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added detailed timeline
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* If there's enough time at the end, I'd like to create and host a promo single-page website that explains the game. Or maybe after GSOC.
 
* If there's enough time at the end, I'd like to create and host a promo single-page website that explains the game. Or maybe after GSOC.
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''Timeline:''
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May 19 - May 24: Basic game logic, and validation, state transitions
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May 25 - May 31: Basic rendering and GUI, drag-and-drop, delete, rearrange commands
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June 1 - June 7: Adding Pointy animations
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June 8 - June 14: Level editor tab, GUI controls (add/remove cell or button, rotate grid left/right, add/remove functions, change number of slots)
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June 15 - June 21: Level editor, implementing click (object) detection
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June 22 - June 27: Level editor, implementing click (object) detection
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Midterm
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June 28 - July 5: Finishing up the level editor
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July 6 - July 12: Web service for sharing levels (node.js)
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July 13 - July 19: Polishing the game and level editor
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July 20 - July 26: Polishing the game and level editor
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July 27 - August 2: Integrating with Sugar, making the game an activity
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August 3 - August 9: Writing documentation, "How to play", "How to install", "How to deploy"
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August 10 - August 16: Setting up a server to host the web service, writing deploy scripts, infrastructure.
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August 17 - August 22: <extra week for unplanned things>
    
* '''Convince us, in 5-15 sentences, that you will be able to successfully complete your project in the timeline you have described. This is usually where people describe their past experiences, credentials, prior projects, schoolwork, and that sort of thing, but be creative. Link to prior work or other resources as relevant.'''
 
* '''Convince us, in 5-15 sentences, that you will be able to successfully complete your project in the timeline you have described. This is usually where people describe their past experiences, credentials, prior projects, schoolwork, and that sort of thing, but be creative. Link to prior work or other resources as relevant.'''
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