Activities/Turtle Art

english | español | HowTo [ID# 62337] 

What is Turtle Art

Turtle Art is an activity with a Logo-inspired graphical "turtle" that draws colorful art based on snap-together visual programming elements.

Note: There are two inter-compatible programs: Turtle Art and Turtle Blocks. Turtle Art, which closely parallels the Java version of Turtle Art maintained by Brian Silverman, offers a small subset of the functionality of Turtle Blocks.

Where to get Turtle Art

 

Turtle Art is a Fructose module, so it is included as part of the standard Sugar (Sucrose = Glucose+Fructose) distribution.

Sugar Activity Library

Sources

Manuals & Guides

Galleries

Blogs

Other wiki pages

Release notes

Video

Bugs


i18n

Turtle Art currently has support for: de, el, en, es, fa_AF, fi, fr, hi, it, mn, nl, ps, pt, ru, sl, sv, ta, tr, vi, and zh_TW

(See our Pootle server for details about how to translate Turtle Art into your language.)

Reporting bugs

Please file bug reports here.

Background

Turtle Art is intended to be a stepping stone to the Logo programming language, but there are many restrictions compared to Logo. (Only numeric global variables and stack items are available, no lists or other data-structures. The conditionals and some of the functions only take constants or variables, not expressions. Limited screen real-estate makes building large programs unfeasible.) However, you can export your Turtle Art creations to Berkeley Logo.

Turtle Art was written by Brian Silverman and is maintained by Walter Bender. Arjun Sarwal added the sensor features. Luis Michelena contributed to the "named" action and box blocks. Tony Forster has been the lead test engineer and has really stretched the boundaries of Turtle Art. Raúl Gutiérrez Segalés has been a major contributor to the refactoring of the Turtle Art code base starting with Version 0.83.

Branches

A portfolio feature lets you use Turtle Art to create multimedia slide shows from material retrieved from your Journal. The basic idea is to import images (and eventually movies, audio, and text files) into slide templates, not unlike Powerpoint, and then show a presentation by stepping through them. The portfolio includes the typical major functions of presentation software: an editor that allows text to be inserted and formatted (this is largely incomplete), a method for inserting images (from the Journal), and a slide-show system to display the content. What makes it a bit different than tools such as Powerpoint is that you can program your slides using Turtle Art blocks. Turtle Art also has an export-to-HTML function so that presentations can be viewed outside of the Sugar environment. (These features have been merged into the main branch of Turtle Art.)

Turtle Art with Arduino

Turtle Art with Arduino support is an extension of Turtle Art that supports data capture from the Arduino board. This branch is maintained by Sayamindu Dasgupta and Rafael Ortiz.

Learning with Turtle Art

Play with Turtle Art to draw colorful art patterns using a turtle that accepts instructions for movement.

With visual programming blocks, you can snap together programs by compiling (combining) them in ways to create anything you can imagine.

maths

Tony Forster describes his "adventures" with on-the-fly definitions to create an analog clock in his blog.

Try any of the time or math library functions, e.g.,

localtime().tm_min 
sin(x) + sin(pi/2)

presentations

games

Turtle Art can be used to write games, such as a simple falling block game:

sensors

Turtle Art supports sensor input:

More ideas for sensors [[1]] [[2]]

student work

Students from Caacupé have been sending me examples of their work:

Getting Started

 

Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.

You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) or Turtle (slow) buttons on the Project Toolbar.

Video Tutorials

I know there are a few but they are not categorized on this page... we'll make that happen soon. Help would be appreciated.

Main Toolbar

 

From left to right: Activity toolbar; Edit toolbar; View toolbar; show/hide palette; erase canvas; run project fast; run project slow; stop project; Help toolbar; stop activity

Keyboard short cuts for the above: Alt+ palette; blocks; run; walk; stop; erase; e.g., Alt+e will erase the screen. Esc will return from full-screen mode.

Notes: The run buttons are tied to the Start Block. If no Start Block is used, then all blocks are run when either run button is clicked. The "rabbit" button runs the blocks at maximum speed. The "turtle" button pauses and displays the turtle between each step. The "bug" button pauses between each step and shows status information.

