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− | ''2016-04-20 The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!''
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− | Sugar is high quality software for children to learn with, especially younger children. | + | The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome! |
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− | Sugar itself is a framework for programs called "Sugar Activities," which encourage learning through self-discovery. Collaboration, expression, and reflection are integrated into each Activity.
| + | Proposal 1: |
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− | Every Activity respects every user's freedom to run, study, modify and redistribute it, governed by software licenses compatible with the GNU General Public License.
| + | “In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution." |
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− | Our ultimate goal is for Sugar to be accessible to every child and every teacher in every school, all around the world, and for Sugar Labs to be a facilitator for knowledge exchange across all continents, especially knowledge that relates the software freedom movement to learning.
| + | Proposal 2: |
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− | We grow our community to include users and contributors in all countries, in all languages, and in all cultures.
| + | [your proposal here...] |
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− | We develop our software to run on every computer device, from desktops and laptops to tablets and smartphones, and to run in situations with local networks without direct internet connections.
| + | You may also enjoy related pages: |
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− | Sugar began in 2006 as part of the One Laptop Per Child (OLPC) project. Today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization.
| + | * [[2016 Goals]] |
| + | * [[Mission proposal 2016]] |
| + | * [[Vision_proposal_2016/Call_1]] |
| + | * [[Vision_proposal_2016/Call_2]] |
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− | The machine we aspired to build at OLPC in 2006 is now available as the XO-4 laptop, and you can buy XO-4s from us pre-installed with the 2016 release of Sugar. | + | <hr> |
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| + | Sugar is high-quality software for learning, especially by younger children. |
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| + | Sugar is designed for use by people who do not yet have regular or reliable internet access. |
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| + | The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC). |
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| + | A web-based version is under development for tablets and phones, called Sugarizer. |
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| + | Sugar Activities are applications that run in Sugarizer or the Sugar Desktop. |
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| + | Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection. |
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| + | Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling. |
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| + | Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later. |
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| + | Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project. |
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− | If you contribute to Sugar and don't have a laptop, we run a developer's hardware fund that you can apply to.
| + | In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures. |
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− | We make things to think with. Join us. | + | We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education. |
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− | <hr>
| + | We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy. |
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| + | We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more. |
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− | Our 2016 goals include
| + | We make things to think with. |
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− | * successfully completing 6 GSOC projects
| + | Join us. |
− | * fully staffing all boards, offices and committees
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− | * making TARGET_AMOUNT releases of Sugar
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− | * porting TARGET_AMOUNT Activities to Sugarizer, a web-based version of Sugar
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− | * Allow running Sugar Activities outside Sugar (see email thread)
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− | * Make "Sugar On A Stick" into "Sugar Local Lab On A Stick," so that sugar communities without active/direct internet connections can do more to self-support themselves, and eventually upload what they have back to the central repos
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− | * Providing a step by step guide on the homepage website to setting up a 2016 vintage deployment device - one that can be purchased in quantities of 30+ for under $100 each - that covers where to buy them, how install Sugar on all of them at the time of deployment
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− | * consolidating all active development to Github
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− | ** Making the github org membership a 'badge of honor' similar to [http://lists.sugarlabs.org/archive/iaep/2011-July/013736.html the old certificates]
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− | * cleaning up all sugar labs websites, starting with the wiki and issue tracker
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− | * liberate the "Learning To Change The World" text
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− | * offering batches of XO-4s at volumes of 20+ with 1+ school server units, so any classroom anywhere can become a Local Lab with almost "1 click" like convenience if they have $X to put down
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− | * your goal here!
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