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= Game Mechanics =
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== Controls / Input (default) ==
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:Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Players will then utilize the directional pad and four buttons located on either side of the monitor for game input. This configuration is known as GB mode. The directional pad on the left of the monitor is used for movement and to change the cursor position when player input is necessary. Left and right will rotate the player’s orientation, while up will move the player in the faced direction. To the right of the monitor, http://people.rit.edu/jam2707/xodev/buttons/buttonV.gif acts as a select tool in menus. While traveling around, http://people.rit.edu/jam2707/xodev/buttons/buttonV.gif is used to activate the amulet and reveal hidden items within a room. http://people.rit.edu/jam2707/xodev/buttons/buttonO.gif, http://people.rit.edu/jam2707/xodev/buttons/buttonL.gif, and http://people.rit.edu/jam2707/xodev/buttons/buttonX.gif vary depending on the activity / situation at hand and will be defined during. While traveling around, http://people.rit.edu/jam2707/xodev/buttons/buttonL.gif will show a macro map, http://people.rit.edu/jam2707/xodev/buttons/buttonX.gif will explain details of the current room, and http://people.rit.edu/jam2707/xodev/buttons/buttonO.gif will bring up the game’s menu.
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== Controls / Input (optional) ==
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:Setup the XO monitor so it is open, with the keyboard to its front. Players will then utilize the keyboard and touchpad for game input. This configuration is known as PC mode. The touchpad, up, right, down, left keys, and W, A, S, D keys are used for movement. Players can point and click on on-screen elements to interact using the touchpad or simply move using the abovementioned keys. The keyboard is used when player input is necessary. The enter / return key acts as a select tool. Other keyboard functions will vary depending on the activity / situation at hand and will be defined during.
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== Menu Systems ==
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:This game is primarily menu driven. As such there are many different available options.
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=== Main Menu ===
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:The purpose of the main menu is to allow the player to begin or exit the game as well as change or alter options and game play settings, and view an in-game tutorial. The tutorial consists of material to be covered before playing the game and provides a shortened walkthrough of basic game mechanics.
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:The new game option starts a new game from the first level.
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:The continue option directs the player to the continue menu (see below). The player will be able to view their class stats from here so they may see how well their classmates are doing in the game, as well as their current game progress.
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:The options menu will allow the player to change various game options.
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:The close game option will exit the activity on the XO, returning the user to their home screen.
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:Finally, the credits option will roll the credits for the game.
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=== Pause ===
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:The purpose of the pause menu is to allow the player to halt game play and save and/or exit the game.
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:The save option saves the game’s current progress and continues game play.
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:The save and quit option saves the game’s current progress and exits the game.
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:The quit without save option exits the game without saving the game’s progress.
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=== Continue ===
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:The purpose of the continue menu is to allow the player to choose whether or not they wish to restart from where they left off last time or begin a previously completed dungeon over again.
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:The continue option begins a game from the most recent continue point.
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:The level select option begins a game from the beginning of the selected level.
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:The quit to title screen option will return the player to the game’s main title menu.
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=== Character Select ===
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:The character select screen is accessed any time a game is initiated. It allows the current player to choose between Arith or Lytic as the playable character. If a second player wishes to join a friend, they will assume control of the player not in use. The screen is split in two with an image representation of each character and their name. The player can then highlight and select the chosen character.
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=== Game Over ===
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:The game over screen will merely inform the player that their game has ended, should they choose to quit after being asked whether or not to continue.
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=== Stats / Inventory ===
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:The purpose of the stats / inventory menu is to view the player’s current game statistics. This includes items such as money, items equipped, inventory, health points, or any other stat tied to the character.
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:The player may browse the inventory in order to use or equip items, armor, and weapons.
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=== Combat Menu ===
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:The combat menu gives the player many options when in a battle. It is subdivided further into smaller combat menus.
