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* Many Sugar Activity instances already resume with the state automatically saved at the time of exit (depending on the developer's design--try Physics, for example).
 
* Many Sugar Activity instances already resume with the state automatically saved at the time of exit (depending on the developer's design--try Physics, for example).
 
* Children are frequently asked (or try for themselves) to do things that they don't understand.  This seems a natural way of learning.  --[[User:FGrose|FGrose]] 03:11, 14 August 2012 (EDT)
 
* Children are frequently asked (or try for themselves) to do things that they don't understand.  This seems a natural way of learning.  --[[User:FGrose|FGrose]] 03:11, 14 August 2012 (EDT)
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yes indeed, children of all ages, myself included, try to do things that are new to us, and find ways of doing them, often ways that their designer never imagined.  and we sometimes fall down or injure/defeat ourselves with some tools when we use them in a way that the designer did not intend.  i feel sure a design could be worked out that would work equally well with mouse and keyboard as well as touch screens and finger-sliding.
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another comment received:  doors and wheels and xo as a cursor seems retrogressive, hiding functionality to simplify user choices, and making them harder to discover.
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my response:  not hiding functionality, but aiming to provide obvious paths to activities instead of trying to show everything at once on one screen. i will flesh out my concept idea later on --[[User:David Brown|David Brown]] 02:31, 16 August 2012 (EDT)
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