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− | :When the player moves into a room containing enemies a battle will start. During combat, the player will choose from a list of commands to execute. Different commands will do different actions, having the player solve various types of mathematics. The game’s input may change depending on the type of answer that is needed. The player must answer as quickly as possible in order to optimize the amount of damage they deal to the enemy. Losing a battle will reset the player to the latest checkpoint position (usually the start of the current level), and force them to backtrack a little. Winning a battle will grant the player rewards and money. These will help the player to survive throughout the game. A notification screen will appear either way displaying the outcome of the battle. | + | :When the player moves into a room containing enemies a battle will start. During combat, the player will choose from a list of commands to execute. Different commands will do different actions, having the player solve various types of mathematics. The game’s input may change depending on the type of answer that is needed. The player must answer as quickly as possible in order to optimize the amount of damage they deal to the enemy. Enemies will also attack the player and diminish their HP. When their HP reaches zero, the player’s game will be over. Losing a battle will reset the player to the latest checkpoint position (usually the start of the current level), and force them to backtrack a little. Winning a battle will grant the player rewards and money. These will help the player to survive throughout the game. A notification screen will appear either way displaying the outcome of the battle. There are many types of enemies found within the various dungeons and it is up to the player to figure out how to most effectively defeat each one. |
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| === Combat === | | === Combat === |
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− | :Upon entering a room, there is a chance that enemies reside there. If enemies do exist, the player will be forced into a skirmish in which they will have to answer and solve questions and problems in order to deal damage. Enemies will attack the player and diminish their HP, and when their HP reaches zero, the player’s game is over. There are many types of enemies found within the various dungeons and it is up to the player to figure out how to defeat each one. | + | :Upon entering a room, there is a chance that enemies reside there. If enemies do exist in the room, the player will be forced into a skirmish in which they will have to answer and solve inherent math problems in order to deal damage. For more information regarding combat, please refer to the Combat System section. |
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| === Items === | | === Items === |
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− | :In addition to the shop, items can be collected by being found among the rooms. Players can search an object and potentially find something hidden within. Enemies may also drop items after a battle is won. There are also key (important) items that are required to progress in the story, such as a room key being needed to continue through a locked door. | + | :In addition to purchasing items at the shop, items can be collected by being found among the rooms. Players can see visible items in the room if they exist and add those items to their inventory. In many rooms, there are also hidden items. These cannot readily be seen and the player must use the ancient amulet to reveal them. There are also key (important) items that are required to progress in the story. For instance, keys are needed to progress through locked doors. Players may also be asked to bring special items to certain areas. Finally, items may be obtained from combat victories. Winning battles will force the defeated enemies into handing over their possessions. |
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