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:The main battle menu appears when the battle begins. From this menu, the player can choose to perform an attack, use an equipped item, or flee the battle. Choosing the basic attack option will launch a simple attack on the enemy. If the player gets a critical hit, they will be taken to the critical hit screen. The special attack option will launch a division based attack against the enemy. The magic attack will launch a geometry based attack. Choosing the use item option will take the player to the list of available items to choose from and use. Finally, the flee battle option will give the player a chance to flee the battle.
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:The critical hit screen also has some components to it. This screen is where a player is brought when they have a chance to get a critical hit. They are given a basic math problem (add, subtract, divide, multiply) and must solve it to gain additional damage to their attack. From this screen, an on-screen number pad will be available. Using this pad for input, players can input and submit their answer.
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:The use item screen will have all available items in battle listed so the player can choose which item to use. Afterwards and depending on the type of item, it will be removed from this list or faded out as items may only be used once per battle.
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:The special attack screen will have a selectable list of five fractions on screen. The player will then choose one and it will be replaced with another. Adding fractions with the chosen choices will result in the right or wrong answer. There will also be an undo option to backtrack the last few selections. There will also be a goal display. This has the target number or fraction the player is trying to reach and displays the chosen answers chronologically.
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:The magic attack screen will pose a geometry based problem utilizing geometry transformations with shapes as answer input. There will be a display with a graph for input use and a shapes pad with selectable shapes on it in addition to transformation buttons, such as move right, to transform the shape on the graph. The finish button can be selected once the player is happy with their answer and decides on being done.
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=== Shop Menu ===
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:The shop menu is comprised of a couple smaller menus. This is the menu the player will see while being in the shop. There is a buy menu, sell menu, and an exit option. If buy is chosen, a list of available purchases will be presented and the player can choose an item to add to their inventory in exchange for a fee (in-game currency).
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:If sell is chosen, a list of available sales (the player’s inventory) will be shown and the player can choose items to get rid of in exchange for money. Selecting the exit option will close out the shop and return the player to what they were previously doing.
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==  Player Perspective ==
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:The game follows a traditional first person perspective in a two dimensional world. Graphics have limited animation, thus each scene is a 'still' screen. The player will be able to see the protagonists arm as well as the room and enemies that are currently present.
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== Traveling System ==
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:While in a room, players can change the direction they are facing (orientation) and choose the direction in which to travel. Players can move freely from room to room provided there are no locked doors along the way. These will require keys to be obtained first before traveling through them.
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== Combat System ==
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:coming...
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== Environment Interaction ==
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=== Cutscenes ===
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:coming...
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=== FMC (Full Motion Comic) ===
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:coming...
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=== Amulet Search ===
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:In each room, the player can call open a dialogue box that explains the room in detail and any unusual elements. This allows them to further investigate areas of a room or gives them clues about what to do next. A dialogue box will also interrupt game play if something important is about to happen, furthering the story line or pointing the player in a specific direction.
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=== Combat ===
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:Upon entering a room, there is a chance that enemies reside there. If enemies do exist, the player will be forced into a skirmish in which they will have to answer and solve questions and problems in order to deal damage. Enemies will attack the player and diminish their HP, and when their HP reaches zero, the player’s game is over. There are many types of enemies found within the various dungeons and it is up to the player to figure out how to defeat each one.
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=== Items ===
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:In addition to the shop, items can be collected by being found among the rooms. Players can search an object and potentially find something hidden within. Enemies may also drop items after a battle is won. There are also key (important) items that are required to progress in the story, such as a room key being needed to continue through a locked door.
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=== Puzzles ===
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:coming...
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=== Shop ===
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:The player can access the shop any time not in battle during the game by pressing the O (circle) button. Once in the shop, the player can select an item by using the directional pad or by clicking on it. They will then be able to select a quantity in the same fashion. However, it is up to the player to input how much they are willing to pay for items and up to the player whether or not to accept deals on the merchant’s end. The idea behind this is to simulate real world scenarios. The merchant will occasionally intend to provide the player a bad deal as well.
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== Inventory ==
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:The player’s inventory is the place where they can store and view all of their collected items, armor pieces, or weapons. From the inventory screen players can equip or use items, weapons, and armors.
