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763 bytes added ,  14:53, 21 May 2014
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=====Base Implementation=====
 
=====Base Implementation=====
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Addboard's puzzles are based around moving your single circle around the board within a set amount of turns. The goal is to reach the middle white square by using the numbers around your circle to navigate your way through the maze. The player moves the set amount of space in the direction of the number they move towards.
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Addboard's puzzles are based around moving your single circle around the board within a set amount of turns. The goal is to reach the middle white square by using the numbers around your circle to navigate your way through the maze. The player moves the set amount of space in the direction of the number they move towards. The numbers on the board are semi-random. In the loop that creates the board, each number is first assigned a value based on its distance from the row or column of the goal square. Depending on its position in the loop, it will check its distance from either the left or right of the goal’s column, or from below or above the goal’s row, then assign that value to the square. This assures that at least half of the squares on the board will take you directly to the column or row of the goal square, assuming you are able to approach the square from the right direction.
 
      
=====Curriculum=====
 
=====Curriculum=====
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Addboard will adhere to the New York State and Massachusetts math curriculum for first grade students (Section 1.OA). The board will teach basic addition from 1-5 and problem solving in a fun and interesting way.
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Addboard will adhere to the New York State and Massachusetts math curriculum for first grade students (Section 1.OA). The board will teach basic addition and problem solving in a fun and interesting way.
    
=====Concept=====
 
=====Concept=====
    
The board is required to have a an exit square and a starting square. The puzzle becomes larger and larger after each level and gives the player an increasing amount of tries per level.
 
The board is required to have a an exit square and a starting square. The puzzle becomes larger and larger after each level and gives the player an increasing amount of tries per level.
      
====Addition====
 
====Addition====
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The exit square is the end of the level. The player needs to directly land onto the square.
 
The exit square is the end of the level. The player needs to directly land onto the square.
      
===<big>Aesthetics</big>===
 
===<big>Aesthetics</big>===
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The game borrows from the phone game phenomena. Block looking squares with a simple solid color.
 
The game borrows from the phone game phenomena. Block looking squares with a simple solid color.
      
=====Instruction=====
 
=====Instruction=====
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None yet. Work in Progress.
 
None yet. Work in Progress.
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===<big>Installation</big>===
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It's not currently installable on the XO BUT it's playable from terminal. Currently we are working on fixing the installation of the game.
    
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This project is open source licensed under the MIT License: http://opensource.org/licenses/MIT
 
This project is open source licensed under the MIT License: http://opensource.org/licenses/MIT
      
=== <big>Fork us on Github</big> ===
 
=== <big>Fork us on Github</big> ===
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