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* no 3D hardware: we don't have shaded triangles or a geometry pipe; so any OpenGL used will be based on Mesa, and without hardware, will be very slow
 
* no 3D hardware: we don't have shaded triangles or a geometry pipe; so any OpenGL used will be based on Mesa, and without hardware, will be very slow
 
:Ideally, don't use OpenGL at all except for specialty applications which absolutely must and which can accept the slow rendering. For instance a design program could use OpenGL to provide a rendered view because most of the time the user will not be using OpenGL.
 
:Ideally, don't use OpenGL at all except for specialty applications which absolutely must and which can accept the slow rendering. For instance a design program could use OpenGL to provide a rendered view because most of the time the user will not be using OpenGL.
Remember that the Geode GX supports MMX and Enhanced 3DNow!, which can speed up some applications, such as 3D rendering, and should be appropriately used when appropriate.
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Remember that the Geode GX supports MMX and Enhanced 3DNow!, which can speed up some applications, such as 3D rendering, and should be appropriately used.
 
* choice of libraries and required applications: you may not have the dependencies you might need, or those dependencies might come at too high a memory cost. We will inventory what you can "count on" in the basic system as it becomes clear.
 
* choice of libraries and required applications: you may not have the dependencies you might need, or those dependencies might come at too high a memory cost. We will inventory what you can "count on" in the basic system as it becomes clear.
 
: In the meantime, make sure you know your application's dependencies. Run it with "python -v" to get a list of all modules imported.
 
: In the meantime, make sure you know your application's dependencies. Run it with "python -v" to get a list of all modules imported.
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