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140 bytes added ,  18:20, 10 March 2014
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;Knowledge prerequisite: Strong background in Python and webservices
 
;Knowledge prerequisite: Strong background in Python and webservices
 
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!valign=top | [[File:Platipy-thumb.png|90px|center|thumbnail|Platipy Project]] || valign=top | Spyral (Platipy) || valign=top | Austin Cory Bart, Robert Deaton||align=left valign=top |
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!valign=top | [[File:Platipy-thumb.png|90px|center|thumbnail|Platipy Project]] || valign=top | Spyral (Platipy) || valign=top | [http://mailto:acbart@vt.edu?Subject=Platipy%20Summer%20of%20Code Austin Cory Bart], [http://mailto:rdeaton@platipy.org?Subject=Platipy%20Summer%20of%20Code Robert Deaton]||align=left valign=top |
 
;Brief explanation: [http://platipy.readthedocs.org/en/latest/ "Spyral"] is a Pygame replacement designed to make the process of developing pygame games for the XO laptop a lot easier. It's part of the Platipy project, that documents the process and Spyral. Spyral is still being actively developed, but is already mature enough for game development.
 
;Brief explanation: [http://platipy.readthedocs.org/en/latest/ "Spyral"] is a Pygame replacement designed to make the process of developing pygame games for the XO laptop a lot easier. It's part of the Platipy project, that documents the process and Spyral. Spyral is still being actively developed, but is already mature enough for game development.
 
;Expected results: There are a number of features that we want to add to Spyral: improved collision handling, an audio API (even just exposing Pygames), hex-grid support, window/mac application freezing, more Widgets and Form functionality. We also wish to extend more of the documentation on how to create educational games; tutorials on our advanced features like layering, styles, the event handler, etc.
 
;Expected results: There are a number of features that we want to add to Spyral: improved collision handling, an audio API (even just exposing Pygames), hex-grid support, window/mac application freezing, more Widgets and Form functionality. We also wish to extend more of the documentation on how to create educational games; tutorials on our advanced features like layering, styles, the event handler, etc.
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