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− | Sugar is a leading learning platform used every day by nearly 3 million children around the world. Sugar provide an unique set of activities that encourage self-discovery and allow collaboration, expression, and reflection directly into the learning experience. | + | Sugar is a learning platform used by children around the world. Sugar provide an unique set of activities that encourage self-discovery and allow collaboration, expression, and reflection directly into the learning experience. |
− | We believe that Sugar is the best means of engaging young children in the world of learning. | + | |
− | '''We believe that Sugar is the best learning platform for children'''. | + | We believe that Sugar is among the best means of engaging young children in the world of learning through digital technology. |
| + | '''We believe that Sugar is superior learning platform for children'''. |
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| Our ambition is that Sugar could be accessible for any children, any teacher in any school. | | Our ambition is that Sugar could be accessible for any children, any teacher in any school. |
− | '''We want to expand the Sugar community so Sugar could be used in all countries, all languages and all cultures'''. | + | '''We want to expand the Sugar community so Sugar can be used in all countries, in all languages, and in all cultures'''. |
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| Sugar was developed originally for the One Laptop per Child project and the XO laptop. | | Sugar was developed originally for the One Laptop per Child project and the XO laptop. |
− | '''Our ambition is that Sugar could be used on any device: from a computer, a tablet or a smartphone'''. | + | '''Our ambition is that Sugar can be used on any device: a desktop or laptop computer, tablet, or smartphone'''. |