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Horatio Reggini developed the first 3D Logo project back in the early 1980s. He argued that 3D Logo engaged children in the powerful ideas of perscpective and visual perception. Ironically, in the 30+ years since, while 3D is a large part of our entertainment life, it is largely missing from the tools for learning. None of the popular programming enviroments for children have 3D capabilities. That will change as a direct result of this project. --[[User:Walter|Walter]] ([[User talk:Walter|talk]]) 20:18, 19 March 2014 (EDT)
 
Horatio Reggini developed the first 3D Logo project back in the early 1980s. He argued that 3D Logo engaged children in the powerful ideas of perscpective and visual perception. Ironically, in the 30+ years since, while 3D is a large part of our entertainment life, it is largely missing from the tools for learning. None of the popular programming enviroments for children have 3D capabilities. That will change as a direct result of this project. --[[User:Walter|Walter]] ([[User talk:Walter|talk]]) 20:18, 19 March 2014 (EDT)
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'''Tony Forster'''
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A 3D programming extension has the potential to be a very valuable contribution to the Sugar community. 3D is highly prized by children and the opportunity to author 3D is highly motivating for them. Motivation is strongly associated with quality learning. The best programming tools for children are low entry and high ceiling, 3D lifts the ceiling quite high. If the perception of low entry can be maintained, that is that the early part of the learning curve is perceived as gradual, then this will be a valuable contribution to the Sugar community. [[User:Tonyforster|Tonyforster]] ([[User talk:Tonyforster|talk]]) 01:03, 21 March 2014 (EDT)
    
'''Member from Sugar Labs community'''
 
'''Member from Sugar Labs community'''
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