On older versions of Sugar (e.g., 0.84), the main toolbar will look like this:

 

Project Toolbar

 

From left to right:

  • Project title;
  • Share button;
  • Keep button;

Edit Toolbar

 

The Edit toolbar is used to copy stacks of blocks to the clipboard and to paste stacks from the clipboard. To copy a stack, place the cursor on any block in the stack and then type Ctrl-c. To paste a stack from the clipboard, type Ctrl-v.

From left to right:

  • Copy
  • Paste

Import/Export Toolbar

 

  • Save copy to Journal button;
  • save to HTML;
  • Save to Logo;
  • Save as an image;
  • Import Turtle Art project;
  • Import Python code;
  • Import sample project

View Toolbar

 

From left to right:

  • Full-screen button;
  • Cartesian-coordinate grid;
  • polar-coordinate grid;
  • display of x,y coordinates of turtle;
  • Rescale-coordinates button;
  • Grow block size;
  • Shrink block size

Help Toolbar

 

  • display help strings

Palettes Toolbar

The palette menus are revealed by clicking on the Block icon on the main toolbar. (On older Sugar systems, select the Projects toolbar. When running Turtle Art from GNOME, the palettes are visible by default.)

 

As of Version 106 of Turtle Art, there are ten palettes of program elements available for program construction: Turtle movements; Pen attributes; Color attributes; Numeric operators; Logical operators; Logical blocks; Media blocks, Sensor blocks; Customization functions; and Presentation blocks. An eleventh palette is used for restoring blocks from the trash.

Blocks are dragged from the palette onto the canvas surface. To dispose of a block, drag it back onto the palette. (It will be placed onto the trash palette.)

The palettes can be displayed horizontally or vertically (See below). Orientation is adjusted by clicking on the   and   buttons on the upper-left corner of the palette. The palette can be hidden by clicking on the   button on the lower-right corner of the palette. The next palette in the menu can be accessed by clicking on the   button on the upper-right corner of the palette.

The   button is used to hide/reveal the program blocks. Individual palettes can be hidden by clicking on their highlighted tab.

Turtle Palette

 

These blocks are used to control the movements of the turtle.

  • forward: move turtle forward
  • back: move turtle backward
  • clean: clear the screen and position the turtle in the center of the screen, pen down, color red, heading 0
  • left: rotate turtle counterclockwise
  • right: rotate turtle clockwise
  • arc: move turtle along an arc
  • set xy: set turtle x,y position (0,0) is the center of the screen
  • seth: set turtle heading
  • xcor: holds current x-coordinate value of the turtle (can be used in place of a number block)
  • ycor: holds current y-coordinate value of the turtle (can be used in place of a number block)
  • heading: holds current heading value of the turtle (can be used in place of a number block)

Pen Palette

 

These blocks are used to control the attributes of the turtle's pen.

  • pen up: turtle will not draw when moved
  • pen down: turtle will draw when moved
  • set pen size: sets the width of the line drawn by the turtle
  • fill screen: fill the screen with a color/shade and reposition the turtle in the center of the screen
  • pen size: width of the line drawn by the turtle (can be used in place of a number block)
  • start fill: starts a filled polygon (straight sides, not arcs)
  • end fill: ends a fill polygon (straight sides, not arcs)

Color Palette

 

These blocks can be used with the set-pen-color block in place of a number block.

  • set color: sets the pen color
  • set shade: sets the pen shade
  • set gray: sets the gray-level of the pen (Only available in Turtle Blocks)
  • color: current pen color (can be used in place of a number block)
  • shade: current pen shade (can be used in place of a number block)
  • gray: current pen gray level (can be used in place of a number block) (Only available in Turtle Blocks)

Numbers Palette

 

These blocks are arithmetic and boolean operators.

  • addition: adds two numeric inputs (also can be used to concatenate strings)
  • subtraction: subtracts the bottom numeric input from the top input
  • multiplication: multiplies two numeric inputs
  • division: divided top input (numerator) by bottom input (denominator)
  • identity: identity function (used for spacing blocks)
  • modulo (remainder): calculates remainder when dividing top input by the bottom input
  • square root (Only available with Turtle Blocks)
  • random number: generates a random integer between the minimum and maximum values
  • number block: a numeric input
  • greater than: boolean greater than operator (used with flow blocks)
  • less than: boolean less than operator (used with flow blocks)
  • equal to: boolean equal to operator (used with flow blocks)
  • not: boolean not (Only available with Turtle Blocks)
  • and: boolean and (Only available with Turtle Blocks)
  • or: boolean or (Only available with Turtle Blocks)

Flow Palette

 

These blocks control program flow.

