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| :The continue option directs the player to the continue menu (see below). The player will be able to view their class stats from here so they may see how well their classmates are doing in the game, as well as their current game progress. | | :The continue option directs the player to the continue menu (see below). The player will be able to view their class stats from here so they may see how well their classmates are doing in the game, as well as their current game progress. |
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− | :The custom game option lets the player choose from a list of customized dungeons they have created using Fortune Maker<sup>'''TM'''</sup> dungeon creator. | + | :The custom game option lets the player choose from a list of customized dungeons they have created using Fortune Maker™ dungeon creator. |
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| :The options menu allows the player to change various game options. | | :The options menu allows the player to change various game options. |
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| === FMCs (Full Motion Comics) === | | === FMCs (Full Motion Comics) === |
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− | :Full motion comics are videos that interrupt the game to solely progress the story arc and generally handle more important events that are happening. Most games have full motion videos (FMV), which do the same in a more cinematic format. Fortune Hunter<sup>'''TM'''</sup> utilizes a comic book style cinematic sequence for a few reasons; it is a renowned art form and looks fantastic (especially on the XOs), it aids in reading skills and makes reading a more pleasant task, it drastically cuts down on the game’s required hard disk space, and the FMCs can remain within the scope of the art style of the game. The full motion comics also have voice over, so the player is essentially being read to while the words are presented in speech bubbles. On top of all of this, they are fun to watch and offer a brief break from game play. | + | :Full motion comics are videos that interrupt the game to solely progress the story arc and generally handle more important events that are happening. Most games have full motion videos (FMV), which do the same in a more cinematic format. Fortune Hunter™ utilizes a comic book style cinematic sequence for a few reasons; it is a renowned art form and looks fantastic (especially on the XOs), it aids in reading skills and makes reading a more pleasant task, it drastically cuts down on the game’s required hard disk space, and the FMCs can remain within the scope of the art style of the game. The full motion comics also have voice over, so the player is essentially being read to while the words are presented in speech bubbles. On top of all of this, they are fun to watch and offer a brief break from game play. |
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| === Puzzles === | | === Puzzles === |
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− | :Some rooms may contain puzzles. There are two forms of puzzles in Fortune Hunter<sup>'''TM'''</sup>. The first is a puzzle door. Puzzle doors require the player to make an attempt at solving a puzzle in order to progress through that door. The player gets no penalties for inputting an incorrect answer and the puzzles primarily consist of those that can continue until solved properly (such as slider puzzles). The second form of puzzle in Fortune Hunter<sup>'''TM'''</sup> is a puzzle room. Puzzle rooms are more accurately represented as traps. The player is temporarily stuck in the room while trying to solve a usually timed puzzle. If the player does not succeed, they lose their game and must restart from the previous checkpoint. If they do succeed, they gain unlimited access to the room. Usually puzzles are in the way blocking shortcuts through a dungeon or rooms filled with rewards. In any case, keep your wits about you and solve those puzzles! | + | :Some rooms may contain puzzles. There are two forms of puzzles in Fortune Hunter™. The first is a puzzle door. Puzzle doors require the player to make an attempt at solving a puzzle in order to progress through that door. The player gets no penalties for inputting an incorrect answer and the puzzles primarily consist of those that can continue until solved properly (such as slider puzzles). The second form of puzzle in Fortune Hunter™ is a puzzle room. Puzzle rooms are more accurately represented as traps. The player is temporarily stuck in the room while trying to solve a usually timed puzzle. If the player does not succeed, they lose their game and must restart from the previous checkpoint. If they do succeed, they gain unlimited access to the room. Usually puzzles are in the way blocking shortcuts through a dungeon or rooms filled with rewards. In any case, keep your wits about you and solve those puzzles! |
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| :There is a trick to shopping with this merchant, however. He will attempt to confuse the players into being cheated out of their hard earned money. Everything available in the shop for purchase as well as selling has a suggested akhal value associated with it. The players are responsible for calculating their own deals with the merchant. He or the player can get the better end of things, so exercise caution when dealing with this slippery fellow. Don’t become a victim! | | :There is a trick to shopping with this merchant, however. He will attempt to confuse the players into being cheated out of their hard earned money. Everything available in the shop for purchase as well as selling has a suggested akhal value associated with it. The players are responsible for calculating their own deals with the merchant. He or the player can get the better end of things, so exercise caution when dealing with this slippery fellow. Don’t become a victim! |
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− | :The shop may be set to different modes in Fortune Hunter<sup>'''TM'''</sup> through the title menu before game play starts. There are three primary behaviors of the merchant depending on which mode is selected. | + | :The shop may be set to different modes in Fortune Hunter™ through the title menu before game play starts. There are three primary behaviors of the merchant depending on which mode is selected. |
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| :''Consumer'' mode is the easiest setting, virtually turning off the merchant’s ability to confuse the player. This will cause the shop interactions to be normal and fair representations of a store. They player will still be responsible for solving the mathematical aspects, but the merchant will aid the player through the process, not allowing for an incorrect input. Thus, the player will learn how to very accurately count their fortune. In a scenario, the player wishes to purchase four remedies at a suggested 20 akhal a piece. The merchant will ask for input from the player, who believes that the inherent problem of “4 x 20” is “100.” He inputs “100” as the answer. The merchant then says, “That will be 80 akhal please. Hey, wait a second. You gave me too much here. Could you count that again?” The merchant will ensure the player is accurate with the transaction so the deal is not tipped in anyone’s favor. The deal is always exactly what is stated. | | :''Consumer'' mode is the easiest setting, virtually turning off the merchant’s ability to confuse the player. This will cause the shop interactions to be normal and fair representations of a store. They player will still be responsible for solving the mathematical aspects, but the merchant will aid the player through the process, not allowing for an incorrect input. Thus, the player will learn how to very accurately count their fortune. In a scenario, the player wishes to purchase four remedies at a suggested 20 akhal a piece. The merchant will ask for input from the player, who believes that the inherent problem of “4 x 20” is “100.” He inputs “100” as the answer. The merchant then says, “That will be 80 akhal please. Hey, wait a second. You gave me too much here. Could you count that again?” The merchant will ensure the player is accurate with the transaction so the deal is not tipped in anyone’s favor. The deal is always exactly what is stated. |