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| * Software image endurance | | * Software image endurance |
| ** Specifically, the capacity and capability to perform repeated system updates without exhausting the persistent operating system storage. | | ** Specifically, the capacity and capability to perform repeated system updates without exhausting the persistent operating system storage. |
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| + | The rapidly growing capability of mobile electronics influences society, which, in turn, feeds back new challenges for technologists to fulfill. |
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| ==Social structures== | | ==Social structures== |
− | Technical difficulties quickly overwhelm early adopters, and inhibit advanced experimentation in deployment. See [[Sugar on a Stick/TODO]] | + | Technical difficulties quickly overwhelm early adopters of Sugar on a Stick, and inhibit advanced experimentation in deployment, despite enthusiasm for the concept. (See [[Sugar on a Stick/TODO]].) |
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| + | The pervasive availability of ever-more-capable cell phones among students, and an anticipated boom in tablet computing devices and their apparently easy-to-use apps (often using touch interfaces) has begun to shift the attention of educators toward rethinking the role of such technology in learning. This should open the door for more techno–social experimentation as it becomes easier for teachers, parents, and all participants in the learning environment to imagine how they might be involved with the new technology for traditional roles. |
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| + | The mass of resulting deployments will set standards of expectations for ease of use and will likely stimulate creative improvements in networking and collaborative methods. Synchronizing tablet and smart phone versions of Sugar is the natural extention of the portable and resumable essence of Sugar on a Stick, where the phone can become both the computer and the storage stick. |
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| + | The social–technical feedback cycle presses both traditional educators and traditional technologists who might be comfortable with their current systems and supposedly reliable methods. As Alan Kay has taught, the computing revolution has hardly just begun, and the Sugar on a Stick concepts can surely contribute to the future of learning and computing. |
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| + | We need to stimulate more sympathetic technologists to work on Sugar on a Stick technical challenges so that we can advance our partnerships with educators and learners. See this description of the [[Marketing_Team/Website#Collaboration | core strengths]] of Sugar Labs that help us meet our mission. |