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=== Equipping / Using Items ===
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:It’s no secret that a well used item will keep the game going and the player performs all item actions in the inventory. While not engaged in a battle, the player may use as many items as desired. Simply highlight the desired item from the inventory list and select use from the menu. The player does not have full access to the inventory while in battle, however. In order to use an item while in combat, the player must have equipped it prior to the battle. This is done by, again, highlighting the item and selecting equip from the menu. Equipped items are available via the battle menu while in combat. Using an item in either scenario will cause the affects of the item to activate followed by the item being deleted or removed from the list. Certain items may be allowed to be used in combat without being depleted, but may only be utilized once per battle.
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=== Equipping a Weapon / Armor / Accessory ===
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:Similarly to equipping items, weapon, armor, and accessories must also be equipped in order to take advantage of the effects they grant to the player. To equip a weapon, armor, or accessory the player must first enter the inventory screen, highlight the item of choice, and select equip from the menu. Only one weapon, one armor piece, and one accessory may be equipped at any given time and they differ in effects so it is wise to switch them around as needed. While in combat, the effects of the weapons, armor, or accessory will be given to the player automatically. They will remain equipped until the player equips different equipment in their place or highlights the weapon, armor, or accessory from the equipment screen and selects unequip from the menu, sending the equipment back into the inventory list.
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== HUD - Heads Up Display ==
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'''''Conceptual First Person Perspective Model'''''
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http://people.rit.edu/jam2707/xodev/screens/Screen2.jpg
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:The heads up display in this game consist of few, simple elements. While in the world travelling from room to room, the player will have a travel indicator. This is a mini map on the lower left screen showing the players current location and orientation as well as rooms that were previously visited. The player also has the ability to view a larger scaled visual of this map so they may see a larger area of play. The player is represented by an arrowhead within the room and the door in which they came from has a light blue rectangular marker. Also, while travelling, the player has a vitality indicator. This shows the player’s current health status as either danger (red), fine (yellow), or good (green). This lets the player know what shape they are in just in case of another enemy encounter. Finally, there is a text feed of the area on the bottom of the screen, telling the player of any abnormalities or hinting them in the right direction for any given room.
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:While in a battle the heads up display differs. There is a more detailed vitality bar, showing the exact health of the player as well as the color indicators. There is also a battle indicator, which shows the battle timer while answering / solving a problem. The less this gauge depletes the more damage the player may deal to the enemy. It will begin to diminish as soon as the problem is presented to the player. When it fully empties, the player is out of the allotted time for inputting an answer and will take a hit from the enemy. The same will happen if the player inputs an incorrect solution. There will be text feed for the enemies as well, letting the player know information about them and possibly hints for defeating them.
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== Solving Puzzles ==
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:In addition to the questions that must be completed in order to defeat enemies, there will also be an assortment of puzzles spread throughout a dungeon. These puzzles will be utilized in order to gain access to keys for passing through locked doors or even the solution of the puzzle itself will be the method for unlocking the door. Solving some will be optional while others will be required to progress.
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== Combat ==
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:When the player moves into a room containing enemies a battle will start. The battle will be carried out by means of "clashes."  Each clash represents a possible attack or action and will be shown as a math problem that the player will have to solve. The player will enter the answer in PC Mode by clicking on the text field at the bottom of the screen and entering the numerical answer using the number keys on the keyboard. In GB Mode, there will be a number pad on-screen and the player will be able to highlight a number or symbol with the directional pad and select by pressing the check button on the right side of the monitor.
