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Some of the academic projects which I have been a part of include:
 
Some of the academic projects which I have been a part of include:
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1)[https://github.com/sneh1234/Virtual-carrom Virtual carrom]-> It is two player virtual carrom game written in openGL-2 and c++.
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1) [https://github.com/sneh1234/Virtual-carrom Virtual carrom]-> It is two player virtual carrom game written in openGL-2 and c++.
2)[https://github.com/sneh1234/Hospital-Database Hospital database] -> It is a database management system made for hospital for managing patient records, their bill records and medicine records. Developed in php, html, javascript.
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3)[https://github.com/sneh1234/Ultimate-Tic-Tac-Toe Ultimate-Tic-Tac-Toe] -> Created a bot for ultimate tic-tac-toe game to compete with other bots in a tournament. Min-Max tree and Alpha-Beta pruning were used here to simulate optimal game-play.
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2) [https://github.com/sneh1234/Hospital-Database Hospital database] -> It is a database management system made for hospital for managing patient records, their bill records and medicine records. Developed in php, html, javascript.
4)[https://github.com/sneh1234/Orchestration-Layer Orchestration-Layer] -> A Virtualization Orchestration Layer made in Python. It works as a fabric that can coordinate the provisioning of compute resources by negotiating with a set of Hypervisors running across physical servers in the datacenter. It works with rest api. It uses hello_flask for frontend. While uses Qemu, KVM, libvirt for backend.
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5)[https://github.com/sneh1234/TopShooter TopShooter] -> Built a 3-D top shooter game in openGL-2 and c++.
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3) [https://github.com/sneh1234/Ultimate-Tic-Tac-Toe Ultimate-Tic-Tac-Toe] -> Created a bot for ultimate tic-tac-toe game to compete with other bots in a tournament. Min-Max tree and Alpha-Beta pruning were used here to simulate optimal game-play.
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4) [https://github.com/sneh1234/Orchestration-Layer Orchestration-Layer] -> A Virtualization Orchestration Layer made in Python. It works as a fabric that can coordinate the provisioning of compute resources by negotiating with a set of Hypervisors running across physical servers in the datacenter. It works with rest api. It uses hello_flask for frontend. While uses Qemu, KVM, libvirt for backend.
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5) [https://github.com/sneh1234/TopShooter TopShooter] -> Built a 3-D top shooter game in openGL-2 and c++.
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