  • wait: pause program execution (unit is seconds)
  • forever: continuously repeat execute stack under the right flow
  • repeat: repeat the execution of stack under the right flow a specified number of times
  • if/then: conditional execution of the stack under the right flow (uses boolean operators found on the Number palette)
  • if/then/else: conditional execution of the stack under the center and right flows (uses boolean operators found on the Number palette) (Only available with Turtle Blocks)
  • while: execute stack under right flow while the condition is true (uses boolean operators found on the Number palette) (Only available with Turtle Blocks)
  • until: execute stack under right flow until the condition is true (uses boolean operators found on the Number palette) (Only available with Turtle Blocks)
  • horizontal spacer (Only available with Turtle Blocks)
  • vertical spacer
  • stop stack: interrupt execution

Blocks Palette

 

These blocks are for defining variables and subroutines.

  • start: connects action to toolbar 'Run' button
  • store in box 1: store a number, string, or media object in box 1 (Only available with Turtle Blocks)
  • store in box 2: store a number, string, or media object in box 2 (Only available with Turtle Blocks)
  • text: string input
  • box 1: current value of box 1 (can be used in place of a number block) (Only available with Turtle Blocks)
  • box 2: current value of box 2 (can be used in place of a number block) (Only available with Turtle Blocks)
  • box: current value of named box (can be used in place of a number block)
  • store in: store a number, string, or media object in a named box
  • action: top of named action stack
  • action 1: top of action 1 stack (Only available with Turtle Blocks)
  • action 2: top of action 2 stack (Only available with Turtle Blocks)
  • action: execute named action stack
  • action 2: execute action 2 stack (Only available with Turtle Blocks)
  • action 1: execute action 1 stack (Only available with Turtle Blocks)

Media Palette

 

These are a collection of blocks used for displaying media objects, such as images from the Journal.

  • journal: Sugar Journal media object (used with show block) (also available in Turtle Art)
  • audio: Sugar Journal media object (used with show block)
  • video: Sugar Journal media object (used with show block)
  • description: Sugar Journal description field (used with show block)
  • text: text string (used with show block; also used with box and action blocks)
  • show: draw text or display media object from the Journal
  • set scale: sets the scale of images displayed with show block
  • save picture: save the canvas to the Sugar Journal as a .png image (note: saves the canvas as displayed)
  • save SVG: save turtle graphics to the Sugar Journal as a .svg image (note: only saves the changes to the canvas in the current execution run)
  • scale: sets scale for show block (100% is full-screen)
  • wait for media: used to pause program while audio or video file plays

Sensors Palette

 

  • query keyboard: check for keyboard input (results are stored in the keyboard block)
  • keyboard: current value of keyboard input (can be used in place of a number block)
  • read pixel: push the RGB value of the pixel under the turtle onto the FILO (blue is first, red is last)
  • turtle sees: the "palette color" of the pixel under the turtle
  • time: number of seconds since program began
  • sound: raw data from microphone ranging -32000 to 32000
  • volume (loudness): ranging 0 to 32000
  • pitch: the resolution is +-8Hz
  • brightness: average luminance seen through camera
  • camera: grab image from camera

The OLPC XO can measure external inputs with its microphone jack:

  • resistance: measurement range is 750 to 14k ohms, (OLPC XO1) and 2k ohms to open circuit (OLPC XO1.5)
  • voltage: measurement range is DC 0.4V to 1.85V. (OLPC XO1) and 0.17V to 3.0V (OLPC XO1.5)

See Activities/TurtleArt/Using Turtle Art Sensors for more details about the sensor blocks.

(Activities/TurtleArt/Uso_de_TortugaArte_Sensores español)

Extras Palette

 

These are a collection of extra blocks for accessing advanced features only available in Turtle Blocks.

