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− | :• '''Accessory''': | + | :• '''Accessory''': An item that can be equipped for bonus affects. |
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| :• '''Akhal''': The in-game currency units. | | :• '''Akhal''': The in-game currency units. |
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− | :• '''Amulet Search''': | + | :• '''Amulet Search''': A search executed by using the amulet to uncover hidden secrets. |
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− | :• '''Armor''': | + | :• '''Armor''': An item that can be equipped for additional defense. |
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| :• '''Attack''': What the player uses to deal damage to enemies. | | :• '''Attack''': What the player uses to deal damage to enemies. |
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− | :• '''Attack Power''': | + | :• '''Attack Power''': The strength of an attack. The higher the attack, the more damage dealt. |
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| :• '''Basic Attack''': A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most. | | :• '''Basic Attack''': A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most. |
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− | :• '''Bonus Power''': | + | :• '''Bonus Power''': Additional affects added to the basic statistics of the player. |
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| :• '''Boss''': This is a rather powerful enemy which requires completion of specialized problems found within the dungeon. | | :• '''Boss''': This is a rather powerful enemy which requires completion of specialized problems found within the dungeon. |
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− | :• '''Combat''': | + | :• '''Combat''': A sequence in which the player must fight enemies. |
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| :• '''Combat Timer''': This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time. | | :• '''Combat Timer''': This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time. |
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| :• '''Critical Attack''': An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem. | | :• '''Critical Attack''': An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem. |
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− | :• '''Cutscene''': | + | :• '''Cutscene''': A halt during game play to provide story elements and hints to the player. |
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| :• '''Damage / dmg''': The amount of health points lost during a successful attack. | | :• '''Damage / dmg''': The amount of health points lost during a successful attack. |
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− | :• '''Defense Power''': | + | :• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received. |
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| :• '''Dungeon''': A map in the game consisting of multiple rooms where the player must progress to gain entry to the exit. | | :• '''Dungeon''': A map in the game consisting of multiple rooms where the player must progress to gain entry to the exit. |
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| :• '''Enemy''': A hostile opponent faced in the game. | | :• '''Enemy''': A hostile opponent faced in the game. |
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− | :• '''Equipment''': | + | :• '''Equipment''': Refers to items that are currently equipped to the player for use. |
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− | :• '''FMC (Full Motion Comic)''': | + | :• '''FMC (Full Motion Comic)''': A video that interrupts game play to show story progression. This video is in the style of a motion comic. |
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− | :• '''FMV (Full Motion Video)''': | + | :• '''FMV (Full Motion Video)''': A video that interrupts game play to show story progression. This video is in the style of a typical movie. |
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| :• '''GB Mode''': Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input. | | :• '''GB Mode''': Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input. |
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− | :• '''Health Meter''': | + | :• '''Health Meter''': This meter shows the current health status. |
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| :• '''HP''': Health points. The player’s game is over when their health points reach zero. | | :• '''HP''': Health points. The player’s game is over when their health points reach zero. |
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− | :• '''HUD (Heads Up Display)''': | + | :• '''HUD (Heads Up Display)''': Refers to the graphical elements presented on screen. |
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− | :• '''Inventory''': | + | :• '''Inventory''': All of the items and equipment that the player is currently holding. |
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− | :• '''Item''': | + | :• '''Item''': Usable items that can be used at any time and have various affects. |
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− | :• '''Key Item''': | + | :• '''Key Item''': Important items found in the game required for progression. |
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− | :• '''Macro Map''': | + | :• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area. |
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| :• '''Magic Attack''': This type of attack requires the player to solve geometry and graphing related problems. | | :• '''Magic Attack''': This type of attack requires the player to solve geometry and graphing related problems. |
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− | :• '''Mini Map''': | + | :• '''Mini Map''': A small on-screen map used for navigational purposes. |
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| :• '''PC Mode''': Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input. | | :• '''PC Mode''': Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input. |
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| :• '''Special Attack''': This type of attack requires the player to solve fraction related problems. | | :• '''Special Attack''': This type of attack requires the player to solve fraction related problems. |
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− | :• '''Weapon''': | + | :• '''Weapon''': An item that can be equipped for additional attack power. |
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| {{Fortune_Hunter/Navigation}} | | {{Fortune_Hunter/Navigation}} |