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− | === Dungeon 1 – Temple Main Hall === | + | === Dungeon 1 === |
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− | ==== Cutscene I – Crash Course (Dungeons) ==== | + | ==== Floor 1 - Temple Main Hall ==== |
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| + | ===== Cutscene I – Crash Course (Dungeons) ===== |
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| :Our player gets an explanation of dungeon systems. | | :Our player gets an explanation of dungeon systems. |
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− | ==== FMV II – Where Do You Put the Batteries? ==== | + | ===== FMV II – Where Do You Put the Batteries? ===== |
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| :A legendary, ancient calculator is found by our legendary, not-so ancient heroes. | | :A legendary, ancient calculator is found by our legendary, not-so ancient heroes. |
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− | ==== Cutscene II – Crash Course (Menu Screen) ==== | + | ===== Cutscene II – Crash Course (Menu Screen) ===== |
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| :Our player gets an explanation of the menu screen and its available options. | | :Our player gets an explanation of the menu screen and its available options. |
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− | ==== Cutscene III – Crash Course (Room Changing) ==== | + | ===== Cutscene III – Crash Course (Room Changing) ===== |
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| :Our player gets an explanation of changing rooms. | | :Our player gets an explanation of changing rooms. |
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− | ==== Cutscene IV – Crash Course (Inventory) ==== | + | ===== Cutscene IV – Crash Course (Inventory) ===== |
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| :Our player gets an explanation of items and the inventory screen. | | :Our player gets an explanation of items and the inventory screen. |
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− | ==== Cutscene V – Crash Course (Health Points) ==== | + | ===== Cutscene V – Crash Course (Health Points) ===== |
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| :Our player gets an explanation of how health points work. | | :Our player gets an explanation of how health points work. |
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− | ==== Cutscene VI – Crash Course (Puzzle Doors) ==== | + | ===== Cutscene VI – Crash Course (Puzzle Doors) ===== |
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| :Our player gets an explanation of puzzle doors. | | :Our player gets an explanation of puzzle doors. |
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− | ==== Cutscene VII – Crash Course (Orientation) ==== | + | ===== Cutscene VII – Crash Course (Orientation) ===== |
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| :Our player gets an explanation of changing directions (orientation). | | :Our player gets an explanation of changing directions (orientation). |
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− | ==== Cutscene VIII – Crash Course (Equipment) ==== | + | ===== Cutscene VIII – Crash Course (Equipment) ===== |
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| :Our player gets an explanation of using equipment. | | :Our player gets an explanation of using equipment. |
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− | ==== Cutscene IX – Crash Course (Combat) ==== | + | ===== Cutscene IX – Crash Course (Combat) ===== |
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| :Our player gets an explanation of combating enemies. | | :Our player gets an explanation of combating enemies. |
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− | ==== Cutscene X – Crash Course (Room Keys) ==== | + | ===== Cutscene X – Crash Course (Room Keys) ===== |
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| :Our player gets an explanation of room keys. | | :Our player gets an explanation of room keys. |
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− | ==== Cutscene XI – Crash Course (Locked Doors) ==== | + | ===== Cutscene XI – Crash Course (Locked Doors) ===== |
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| :Our player gets an explanation of locked doors. | | :Our player gets an explanation of locked doors. |
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− | ==== Cutscene XII – Crash Course (Hidden Secrets) ==== | + | ===== Cutscene XII – Crash Course (Hidden Secrets) ===== |
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| :Our player gets an explanation of using the amulet to uncover hidden secrets. | | :Our player gets an explanation of using the amulet to uncover hidden secrets. |
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− | ==== FMV III – On the Right Track ==== | + | ===== FMV III – On the Right Track ===== |
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| :Arith and Lytic find clues that let them know they are on the right track to the treasure they seek. | | :Arith and Lytic find clues that let them know they are on the right track to the treasure they seek. |
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− | ==== Cutscene XIII – Crash Course (Dungeon Keys) ==== | + | ===== Cutscene XIII – Crash Course (Dungeon Keys) ===== |
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| :Our player gets an explanation of dungeon keys. | | :Our player gets an explanation of dungeon keys. |
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− | ==== Cutscene XIV – Crash Course (Dungeon Completion) ==== | + | ===== Cutscene XIV – Crash Course (Dungeon Completion) ===== |
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| :Our player gets an explanation of completing dungeons. | | :Our player gets an explanation of completing dungeons. |
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− | === Dungeon 2 - Transference Center === | + | ==== Floor 2 - Transference Center ==== |
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− | ==== Cutscene XV – Crash Course (Currency) ==== | + | ===== Cutscene XV – Crash Course (Currency) ===== |
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| :Our player gets an explanation of how the in-game currency system works. | | :Our player gets an explanation of how the in-game currency system works. |
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− | ==== Cutscene XVI – Crash Course (Boss Battles) ==== | + | ===== Cutscene XVI – Crash Course (Boss Battles) ===== |
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| :Our player gets an explanation of boss battles. | | :Our player gets an explanation of boss battles. |
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− | ==== Cutscene XVII – Crash Course (Puzzle Rooms) ==== | + | ===== Cutscene XVII – Crash Course (Puzzle Rooms) ===== |
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| :Our player gets an explanation of how puzzle rooms work. | | :Our player gets an explanation of how puzzle rooms work. |
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− | ==== FMV IV – Almost Isn’t Good Enough ==== | + | ===== FMV IV – Almost Isn’t Good Enough ===== |
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| :Arith and Lytic meet the strange travelling merchant. | | :Arith and Lytic meet the strange travelling merchant. |
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− | === Dungeon 3 - The Gauntlet === | + | ==== Floor 3 - The Gauntlet ==== |
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| + | :being updated... |
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| + | ==== Floor 4 - Nerve Block ==== |
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| :being updated... | | :being updated... |
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− | === Dungeon 4 - Nerve Block === | + | ==== Floor 5 - Chamber of Trials ==== |
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| :being updated... | | :being updated... |
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− | === Dungeon 5 - Chamber of Trials === | + | === Dungeon 2 === |
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| :being updated... | | :being updated... |
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| + | === Dungeon 3 === |
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| + | :being updated |
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− | === Dungeon 1 - Temple Main Hall === | + | === Dungeon 1 === |
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| + | ==== Floor 1 - Temple Main Hall ==== |
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| :The main door closes behind Arith and Lytic as they begin their trek into the temple. | | :The main door closes behind Arith and Lytic as they begin their trek into the temple. |
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− | === Dungeon 2 - Transference Center === | + | ==== Floor 2 - Transference Center ==== |
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| :→ This dungeon is filled with more choices of movement than the first. Upon entering the first room, you will notice a puzzle door to the west and another unlocked door to the north. The player has a choice of which door to choose, but for now let’s take the easy road and head north. | | :→ This dungeon is filled with more choices of movement than the first. Upon entering the first room, you will notice a puzzle door to the west and another unlocked door to the north. The player has a choice of which door to choose, but for now let’s take the easy road and head north. |
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− | === Dungeon 3 - The Gauntlet === | + | ==== Floor 3 - The Gauntlet ==== |
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| :being updated... | | :being updated... |
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− | === Dungeon 4 - Nerve Block === | + | ==== Floor 4 - Nerve Block ==== |
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| :being updated... | | :being updated... |
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− | === Dungeon 5 - Chamber of Trials === | + | ==== Floor 5 - Chamber of Trials ==== |
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| :being updated... | | :being updated... |