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| Options for Creating OWL Jr. | | Options for Creating OWL Jr. |
− | 1. Create an entirely new children’s resource from scratch, using the most employed curriculum for third- and fourth-grade classes as our foundation. This would require the following:
| + | # Create an entirely new children’s resource from scratch, using the most employed curriculum for third- and fourth-grade classes as our foundation. This would require the following: |
− | a. Researching effective ways to teach third- and fourth-graders.
| + | ## Researching effective ways to teach third- and fourth-graders. |
− | b. Simplifying definitions and explanations.
| + | ## Simplifying definitions and explanations. |
− | c. Incorporating font color changes, pictures, and diagrams to demonstrate concepts.
| + | ## Incorporating font color changes, pictures, and diagrams to demonstrate concepts. |
− | d. Discussing grade-school assignments.
| + | ## Discussing grade-school assignments. |
| Options for Gaming | | Options for Gaming |
− | 1. Modify and include any of the aforementioned reading and writing games already developed for Sugar OS and available on the Sugar Labs website.
| + | # Modify and include any of the aforementioned reading and writing games already developed for Sugar OS and available on the Sugar Labs website. |
− | 2. Develop new games/applications to cover curriculum points not stressed in current games.
| + | # Develop new games/applications to cover curriculum points not stressed in current games. |
− | a. Develop mini-games to be bundled within the OWL Jr. resource.
| + | ## Develop mini-games to be bundled within the OWL Jr. resource. |
− | b. Create a broad independent adventure game that incorporates all curricula.
| + | ## Create a broad independent adventure game that incorporates all curricula. |
− | c. Include some elements of popular commercial games, such as designing a character/avatar and other RPG elements.
| + | ## Include some elements of popular commercial games, such as designing a character/avatar and other RPG elements. |
− | d. Include tiered difficulty levels with each game so beginners and advanced learners can both be entertained and educated while advancing their comprehension of language mechanics.
| + | ## Include tiered difficulty levels with each game so beginners and advanced learners can both be entertained and educated while advancing their comprehension of language mechanics. |
− | 3. Investigate the potentialities of embedding games within our new conceptualizations of OWL Jr. resources. Some activities will correspond better with certain lessons. We will investigate the possibility of configuring our OWL Jr. resource to include links to applications that correspond with their lessons. Conversely, we can include links within the game to access the formal OWL Jr. resource.
| + | # Investigate the potentialities of embedding games within our new conceptualizations of OWL Jr. resources. Some activities will correspond better with certain lessons. We will investigate the possibility of configuring our OWL Jr. resource to include links to applications that correspond with their lessons. Conversely, we can include links within the game to access the formal OWL Jr. resource. |
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| Suggestions for Further Development of This Project | | Suggestions for Further Development of This Project |