  • push: push value onto FILO (first-in last-out) heap
  • show heap: show FILO in status block
  • empty heap: empty the FILO
  • pop: pop value off of the FILO (can be used in place of a number block)
  • print: print value in status block (also available in Turtle Art)
  • comment: program comment (displayed in "walk" mode)
  • Python: a programmable block (can be used in place of a number block)
add your own math equation in the block, e.g., sin(x); This block is expandable to support up to three variables, e.g. f(x,y,z)
  • Import Python: import Python code from the Sugar Journal (a more general-purpose programmable block). This block accepts a single variable x, as an input or up to 3 variables as an array x[0], x[1] and x[2]
  • Cartesian: display Cartesian coordinate grid overlay
  • polar: display polar coordinate grid overlay
  • turtle: specify which turtle is active
  • turtle shell: import a image from the Journal to use as the turtle's 'shell', i.e., replace the turtle with a sprite.
  • top of stack: block to denote the top of a collapsible stack
  • bottom of stack: block to denote the bottom of a collapsible stack
To use the collapsible-stack blocks, place them around the blocks you want to hide

Portfolio Palette

 

These blocks are used to make multimedia presentations only available in Turtle Blocks.

  • hide blocks: hides all blocks and palettes (useful for decluttering the screen during presentations) (also available in Turtle Art)
  • show blocks: shows blocks and palettes (useful for resuming programming after a presentation)
  • full screen: goes into full-screen mode (hides Sugar toolbars)
  • list slide: used for bulleted lists; This block is expandable, allowing you to add as many bullets as you need
  • picture slides: used for picture slides (1×1, 2×2, 1×2, and 2×1)

Only available in Turtle Blocks:

  • left: holds current x-coordinate value of the left edge of the screen (can be used in place of a number block)
  • top: holds current y-coordinate value of the top edge of the screen (can be used in place of a number block)
  • right: holds current x-coordinate value of the right edge of the screen (can be used in place of a number block)
  • bottom: holds current y-coordinate value of the bottom edge of the screen (can be used in place of a number block)
  • width: screen width (can be used in place of a number block)
  • height: screen height (can be used in place of a number block)
Note: The slide blocks expand into stacks that can be edited for customized presentations.

Trash Palette

 

This palette holds any blocks that have been put in the trash. You can drag blocks out of the trash to restore them. The trash palette is emptied when you quit Turtle Art.

Vertical palettes

 

An example of a vertical palette. Vertical palettes are used by default on the OLPC XO laptops running older versions of Sugar.

Palettes en español

Keyboard shortcuts

  • Ctrl+q quit (exit Turtle Art)
  • Alt+p show/hide the palettes
  • Alt+b show/hide the blocks
  • Alt+r run the 'start' stack rapidly
  • Alt+w run the 'start' stack slowly (and highlight blocks during execution)
  • Alt+s stop execution of the stack
  • Alt+e erase the screen
  • Esc return from full-screen mode
  • Ctrl+c copy a stack of blocks or text from a block
  • Ctrl+v paste a stack of blocks or text into a block
  • cursor (arrow) keys (or h j k l keys) move selected stack of blocks or turtle or move between toolbar items
  • Return (Enter) is used to run a stack of blocks or to select a toolbar item
  • space selects the next block (in the order in which they were added) (only in version 100+)

Note for OLPC-XO laptop users: the buttons on the display can also be used.

  • The left-hand buttons can be used to move a stack of blocks or turtle
  • o button runs the selected stack of blocks or returns the selected turtle to the home position (center of the screen)
  • × button deletes the selected stack of blocks
  • ✓ button runs the 'start' stack
  • ◽ button selects the next block (in the order in which they were added) (only in version 100+)

Helpful hints

Copying and Pasting

Did you know that you can copy/paste stacks to/from the clipboard? You type Ctrl-C to copy whatever stack is under the cursor to the clipboard. Ctrl-V will paste from the clipboard onto whatever TA project you have open. Try pasting this code into your Turtle Art project.