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= Game Elements =
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== http://people.rit.edu/jam2707/xodev/thumbs/lockedchar.gif Main Characters ==
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedchar.gif Arith ===
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:Arith is the protagonist of the game. Her name comes from the root of the word arithmetic. She is curious by nature and a natural explorer. Her best friend and colleague, Lytic, also accompanies her on her journey. Together, they seek to find fortune and glory and put Feren out of commission.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedchar.gif Lytic ===
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:Lytic is Arith’s best friend and partner. His name is derived from the word analytic. He is very adventuresome, however more cautious than his female counterpart. Feren causes plenty of trouble for these two during their journey and Lytic will stop at nothing to ensure he and Arith both make it out unscathed and richer.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedchar.gif Feren ===
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:Feren is the antagonist of the game. Little is known about Feren, including age and gender. Feren’s name is derived from the word differential. It is believed that Feren may know Arith or Lytic, as Feren seems to recall personal information regarding their pasts. Feren aims to stop the two from discovering the fabled treasure and hoarding it. Dark natured, Feren is a very dangerous and devious foe. There is lots to learn about this mysterious, shady character.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedchar.gif Merchant ===
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:The merchant has no allegiance to anyone. The only thing he cares about is increasing the weight of his pockets. He enjoys bumping in to weary travelers and jumps and the opportunity to make a beneficial sale. He loves to cheat people who are off their game and will take advantage of many situations. Although he is a sneak, he is very handy for the protagonists, providing them with items, weapons, armor, and advice during their journey… for a substantial fee, of course!
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== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Enemies (Bestiary) ==
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:Standard enemies are commonly found throughout the game and vary in difficulty.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Bonesprout ===
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:It is unknown whether bonesprouts are animals or plants, as they grow from the ground and have the appearance of human skeletons. They cannot stand on those feet of theirs, but their body is fully functional and powerful. Bonesprouts also have a hardened exterior, making it difficult to inflict much damage.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Boom Shroom ===
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:They may look like harmless fungi but boom shrooms can attack at a distance, firing a cloud of fast-flying spores into their target. Once enough spores make contact, it’s only a matter of time before paralysis sets in and they move in for the kill. They are also noted for their disgruntled representation of a human face.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Cave Yeti ===
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:Ranging in size from that of a chicken to a bear, cave yetis have a lot of potential for power. Smaller ones aren’t as dangerous, but the larger ones are. When threatened, these yetis stand on their hind quarters to appear larger and use their very long and heavy claws for hammering opponents. It is said that the original abominable snow yeti was just one of these creatures defending a nest. It scared the unknowing traveler senseless.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Cave Yeti (Juvenile) ===
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:Same in appearance as the normal cave yetis, these yetis are much larger and a whole lot more dangerous! As intimidating as their size is, they have still not reached adulthood yet.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Dark Knight ===
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:Ancient protectors of the dungeons, knights were once heralded as champions of the lands. Dark knights are spawned of every fallen knight who met an untimely end. They seek to destroy everything in their path.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Dire Wolf ===
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:An ancient and extinct wolf species with a ravenous appetite. Remember wolves always travel in packs.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Dire Wolf Lord ===
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:The alpha of the dire wolves. More vicious than the dire wolves, this wolf is stronger and faster.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Dragon Slug ===
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:Gorgeous to look at, yes, but very dangerous to unsuspecting travelers. They aren’t terribly strong, but don’t let their size fool you. They pack quite a bit of energy in every bite and sting and should be handled with extreme caution.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Flame Elemental ===
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:Born from the flames of scorched earth, these elementals are defenders of the world. Wherever they go, the temperature will rise by hundreds of degrees. Be warned, they have the ability to ignite almost everything.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Frost Giant ===
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:Cold by nature, these giants are very dangerous. They can use the power of ice to slow their enemies, making it easier for them to crush them.
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=== http://people.rit.edu/jam2707/xodev/thumbs/goblin.gif Goblin ===
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:Goblins are very old inhabitants of this dungeon. They are from the ancient world and survive in secret away from the prying eyes of the world. They have evolved slightly in intelligence as they are usually depicted, but are still ruthless and primitive. They are strong in numbers, but are normally weak creatures of habit.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Necromancer ===
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:These dark mages have the ability to call forth the dead to do their bidding. They are quite a sight, but keep in mind their real power lies within their minions. Defeat them as quickly as possible to stop the endless onslaught of undead they summon.
