will happen. | + | → Upon entering room 6, an explanation of locked doors will happen. |
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| '''Cutscene XI – Crash Course (Locked Doors)''' | | '''Cutscene XI – Crash Course (Locked Doors)''' |
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− | In room 7, you will be on the receiving end of another lesson, explaining how to explore and find hidden items with your amulet. | + | → In room 7, you will be on the receiving end of another lesson, explaining how to explore and find hidden items with your amulet. |
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| '''Cutscene XII – Crash Course (Hidden Secrets)''' | | '''Cutscene XII – Crash Course (Hidden Secrets)''' |
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| '''FMV III – On the Right Track''' | | '''FMV III – On the Right Track''' |
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− | There’s not much going on in room 8 aside from an FMV sequence, but take a deeper look around with your amulet before continuing to the next room to the west. | + | → There’s not much going on in room 8 aside from an FMV sequence, but take a deeper look around with your amulet before continuing to the next room to the west. |
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− | Room 9 may look familiar, but these enemies are just the welcoming party. Defeat them both to progress. Exit via the west room. | + | → Room 9 may look familiar, but these enemies are just the welcoming party. Defeat them both to progress. Exit via the west room. |
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− | The final room, number 10, will explain how levels are completed and how to obtain and use level keys. | + | → The final room, number 10, will explain how levels are completed and how to obtain and use level keys. |
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| '''Cutscene XIII – Crash Course (Dungeon Keys)''' | | '''Cutscene XIII – Crash Course (Dungeon Keys)''' |