[[0, "clean", 258, 217, [12, 1]], [1, "repeat", 258, 251, [0, 2, 3, null]], [2, ["number", 36], 309, 251, [1, null]], [3, "repeat", 323, 311, [1, 4, 5, 9]], [4, ["number", 4], 374, 311, [3, null]], [5, "forward", 388, 371, [3, 6, 7]], [6, ["number", 300], 459, 371, [5, null]], [7, "right", 388, 413, [5, 8, null]], [8, ["number", 90], 446, 413, [7, null]], [9, ["vspace", 20], 323, 389, [3, 10]], [10, "right", 323, 463, [9, 11, null]], [11, ["number", 10], 381, 463, [10, null]], [12, "start", 258, 175, [null, 0]], [-1, ["turtle", 1], 0, 0, 0.0, 0, 50, 5]]

You can also paste text from the clipboard into text blocks.

Note: You can duplicate individual blocks with copy and paste, when duplicating a text block, deselect the text block after copying if you want to duplicate the block rather than duplicating the text within the block.

Speed

Turtle Art has three 'run' buttons:

  • The 'rabbit' button will run your program at full screen. Note: It will highlight blocks during execution, so your program will run much faster if you hide blocks.
  • The 'turtle' button will run your program with a slight delay between blocks. Block are highlighted as they are executed and block labels are updated with the current block values.
  • The 'debug' button will run your program with a longer delay between blocks. Block are highlighted as they are executed and block labels are updated with the current block values.

Running Turtle Art outsde of Sugar

 

Turtle Art can be run in the GNOME desktop outside of Sugar.

PC HARDWARE:

  • Download Turtle Art (as a *.xo archive)
  • Extract the TurtleArt.activity directory from the archive, eg drag it to the desktop
  • Open directory TurtleArt.activity
  • Run turtleart.py (run in terminal is better, you can see error messages there)

OLPC XO HARDWARE

  • The XO1.5 and later software builds for the XO1.0 allow switching between Gnome and Sugar desktops. The following assumes that Turtle Art is already installed in Sugar.
  • Switch to the Gnome desktop
  • open olpc's home on the desktop
  • open Activities
  • open TurtleArt.activity
  • run turtleart.py (run in terminal is better, you can see error messages there)

New features V83 and above

Portfolios

In the era of high-stakes testing, we have the means to measure “which child knows more”; these data tell us about relative merit of the school in which a child is enrolled. The Turtle Art portfolio feature is an assessment tool that shows “what a child knows”; children become the curators of their own work. They advance their own learning and help their teachers, parents, and school administrators understand better the depth and breadth of what they have learned.

A recent article in the Chronicle of Higher Education claims:

  1. ePortfolios can integrate student learning in an expanded range of media, literacies, and viable intellectual work;
  2. ePortfolios enable students to link together diverse parts of their learning including the formal and informal curriculum;
  3. ePortfolios engage students with their learning;
  4. ePortfolios offer colleges a meaningful mechanism for accessing and organizing the evidence of student learning.

Turtle Art portfolios engage children in the process of reflecting on their work—what they have done, how they have done it, and how success these efforts have been—as they create a multimedia narrative to show their teachers, parents and peers what they have learned. Turtle Art Portfolio builds upon the journaling functionality of the Sugar learning platform, where every action or activity a child takes in the classroom is automatically recorded in a folder: (1) by enabling the child to select important learning achievements, be they in reading, writing, arithmetic, arts, music, physical education, history and social science, etc. Children answer questions such as “I chose this piece because...” (2) creating a multimedia narrative presentation from their selections (including audio voice-overs and video), reflective of the multiple ways in which children learn; and (3) sharing their presentation with classmates, both to celebrate what they have learned, but also to engage in a critical dialog about their work.

Turtle Art portfolio is innovative in three ways: (1) it builds upon a journal of *all* learning activities that is automatically collected; (2) it has unique programmability, fun and accessible to even the youngest elementary school children, but interesting and engaging to middle-school children as well; and (3) it has unique tools for both collaborating on the construction of the portfolio and its subsequent sharing with others.

Portfolios have been shown to be “a powerful means for children to assess their own work, set goals, and take responsibility for their future learning.” But portfolio assessment has seen limited applicability. It is a practical, engaging means to using portfolios. By building upon the automatic accumulation of work in journal (including a “screen capture” of their work) the portfolio process can readily be integrated into the classroom routine. Reflection becomes the norm: children are encouraged write in their journals (young children record audio notes) for a few minutes after *every* class. The numbing question, “what did you do in school today?” need no longer a necessary part of the parent-child dialog. Instead, the parent can talk to the child about actual artifacts.