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=== http://people.rit.edu/jam2707/xodev/thumbs/orc.gif Orc ===
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:Orcs have existed for a very long time. They live with the goblins of this dungeon and their primary asset is brute strength. They lack in intelligence and are easily tricked or deceived.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Roseweaver ===
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:These feisty, intelligent creatures trick their enemies by luring them with a beautiful rose-like flower sprouting from their side. Primarily targeting smaller creatures, they will not stop at the chance of larger prey. Once the roseweaver’s target is close enough, they ensnare them with razor sharp thorns mounted on strong, thick vines, constricting the life out of their prisoner.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Sacateran ===
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:These enormous insects generally travel in swarms, however it isn’t uncommon to come across one straggler in combat. They are excellent at picking away at their prey’s health as they are parasitic in nature. Their real strength lies in their adulthood when they mature into Sacatetras.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Stone Golem ===
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:Extremely large in size, they appear to be made of unique stones with engraved symbols on them. They are very strong and have a high defense as well. Their weakness lies in their speed and agility.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Undead Insurgent ===
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:These rogues are simply skeletons with armor, making them harder to defeat. They have a wider range of attacks than most enemies, making them unpredictable. Be on your guard in all fronts when facing undead insurgents. They used to work for the undead scourge, but have since fled and survive on their own.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Volcanaboar ===
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:They appear harmless and are usually passive, but do not like unknown foreign invaders into their habitat. They will defend their homes in numbers, though they are generally on the weaker side.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Wake Angel ===
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:These invisible enemies are masses of free forming energy that slightly resemble human shapes. They exist riding the wake of balanced energy that flows throughout all life and become enraged when this balance of energy is upset, taking more physical manifestations. In this state, they can be quite dangerous.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Wind Elemental ===
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:The essence of wind, they are very strong. Wind elementals resemble tornadoes and can cause enormous pressure changes in nearby areas. They have a temper to match their erratic behavior.
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=== http://people.rit.edu/jam2707/xodev/thumbs/wizard(adept).gif Wizard (Adept) ===
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:The order of wizardry consisted of masters of magic and the elements, allowing them to communicate with their surroundings and cast magical based attacks. They are skilled at their craft and extremely knowledgeable. These wizards, however, have been cut off from the growing world for far too long and have lost touch with the foundation for their order, causing them to lash out at whatever creatures they encounter. They conjure up their own food for survival while stuck in this dungeon for all eternity.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Wizard (Master) ===
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:Wizard masters are even strong than adepts with more powerful attacks and boast defensive magic as well. They are distinguished by their colorful, new robes.
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== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Boss Enemies ==
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:Boss enemies are usually very rare encounters in the game and offer larger rewards for defeating them. However, they are much tougher and more difficult in discovering and exploiting their weaknesses. Their mathematical principals serve as a unit overview.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Beast King ===
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:The king of all beasts found within the dungeon. It has the ability to summon lesser beasts to attack with it. The beast king is exceedingly strong and has lightning fast reflexes. It only shows itself when it absolutely must accomplish tasks itself, when minions simply will not do.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Bitter Biter ===
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:A large creature with an angry personality. It is extremely powerful offensively. Try not to give it a chance to attack and keep an eye on those horns and teeth.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Cave Yeti (Adult) ===
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:These fully matured cave yetis are extremely powerful and massive in size. Approach them with the utmost caution. They also have the tendency to lure cave yetis from a nearby distance to reconcile and intrusions into their habitat.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Celestial Dragon ===
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:As beautiful as this creature is, it is still a danger to travelers. This dragon holds power over the cosmos, protecting both time and space on the planet. It will only fight in self defense. It cannot be killed, but it is said defeating a celestial dragon in battle will yield an unimaginable reward that would protect anyone that happened survive the encounter. It also may grant the victor a small touch of its magical power.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Feren ===
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:Feren is a seemingly old foe of Arith and Lytic, having knowledge of their lives. Feren is very mysterious and dark and works to oppose the two adventurers and stops at nothing to make things difficult for them, even if that means many battles first-hand. What’s he hiding?
