1,968 bytes added
, 04:21, 10 August 2011
A text dungeon game for literacy and numeracy
Text dungeon.jpg
(Will transfer this page to Activities/Textdungeon if it gets to a working version.)
The dungeon File:Sampledungeon.doc description file is plain text and can be edited with the Write Activity. It is purposefully unencrypted and easily edited. 'Cheating' by reading or altering the dungeon is encouraged.
File:Textdungeon.doc is a version of the program's Python code which works from the command line
File:Textdungeon1.xo is a Sugarised install bundle, works Sugar 0.88 - 0.92
The intention is that children would both play and create dungeons to develop math, literacy and problem solving skills:
Playing the game
visualise 2D spaces (could extend to 3D or even 4D)
navigate compass directions N E S W and relationship to right, left
text literacy
can include subject related content
problem solving
Making/editing/reading a dungeon file
all the above plus
Cartesian coordinates
variables
word processing skills
programming like skills
create in any language
[edit] Dungeon file format
[l,room x,room y] your location
[i, item, item ....] your inventory
[u,room x, room y, item, room x, .....] location of items
[d,room x, room y, direction, locked, room x, .....] status of wall/door segments, unlisted segments are locked, doors can be asymmetric
[r,room x,room y,direction,item which unlocks,open text,closed text,text when opening] one entry for each unlockable door
Sampledungonmap.jpg
For example, the Sampledungeon represented above is described by these strings
[u,0,0,lamp,0,1,key,1,1,sword,1,0,princess] #key in room 0,1 , sword in room 1,1 ,princess room 1,0
[d,0,0,0,0,0,1,2,0,0,1,1,1,1,1,2,1,1,1,3,0,1,0,0,0] #room 0,0 north door open, room 0,1 east door locked etc
[edit] Keyboard commands
h - help
f - forward
r - right
l - left
b - list backpack contents
p item - pick up item
d item - drop item
u item - use item