Culling from the journal becomes part of the end-of-term assessment process. The process of telling one's story as a learning requires further reflection. At a “portfolio social”, parents are invited to view presentations and ask children about their learning; the child's voice is heard.

The classroom teacher can add addition assessment slides to the portfolio about themes such as work habits and personal growth, as part of an archive that travels with a child across grade levels. Through juxtaposition, the child and teacher can see what has changed over the course of the years, trends, and areas for improvement, Also, a classroom portfolio can be assembled as part of a teacher-assessment process.

Some additional background on ePortfolios can be found here:

Quick Tutorial on using the portfolio features

A video of the portfolio basics is available here.

A PDF of a Turtle Art portfolio presentation can be downloaded File:Desktop-Summit.pdf.

Sharing

Turtle Art supports a simple sharing model. Whomever joins a shared activity will share turtles with the other participants, e.g., whatever any turtle draws will appear on every screen. (Please note that the "show" block is not shared, so it is not possible to share multimedia objects.) Share can consume a lot of network bandwidth, so it is not recommended to share among more than 2–3 people at a time. As with all Sugar activities, you can use the Share-with feature of the Journal to share your Turtle Art projects with others.

Note: as of Version 83, Turtle Art will not share correctly with older versions.

Note: as of Version 106, Turtle Art will share between Sugar and GNOME.

Turtle Art can export its projects to Berkeley Logo (using either View Source or the Save as Logo button on the Project Toolbar)

Logo code generated from your project is viewable in the View Source panel.

Note: The Save-as-Logo button saves to the Journal as "logosession.lg". UCB Logo does not yet access the Journal directly, so it is necessary to copy the project out of the Journal using the "copy-from-journal" command in the Terminal Activity and then accessing the project using the File menu within the UCB Logo Activity.

copy-from-journal logosession.lg

Alternatively, you can open the logosession in 'Write', copy the Logo code to the clipboard, and then paste it into the UCB Logo Activity.

Shown here is the Logo code generated from the Turtle Art project shown above.

Firstly the Logo code contains procedures for setting up the palette and the shade functionality:

to tasetpalette :i :r :g :b :myshade
make "s ((:myshade - 50) / 50)
ifelse lessp :s 0 [
make "s (1 + (:s *0.8))
make "r (:r * :s) 
make "g (:g * :s) 
make "b (:b * :s)
] [
make "s (:s * 0.9)
make "r (:r + ((100-:r) * :s)) 
make "g (:g + ((100-:g) * :s)) 
make "b (:b + ((100-:b) * :s))
]
setpalette :i (list :r :g :b)
end
to rgb :myi :mycolors :myshade
make "myr first :mycolors
make "mycolors butfirst :mycolors
make "myg first :mycolors
make "mycolors butfirst :mycolors
make "myb first :mycolors
make "mycolors butfirst :mycolors
tasetpalette :myi :myr :myg :myb :myshade
output :mycolors
end
to processcolor :mycolors :myshade
if emptyp :mycolors [stop]
make "i :i + 1
processcolor (rgb :i :mycolors :myshade) :myshade
end
to tasetshade :shade
make "myshade modulo :shade 200
if greaterp :myshade 99 [make "myshade (199-:myshade)]
make "i 7
make "mycolors :colors 
processcolor :mycolors :myshade
end
to tasetpencolor :c
make "color modulo round :c 100
setpencolor :color + 8
end
make "colors [
100 0 0 100 5 0 100 10 0 100 15 0 100 20 0 100 25 0 100 30 0 100 35 0 100 40 0 100 45 0 
100 50 0 100 55 0 100 60 0 100 65 0 100 70 0 100 75 0 100 80 0 100 85 0 100 90 0 100 95 0 
100 100 0 90 100 0 80 100 0 70 100 0 60 100 0 50 100 0 40 100 0 30 100 0 20 100 0 10 100 0 
0 100 0 0 100 5 0 100 10 0 100 15 0 100 20 0 100 25 0 100 30 0 100 35 0 100 40 0 100 45 
0 100 50 0 100 55 0 100 60 0 100 65 0 100 70 0 100 75 0 100 80 0 100 85 0 100 90 0 100 95 
0 100 100 0 95 100 0 90 100 0 85 100 0 80 100 0 75 100 0 70 100 0 65 100 0 60 100 0 55 100 
0 50 100 0 45 100 0 40 100 0 35 100 0 30 100 0 25 100 0 20 100 0 15 100 0 10 100 0 5 100 
0 0 100 5 0 100 10 0 100 15 0 100 20 0 100 25 0 100 30 0 100 35 0 100 40 0 100 45 0 100 
50 0 100 55 0 100 60 0 100 65 0 100 70 0 100 75 0 100 80 0 100 85 0 100 90 0 100 95 0 100 
100 0 100 100 0 90 100 0 80 100 0 70 100 0 60 100 0 50 100 0 40 100 0 30 100 0 20 100 0 10]
make "shade 50
tasetshade :shade
to tasetbackground :color :shade
tasetshade :shade
setbackground :color + 8
end

