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1,281 bytes added ,  18:27, 15 January 2010
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:• '''Accessory''':  
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:• '''Accessory''': An item that can be equipped for bonus affects.
    
:• '''Akhal''': The in-game currency units.
 
:• '''Akhal''': The in-game currency units.
   −
:• '''Amulet Search''':
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:• '''Amulet Search''': A search executed by using the amulet to uncover hidden secrets.
   −
:• '''Armor''':  
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:• '''Armor''': An item that can be equipped for additional defense.
    
:• '''Attack''': What the player uses to deal damage to enemies.
 
:• '''Attack''': What the player uses to deal damage to enemies.
   −
:• '''Attack Power''':
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:• '''Attack Power''': The strength of an attack. The higher the attack, the more damage dealt.
    
:• '''Basic Attack''': A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.
 
:• '''Basic Attack''': A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.
   −
:• '''Bonus Power''':
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:• '''Bonus Power''': Additional affects added to the basic statistics of the player.
    
:• '''Boss''': This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.
 
:• '''Boss''': This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.
   −
:• '''Combat''':
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:• '''Combat''': A sequence in which the player must fight enemies.
    
:• '''Combat Timer''': This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.
 
:• '''Combat Timer''': This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.
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:• '''Critical Attack''': An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.
 
:• '''Critical Attack''': An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.
   −
:• '''Cutscene''':
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:• '''Cutscene''': A halt during game play to provide story elements and hints to the player.
    
:• '''Damage / dmg''': The amount of health points lost during a successful attack.
 
:• '''Damage / dmg''': The amount of health points lost during a successful attack.
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:• '''Defense Power''':
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:• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received.
    
:• '''Dungeon''': A map in the game consisting of multiple rooms where the player must progress to gain entry to the exit.
 
:• '''Dungeon''': A map in the game consisting of multiple rooms where the player must progress to gain entry to the exit.
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:• '''Enemy''': A hostile opponent faced in the game.
 
:• '''Enemy''': A hostile opponent faced in the game.
   −
:• '''Equipment''':
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:• '''Equipment''': Refers to items that are currently equipped to the player for use.
   −
:• '''FMC (Full Motion Comic)''':
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:• '''FMC (Full Motion Comic)''': A video that interrupts game play to show story progression. This video is in the style of a motion comic.
   −
:• '''FMV (Full Motion Video)''':
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:• '''FMV (Full Motion Video)''': A video that interrupts game play to show story progression. This video is in the style of a typical movie.
    
:• '''GB Mode''': Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input.  
 
:• '''GB Mode''': Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input.  
   −
:• '''Health Meter''':
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:• '''Health Meter''': This meter shows the current health status.
    
:• '''HP''': Health points. The player’s game is over when their health points reach zero.
 
:• '''HP''': Health points. The player’s game is over when their health points reach zero.
   −
:• '''HUD (Heads Up Display)''':  
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:• '''HUD (Heads Up Display)''': Refers to the graphical elements presented on screen.
   −
:• '''Inventory''':
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:• '''Inventory''': All of the items and equipment that the player is currently holding.
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:• '''Item''':
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:• '''Item''': Usable items that can be used at any time and have various affects.
   −
:• '''Key Item''':
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:• '''Key Item''': Important items found in the game required for progression.
   −
:• '''Macro Map''':
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:• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area.
    
:• '''Magic Attack''': This type of attack requires the player to solve geometry and graphing related problems.
 
:• '''Magic Attack''': This type of attack requires the player to solve geometry and graphing related problems.
   −
:• '''Mini Map''':
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:• '''Mini Map''': A small on-screen map used for navigational purposes.
    
:• '''PC Mode''': Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.
 
:• '''PC Mode''': Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.
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:• '''Special Attack''': This type of attack requires the player to solve fraction related problems.
 
:• '''Special Attack''': This type of attack requires the player to solve fraction related problems.
   −
:• '''Weapon''':
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:• '''Weapon''': An item that can be equipped for additional attack power.
       
{{Fortune_Hunter/Navigation}}
 
{{Fortune_Hunter/Navigation}}
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