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Feren (Akhalite) ===
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:At last Feren reveals his true identity! He is truly fearsome. Absolute master of both magical and physical attacks, he deals massive blows to those who oppose him. Fed up with the events of story, he is ready to fight to the death. Good thing our heroes are also ready to end this, once and for all! It will take a true master of mathematics to defeat this king of destruction.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Great Skua ===
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:A gigantic skua with an extra bad temper. Watch out you don't take a 'beaking' from this bird! It is rather fast and difficult to fight.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Ice Golem ===
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:This ice behemoth is treacherous, freezing everything in its path and fighting with relentless ice attacks. It is made of solid, thick ice, causing most physical attacks to be virtually useless. As you can imagine, this will be one very cold fight.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Root Golem ===
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:Another behemoth, this time comprised of the earth. This golem is made entirely out of roots. It is generally passive by nature, but something’s not right in this dungeon. The root golem will ensnare any that seek to pass through its grotto. It can also sap the life from enemies, regenerating its own health over time.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Sacatetra ===
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:Only one queen to the sacaterans may be active at one time. Should multiple queens emerge, they must fight to the death. It is only the victor that can reap the benefits of ruling the sacaterans. Being a queen, sacatetra has the ability to summon minions to fight alongside her. She has many insect-oriented attacks that will leave her enemies weak and vulnerable. Her giant rock arms are heavy, sharp, piercing blades. As with all sacaterans though, the heaviness of her leaf wings make it impossible for them to be efficient fliers or make it very long distances without walking.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Serratula ===
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:Serratula is a giant spider mutant. Her many eyes gives her the ability to foresee attacks and her many legs makes her powerful and fast. She is very dangerous and will fight with every ounce of energy once she has a fresh meal in her sights. Maybe it’s best to try and avoid her lair altogether.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Undead Scourge ===
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:The scourge is nothing short of a small, precision army of undead. Once protectors of this realm, they were outlawed for reasons unknown and desire to take revenge on all living things that they encounter. Led by a royal undead, the most dangerous type, they all fight together simultaneously to make living difficult for their enemies.
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== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Weapons ==
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:Weapons are found or purchased in the game. They are solely responsible for improving the player’s attack power.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Rusted Blade ===
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:A rusty, very old blade. Adds +5 attack power.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Great Sword ===
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:A large, two handed sword with lots of power. Adds +15 attack power.
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=== http://people.rit.edu/jam2707/xodev/thumbs/falcatta.gif Falcatta ===
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:An ancient sword used by warriors. Adds +20 attack power.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Crescent Sword ===
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:A strong and fast sword with a curved blade. +25 attack power.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Cardinal ===
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:A very well built blade that is both quick and extremely powerful. It also provides a small amount of defense. +35 attack power. +5 defense.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Sun & Moon Blades ===
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:The shape of these blades resembles something familiar. They are of unknown original and have massive strength and good defensive capabilities. +50 attack power. +15 defense.
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== http://people.rit.edu/jam2707/xodev/thumbs/lockedarm.gif Armor ==
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:Armor is found or purchased in the game. It is solely responsible for improving the player’s defensive capabilities.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedarm.gif Earth Vest ===
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:A ratty old vest made of natural materials. +5 defense.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedarm.gif Wind Breaker ===
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:Thick armor made from durable material. +15 defense.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedarm.gif Flame Leggings ===
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:Strong, durable leggings imbued with the essence of fire. +25 defense.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedarm.gif Dark Cowl ===
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:A dark, gloomy cowl. It appears to have some sort of power. +35 defense. +5 HP.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedarm.gif Celestial Armor ===
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:An incredibly strong armor set made from the essence of the stars. +50 defense. +20 HP. +5 BT.
