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===Using the Interface===
 
===Using the Interface===
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<ol>
   
====What is an "interface"?====
 
====What is an "interface"?====
 
A User Interface is defined by Wikipedia as "is the aggregate of means by which people—the users—interact with the system—a particular machine, device, computer program or other complex tools. The user interface provides means of:
 
A User Interface is defined by Wikipedia as "is the aggregate of means by which people—the users—interact with the system—a particular machine, device, computer program or other complex tools. The user interface provides means of:
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So, the Sugar interface is the icons and words on the screen that you click on using the keyboard, mouse, or touchpad buttons.
 
So, the Sugar interface is the icons and words on the screen that you click on using the keyboard, mouse, or touchpad buttons.
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===Where's The Desktop?===
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====Where's The Desktop?====
 
Sugar is a different desktop environment to what is normally used in Windows, Apple's OS X or other Linux operating systems. The first thing that a child sees, therefore, is not a hard disk or a trash can — it’s the other kids in the “neighborhood.” Sugar's closest desktop metaphor is the Home view: where the user can see what Activities thy are currently using and access the Journal.
 
Sugar is a different desktop environment to what is normally used in Windows, Apple's OS X or other Linux operating systems. The first thing that a child sees, therefore, is not a hard disk or a trash can — it’s the other kids in the “neighborhood.” Sugar's closest desktop metaphor is the Home view: where the user can see what Activities thy are currently using and access the Journal.
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===Using Activities===  
 
===Using Activities===  
   
====What is an Activity?====
 
====What is an Activity?====
 
The program that you run using Sugar are called Activities. Why? Because the Sugar interface, in its departure from the desktop metaphor for computing, is the first serious attempt to create a user interface that is based on both cognitive and social constructivism: learners should engage in authentic exploration and collaboration. It is based on three very simple principles about what makes us human: (1) everyone is a teacher and a learner; (2) humans by their nature are social beings; and (3) humans by their nature are expressive. These are the pillars of a user experience for learning.
 
The program that you run using Sugar are called Activities. Why? Because the Sugar interface, in its departure from the desktop metaphor for computing, is the first serious attempt to create a user interface that is based on both cognitive and social constructivism: learners should engage in authentic exploration and collaboration. It is based on three very simple principles about what makes us human: (1) everyone is a teacher and a learner; (2) humans by their nature are social beings; and (3) humans by their nature are expressive. These are the pillars of a user experience for learning.
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