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966 bytes added ,  09:24, 6 February 2013
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The game should have support for the Devnagri script. Since the games will be created by the user, it can be either be assumed that the words are valid words from the language selected (risky, game creators can make mistakes!) or a dictionary check could be done for that language to validate the word (better option).
 
The game should have support for the Devnagri script. Since the games will be created by the user, it can be either be assumed that the words are valid words from the language selected (risky, game creators can make mistakes!) or a dictionary check could be done for that language to validate the word (better option).
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== Learning the Clock ==
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There is a GCompris activity called Clockgame that is more or less what is required, but it could do with a more standard Sugar-like interface and graphics (like in the Clock activity). This requirement came from the teachers at Nirmala KG Resource Room, who work with children with special needs. The activity would have a clock dial with the three hands, which can all be moved by the user by dragging them. In the GCompris game, the small hour hand moves as the minute hand is moved, and perhaps this could be retained. A random time is generated (such as 09:35); the user then has to move the hands of the clock to match the time. In GCompris Clockgame, there are different levels of complexity - in initial levels the seconds hand is not present at all and the time generated is simple (o' clock or 15 mins, 30 mins and 45 mins). In higher levels, the seconds hand comes into the picture and the time also gets more and more complex.
     
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