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|Sprite Lag
 
|Sprite Lag
 
|Seems like there is redundant code in the works causing lag in the movement
 
|Seems like there is redundant code in the works causing lag in the movement
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|The blocks are now frozen to mouse. No more sprite lag
 
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|-
 
|Screen Size
 
|Screen Size
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|needs to be dynamic and not a png image
 
|needs to be dynamic and not a png image
 
|Program randomly generates a board of individual squares so its no longer a png image.
 
|Program randomly generates a board of individual squares so its no longer a png image.
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|-
 +
|Snap to grid
 +
|Snapping to grid still happened even after a block was released elsewhere
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|Added a check to check if there was a block currently moving when snap to grid should occur
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|-
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|Dragging switches target
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|When dragging a block over another block, you could start dragging the other block instead. This depended on which block was created first in the code.
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|Another check that only allows dragging to start if a drag isn't currently occurring
 
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|-
 
|Individual Rotation
 
|Individual Rotation
26

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