Difference between revisions of "Summer of Code/2014"
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!valign=top | [[File:Cordova_sugar.png|90px|center|thumb]] || valign=top | Cordova/PhoneGap container for Sugar || valign=top | Lionel Laské ||align=left valign=top | | !valign=top | [[File:Cordova_sugar.png|90px|center|thumb]] || valign=top | Cordova/PhoneGap container for Sugar || valign=top | Lionel Laské ||align=left valign=top | | ||
;Brief explanation: The idea is to allow Sugar Web Activities to use device dependent features. In this objective, the project will be to transform Sugar into a Cordova/PhoneGap container and to implement major PhoneGap features. Shortly, the project is to add Sugar as new supported platform for Cordova/PhoneGap. Lists of Sugar features that could be exposed to Sugar Web Activities using Cordova/PhoneGap will be: Camera, Audio/Video capture, Accelerometer, Connection, Events, File, Globalization, Media. During the project, the student will also have to demonstrate its work by writing some sample activities using device features. Examples of activities include a Record-like activity or a Level-Tool-like activity. | ;Brief explanation: The idea is to allow Sugar Web Activities to use device dependent features. In this objective, the project will be to transform Sugar into a Cordova/PhoneGap container and to implement major PhoneGap features. Shortly, the project is to add Sugar as new supported platform for Cordova/PhoneGap. Lists of Sugar features that could be exposed to Sugar Web Activities using Cordova/PhoneGap will be: Camera, Audio/Video capture, Accelerometer, Connection, Events, File, Globalization, Media. During the project, the student will also have to demonstrate its work by writing some sample activities using device features. Examples of activities include a Record-like activity or a Level-Tool-like activity. | ||
− | ;Expected results: Rich media and sensor support for JavaScript Activities and an update to the Guide for Developing Sugar Activities in JavaScript to reflect the new APIs. | + | ;Expected results: Rich media and sensor support for JavaScript Activities, Sample activities and an update to the Guide for Developing Sugar Activities in JavaScript to reflect the new APIs. |
− | ;Knowledge prerequisite: Strong background in JavaScript | + | ;Knowledge prerequisite: Strong background in JavaScript, don't be afraid by Python. |
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!valign=top | [[File:Microphone.svg|90px|center|thumb]] || valign=top | Voice Interface || valign=top | Martin Abente Lahaye ||align=left valign=top| | !valign=top | [[File:Microphone.svg|90px|center|thumb]] || valign=top | Voice Interface || valign=top | Martin Abente Lahaye ||align=left valign=top| |
Revision as of 10:18, 2 March 2014
Students: See our guide on how to participate in Google Summer of Code for more information.
Project candidates
In the table below is list of projects potential participants might contribute within GSoC program.
- Note
- Potential mentors, please feel free to add ideas to this list. Also, feel free to add your name to a project you'd be willing to co-mentor.
- Note
- Potential students, more project ideas can be found on our Features page.
Sugar Core
Title | Mentor | Project | |
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Port to Python3 | Walter Bender and Daniel Narvaez |
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Activity Unit Tests | Walter Bender and Daniel Narvaez |
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JavaScript Collaboration for Sugar | Manuel Quiñones |
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Cordova/PhoneGap container for Sugar | Lionel Laské |
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Voice Interface | Martin Abente Lahaye |
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Assistive Interface | Andres Aguirre |
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Bulletin Board | Walter Bender |
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Social Help | Martin Abente, Paul Cotton, Walter Bender |
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Sugar Activities
Title | Mentor | Project | |
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Turtle Art 3D | Walter Bender, Antonio Battro, Horacio Reggini |
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Music Suite | Gonzalo Odiard |
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Video Editing Suite | Gonzalo Odiard |
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Assistive Robots | Alan Alguar |
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GST-1.0 | Walter Bender |
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Hack a Stuffed Animal | Stephen Thomas |
In this project a student would design and document how to hack a stuffed animal to be used as an input device similar to a joystick or arrow and a few other keys to allow a nonverbal child to use their favorite stuffed animal as an input device.
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PECS for Non-Verbal Communication | Stephen Thomas |
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