Then the Logo code contains the project:

to ta
clearscreen tasetbackground 21 100 setpensize 25.0 make "box1 0.0 
repeat 300.0 [ tasetpencolor xcor / 6.0 tasetshade heading forward :box1 right 91.0 make "box1 :box1 + 1.0 ] 
end
ta

Looking under the hood

Turtle Art projects are stored as a .ta file contains a json-encoded serialization of the project.

The json encoding of a repeat 4 forward 100 right 90 project:

[[0,"repeat",331,158,[null,1,2,null]],[1,["number","4"],417,167,[0,null]],[2,"forward",426,207,[0,3,4]],[3,["number","100"],500,216,[2,null]],[4,"right",426,246,[2,5,null]],[5,["number","90"],500,255,[4,null]],[-1,"turtle",0,0,0,0,50,5]]

The basic structure of the encoding is a list of lists, where each block has these elements:

  1. block number
  2. block name or [block name, block value]
  3. x position (depreciated)
  4. y position (depreciated)
  5. list of connections to other blocks

Turtles are encoded at the end of the list:

  1. -1
  2. turtle or [turtle, turtle name]
  3. x position
  4. y position
  5. heading
  6. pen color
  7. pen shade
  8. pen width

Programmable Brick

The following feature—a block   that can be programmed by the Pippy activity—is available in versions 44+ of Turtle Art.

Version 44 to 103

A copy of the tamyblock.py module is stored in the Journal when you first launch Turtle Art. All the sample modules are in this one file but all except one are commented out with #

You can edit the tamyblock.py module in Pippy. Then load the Python code into the Python block using the Pippy button on the Project toolbar.   You can only have one type of Python block in your Turtle Art program.


 

Another way to load the Python block, is to click the Python code block   found on the the Extras palette.

Version 104 onwards

There are two ways to create Python blocks: by loading sample code provided with Turtle Art or by loading Python code the your Journal.

loading sample code

A number of individual sample programs are provided. Clicking on the Load Python Block button on the Load/Save Toolbar   will invoke a file-selector dialog. Select the sample that you want and it will be both copied to the Journal and loaded into a Python block.

 

loading code from the Journal

Clicking on a Python block   that has been dragged onto the canvas from the Extras palette will invoke an object-selector dialog.

 

Select the Python code that that you want and that code will be loaded into the selected block.

You can't run a Python block by clicking on it, as that opens the object selector; instead attach the block to another one and click elsewhere on the stack you have created.

Which ever way you create them, multiple Python blocks can have different code loaded in them.

Sample code

 

def myblock(lc, x):
   ###########################################################################
   #
   # Draw a dotted line of length x.
   #
   ###########################################################################
   try:  # make sure x is a number
      x = float(x)
   except ValueError:
       return
   if lc.tw.canvas.pendown:
       dist = 0
       while dist+lc.tw.canvas.pensize < x:   # repeat drawing dots
           lc.tw.canvas.setpen(True)
           lc.tw.canvas.forward(1)
           lc.tw.canvas.setpen(False)
           lc.tw.canvas.forward((lc.tw.canvas.pensize*2)-1)
           dist += (lc.tw.canvas.pensize*2)
       lc.tw.canvas.forward(x-dist)           # make sure we have moved exactly x
       lc.tw.canvas.setpen(True)
   else:
       lc.tw.canvas.forward(x)
   return

You can pass a list of up to three arguments to tamyblock.py as in the example below that converts the input to an rgb value.

