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My next semester will start from July 25 and as the workload is very less in the starting of the semester I think I can dedicate 7-8 hours daily in this duration (July 25 - August 23).
 
My next semester will start from July 25 and as the workload is very less in the starting of the semester I think I can dedicate 7-8 hours daily in this duration (July 25 - August 23).
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== '''You and the community''' ==
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'''If your project is successfully completed, what will its impact be on the Sugar Labs community? Give 3 answers, each 1-3 paragraphs in length. The first one should be yours. The other two should be answers from members of the Sugar Labs community, at least one of whom should be a Sugar Labs GSoC mentor. Provide email contact information for non-GSoC mentors.'''
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My answer - 
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Among kids learning mathematics and taking up mental ability exercise is usually associated with anything but fun. But learning can be a lot easier if we move from learning to playing. When we play we level up , when we level up we get interested , when we are interested we grow , when we grow - that's when we learn.
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By the end of this project, Sugarizer will be having a whole new Sugarizer Activity which provides various games that help enhance the mental ability, mathematical and logical reasoning and scientific aptitude of children. This activity provides a different learning experience using games which can make Sugarizer more content rich and enjoyable educational platform.
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Also more game developers who like this idea of making learning fun will be attracted towards this activity and the Sugar Labs Community as they can dedicate their innovative ideas for teaching based games to such activities. 
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Lionel Sir's (GSoC Mentor) Answer -   
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"To be a real part of deployment, Sugarizer should provide the same rich experience of pedagogic tools than the Sugar platform. Bringing to it a rich set of learning activities including some famous one like Falabracman and Implode will fill the gap between Sugar and Sugarizer and give more luck to new users and school to use Sugar as pedagogic platform."
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Tony Sir's(GSoC Mentor) Answer -
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"Your proposal, if implemented, will enhance Sugar and Sugarizer to make important educational and fun opportunities available to our users."
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'''What will you do if you get stuck on your project and your mentor isn't around?'''
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Being a computer science major and a programmer from the past two years, I have developed great proficiency in using Google to solve my problems effectively. So my first resort will be to try to find out the solution to the problem myself.
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My second resort will be the community members and other mentors I have interacted with when I was new to the community.
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My third resort will be my college faculties. As IIT's are the most prestigious institutions in India, we have the most dedicated and knowledgeable teachers who are always there when it comes to helping students.
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'''How do you propose you will be keeping the community informed of your progress and any problems or questions you might have over the course of the project?'''
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I will be writing a blog frequently about my work which can be a good tracking record of the project and will share it with mentors if required. Also I'll be sharing each game on a Github Page for reviews which can help in tracking my progress.
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== '''Miscellaneous''' ==
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If you plan to work on Sugar-Web projects we want to be sure that you're familiar with web technologies, so:
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* Clone the Sugarizer repository
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* Using instructions here develop your first Sugar-Web activity
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* Send us a screenshot of your new activity executed in Sugarizer
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I have written a simple snake and apple game for Sugarizer. The screenshots of which are shown below.
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Link to thegame is <nowiki>http://lovemehta.github.io/Snake-Activity-in-Sugarizer</nowiki>
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/ [[File:Home.png]]
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[[File:Activity home.png]]
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[[File:A.png]]
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[[File:B.png]]
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[[File:C.png]]
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'''Describe a great learning experience you had as a child.'''
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As a child I was a very curious one. I always used to annoy people with my how's and why's about a lot of things. This curiosity instinct has helped me till now to achieve good marks and perform well in my studies. But in the start I wasn't so much fond of studying. One day when I was in fifth standard our science teacher took us to the computer lab and showed us a very nice presentation on the projector. It was about our solar system. That day I was really mesmerized by the animations and the special type of class we had for the first time. Owing to that experience I learned how to make such powerpoint slideshow and present them in the class. I also won a prize for the same in the sixth standard.
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'''Is there anything else we should have asked you or anything else that we should know that might make us like you or your project more?'''
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I think what sugarizer lacks as a fun to learn software is a collection of educational games. This project has potential to make Sugarizer an even better place to learn for children than it already is. I  will try my best to make this activity the best attraction Sugarizer has among children.
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Really looking forward to work on this project for the summer. Life is good.
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[[Category:2016 GSoC applications]]
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