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* Documentation. Sugar is an unfamiliar interface for teachers and documentation (including screencasts) need to be improved. (I have struggled for two years to find a reliable screencast solution, I am hoping the newly updated Activity will fit the bill.) Rich documentation eases the preparation of marketing materials.
 
* Documentation. Sugar is an unfamiliar interface for teachers and documentation (including screencasts) need to be improved. (I have struggled for two years to find a reliable screencast solution, I am hoping the newly updated Activity will fit the bill.) Rich documentation eases the preparation of marketing materials.
 
* Infrastructure. With Google Apps, we were able to easily publish our PR. This has disappeared and there is as yet no replacement (I use gmail and mass mailings are immediately blocked from personal accounts).
 
* Infrastructure. With Google Apps, we were able to easily publish our PR. This has disappeared and there is as yet no replacement (I use gmail and mass mailings are immediately blocked from personal accounts).
''Marketing''
  −
* The marketing challenges can be met. I am however pessimistic concerning the technical orientation of the project. In my view, if teachers had more weight in Sugar Labs, the Marketing Team could spend a lot less time explaining and fighting and more time marketing. However, for this to happen, developers would need to accept teachers' recommendations concerning the project's orientations. FLOSS engineers generally have a healthy aversion to accepting assigned projects such as at classic marketing-run companies like Microsoft or Apple. It is my hope that SL developers (and packagers, etc.) would become motivated to do so through contact with teachers and Learners and reliable feedback concerning Sugar.
   
''Translation''
 
''Translation''
 
* Recruitment of additional localizers.
 
* Recruitment of additional localizers.

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