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<noinclude>{{TeamHeader|Sugar on a Stick|home=Project Home|xbgColor=ffe792|join_label=Get Involved}}{{TOCright}}
 
<noinclude>{{TeamHeader|Sugar on a Stick|home=Project Home|xbgColor=ffe792|join_label=Get Involved}}{{TOCright}}
 
[[Category:Resource]]</noinclude>
 
[[Category:Resource]]</noinclude>
==Project Essence and Core Challenges==
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{{:Sugar on a Stick/Essence}}
Sugar on a Stick is is a project to distribute and deploy the Sugar Learning Platform on inexpensive USB and SD flash storage devices, which people can easily ''carry from home to school to library to clubhouse to any computing device and back home again'' for seamless continuation of their learning Activities and collaborations.
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Simultaneously, the project must
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# overcome the technical challenges of building and distributing a transportable GNU/Linux operating system&mdash;in the sense that each installation must work on multiple and diverse computing platforms to provide the individual with continuous accessibility to their friends and activities, and
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# develop the social structures to best deploy this new, on-line, off-line, resumable, collaborative technical capability within and between the communities where learning occurs.
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Thus, '''[[wikipedia:Linux distribution|distribution]]''' no longer just means ''getting the software onto an end user's computer'', where it can be stably configured for a single hardware environment.  The installation must be ready to be picked up and moved to another, wholly different environment.  This goal presents many technical challenges that are new, or made more significant because portability and resumability are essential to the project.
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Developing the social mechanisms to imagine, plan, and deploy this leap in technology is also at the core of the project. We must take existing community resources, often old and institutionalized, and reconstruct them around the movements of the learners and their collaborators.  Just as the human brain grows and develops in a social context, the Sugar Learning Platform aims to offer a constantly accessible, electronic, companion set of tools for learning, and ultimately, growing our capabilities in human society.
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Having persistence of availability for the learner's Activities and collaborations permits repeated and deep exploration of concepts and phenomena, and recreates the electronic system into an adaptable learning appendage.
      
==Project Planning==
 
==Project Planning==

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