Difference between revisions of "Summer of Code/2014"
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!valign=top | [[File:Microphone.svg|90px|left|thumb]] || valign=top | Voice Interface || valign=top | Martin Abente Lahaye ||align=left valign=top| | !valign=top | [[File:Microphone.svg|90px|left|thumb]] || valign=top | Voice Interface || valign=top | Martin Abente Lahaye ||align=left valign=top| | ||
− | ;Brief explanation: Speech-recognition technologies are interaction mechanisms that, nowadays, have evolved from "alternative" to "extended". Proof of this is the proliferation of such technologies in a wide range of domains. From smartphones assistants, medical-record transcriptions, smart cars, and TV command controls to many others. In this regard, not much have been seen in the education domain. This is could be due the fact that there is still a missing glue between the speech-recognition technologies and educational content developers. This project is about filling the gap | + | ;Brief explanation: Speech-recognition technologies are interaction mechanisms that, nowadays, have evolved from "alternative" to "extended". Proof of this is the proliferation of such technologies in a wide range of domains. From smartphones assistants, medical-record transcriptions, smart cars, and TV command controls to many others. In this regard, not much have been seen in the education domain. This is could be due the fact that there is still a missing glue between the speech-recognition technologies and educational content developers. This project is about filling the gap –within the Sugar Learning Platform. |
− | ;Expected results | + | ;Expected results: |
* put together a speech-recognition engine that allow us to deploy it in offline scenarios (i.e., using PocketSphinx and Voxforge projects); | * put together a speech-recognition engine that allow us to deploy it in offline scenarios (i.e., using PocketSphinx and Voxforge projects); | ||
* define a general architecture that will allow us to provide high-level speech-recognition functionality to the Sugar core and activities (i.e., exposing this engine as a DBus service); | * define a general architecture that will allow us to provide high-level speech-recognition functionality to the Sugar core and activities (i.e., exposing this engine as a DBus service); |
Revision as of 14:09, 19 February 2014
Students: See Summer_of_Code#How_to_participate for more information.
Project candidates
In the table below is list of projects potential participants might contribute within GSoC program.
- Note
- Potential mentors, please feel free to add ideas to this list. Also, feel free to add your name to a project you'd be willing to co-mentor.
- Note
- Potential students, more project ideas can be found on our Features page.
Sugar Core
Title | Mentor | Project | |
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Port to Python3 | Walter Bender and Daniel Narvaez |
| |
Activity Unit Tests | Walter Bender and Daniel Narvaez |
| |
JavaScript core | Manuel Quiñones |
| |
Cordova/PhoneGap container for Sugar | Lionel Laské |
| |
Voice Interface | Martin Abente Lahaye |
| |
Assistive Interface | Andres Aguirre |
|
Sugar Activities
Title | Mentor | Description | |
---|---|---|---|
Turtle Art 3D | Walter Bender | Sugar is lacking any 3D programming environments. This project would be to develop such an environment. There is a rich program in 3D Logo developed by Horacio Reggini [1]. The specific project would be to write an extension to Turtle Blocks to encompass Reggini's ideas. | |
Music Suite | Gonzalo Odiard | Sugar's primary music offering, the TamTam suite, is woefully inadequate with touch interfaces. The goal of this project is to rewrite the suite to use the underlying mechanisms demonstrated in the touch-friendly Music Keyboard activity. | |
Video Editing Suite | Gonzalo Odiard | Sugar need a simple activity to process video. The interface should be simple and need run in a device with low resources as the xo. | |
Assistive Robots | Alan Alguar | In conjunction with the Assitive Interface project, the goal of this project is to provide a physical sensor interface to the Sugar robots suite (Turtle Bot) for people with limited motor control. |