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== http://people.rit.edu/jam2707/xodev/thumbs/lockedaccs.gif Accessories ==
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:Accessories are found or purchased in the game. They generally add additional or unusual affects to help the player and are more rare than weapons or armor.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedaccs.gif Jewel Shard ===
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:A broken jewel piece with unnatural powers. +10 special attack.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedaccs.gif Broken Hourglass ===
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:A cracked hourglass. Time itself seems to have been altered. +10 BT.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedaccs.gif Radiant Vial ===
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:An empty, shimmering vial with unnatural healing powers. +20 HP.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedaccs.gif Tome of Honor ===
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:A large book filled with useful fighting knowledge. It is said that it grants the user better offense in battle. +20% attack power.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedaccs.gif Tome of Valor ===
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:A large book filled with useful fighting knowledge. It is said that it grants the user better defense in battle. +20% defense.
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== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Items ==
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:Items are objects found in the game that grant the user a one-time effect such as regaining lost health points. They are generally consumed after use.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Remedy ===
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:A remedy is used to regain lost health points. They are fairly common on your quest. Restores 5% max health points. Buy for 20*. Sell for 2*. Max carried 20 remedies.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Elixir ===
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:An elixir is used to regain lost health points. They refill more health points than a remedy and are less common on your quest. Restores 15% max health points. Buy for 60*. Sell for 10*. Max carried 20 elixirs.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif High Elixir ===
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:A high elixir is used to regain lost health points. They refill more health points than an elixir and are rare on your quest. Restores 40% max health points. Buy for 100*. Sell for 20*. Max carried 20 high elixirs.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Panacea ===
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:An panacea is used to regain lost health points. They refill more health points than a high elixir and are very rare on your quest. Restores 80% max health points. Buy for 150*. Sell for 50*. Max carried 20 panaceas.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Nostrum ===
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:They said the merchant was crazy, but look at what he’s concocted now! A nostrum is used to regain lost health points after being defeated. It is automatically used on those who are about to give up their ambitions. Extremely rare to find on your quest. Restores 50% max health points when health points reach 0. Auto-use. Buy for 250*. Sell for 100*. Max carried 5 nostrums.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Ruby ===
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:A large, beautiful ruby… Sells for 500*. Also grants the barer a magic flame attack.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Sapphire ===
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:A large, deep sapphire… Sells for 500*. Also grants the barer a magic water attack.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Emerald ===
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:A large, radiant emerald… Sells for 500*. Also grants the barer a magic earth attack.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Diamond ===
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:A large, shimmering diamond… Sells for 500*. Also grants the barer a magic ice attack.
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== http://people.rit.edu/jam2707/xodev/thumbs/lockedkey.gif Key Items ==
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:Key Items are items that are found in the game that will not be removed from the inventory after use. These items are important and usually involved in the main story line and necessary for game completion.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedkey.gif Ancient Amulet ===
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:This is the very same amulet Arith stumbled across during her initial dig at the start of her journey. It possesses untold energy and makes for a great reading light, as it has the ability to uncover hidden secret texts if shone on the right surface.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedkey.gif Room Key ===
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:A room key is important for passing through locked doors. They are hidden and scattered throughout the dungeons and must be found in order to progress to locked or hidden areas.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedkey.gif Dungeon Key ===
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:A dungeon key is important for exiting a dungeon. They are hidden in each dungeon and must be found in order to progress to the next level. They are usually guarded by tougher enemies.
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== http://people.rit.edu/jam2707/xodev/thumbs/lockedakh.gif Currency ==
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=== http://people.rit.edu/jam2707/xodev/thumbs/akhal.png Akhal ===
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:Akhal are the in-game currency units. They most closely resemble golden coins with engravings of a horse and unknown language in them. They are named for a special breed of horse, known as the 'golden horse'.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedakh.gif Akhal (small) ===
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:Akhal (small) is worth one akhal. They are found everywhere on your journey. +1 *.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedakh.gif Akhal (large) ===
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:Akhal (large) is worth ten akhal. They are found everywhere on your journey. +10 *.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedakh.gif Akhal (chest) ===
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:Akhal (chest) is worth one hundred akhal. They are uncommon on your journey. +100 *.
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= LAN Cooperative Play =
 
= LAN Cooperative Play =
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