 

def myblock(lc, x):
   ###########################################################################
   #
   # Set rgb color
   #
   ###########################################################################
   r = int(x[0])
   while r < 0:
       r += 256
   while r > 255:
       r -= 256
   g = int(x[1])
   while g < 0:
       g += 256
   while g > 255:
       g -= 256
   b = int(x[0])
   while b < 0:
       b += 256
   while b > 255:
       b -= 256
   rgb = "#%02x%02x%02x" % (r,g,b)
   lc.tw.fgcolor = lc.tw.canvas.cm.alloc_color(rgb)
   return
def myblock(lc, x):
   ###########################################################################
   #
   # Push an uppercase version of a string onto the heap.
   # Use a 'pop' block to use the new string.
   #
   ###########################################################################
   if type(x) != str:
       X = str(x).upper()
   else:
       X = x.upper()
   lc.heap.append(X)
   return
def myblock(lc, x):
   ###########################################################################
   #
   # Push hours, minutes, seconds onto the FILO.
   # Use three 'pop' blocks to retrieve these values.
   # Note: because we use a FILO (first in, last out heap),
   # the first value you will pop will be seconds.
   #
   ###########################################################################
   lc.heap.append(localtime().tm_hour)
   lc.heap.append(localtime().tm_min)
   lc.heap.append(localtime().tm_sec)
   return
def myblock(lc, x):
   ###########################################################################
   #
   # Add a third dimension (gray) to the color model.
   #
   ###########################################################################
   val = 0.3 * lc.tw.rgb[0] + 0.6 * lc.tw.rgb[1] + 0.1 * lc.tw.rgb[2]
   if x != 100:
       x = int(x)%100
   r = int((val*(100-x) + lc.tw.rgb[0]*x)/100)
   g = int((val*(100-x) + lc.tw.rgb[1]*x)/100)
   b = int((val*(100-x) + lc.tw.rgb[2]*x)/100)
   # reallocate current color
   rgb = "#%02x%02x%02x" % (r,g,b)
   lc.tw.fgcolor = lc.tw.canvas.cm.alloc_color(rgb)
   return
def myblock(lc, x):
   ###########################################################################
   #
   # Save an image named x to the Sugar Journal.
   #
   ###########################################################################
   lc.tw.save_as_image(str(x))
   return

def myblock(lc, x):

   ###########################################################################
   #
   # Push mouse event to stack
   #
   ###########################################################################
 
   if lc.tw.mouse_flag == 1:
       # push y first so x will be popped first
       lc.heap.append((lc.tw.canvas.height / 2) - lc.tw.mouse_y)
       lc.heap.append(lc.tw.mouse_x - (lc.tw.canvas.width / 2))
       lc.heap.append(1) # mouse event
       lc.tw.mouse_flag = 0
   else:
       lc.heap.append(0) # no mouse event

Understanding the structure of the Turtle Art program

Turtle Art offers two blocks for adding Python code,

  • the Python function block   adds a single line of code,
  • the Python code block   supports multi-line code.

Python function block

The Python function block is processed through tajail.py. For security reasons, it cannot access Turtle Art objects. It can it only access the Python language and the time and math libraries as the following extract from tajail.py shows.

from time import *
from math import *

For more information on allowable syntax for this block:

Python code block

Turtle Art is created in object oriented Python code. This is based around the definition of classes and the creation of object(s) which are instance(s) of that class. These objects then have properties and methods which are defined by their class.

See http://docs.python.org/tutorial/classes.html for a description of classes in Python.

See the file TurtleArtActivity.py. This is where it starts. When an instance of TurtleArtActivity is created, setup_canvas() creates an instance of TurtleArtWindow: self.tw This instance of TurtleArtWindow creates an instance of LogoCode: self.tw.lc and an instance of TurtleGraphics: self.tw.canvas

tamyblock.py gets passed a LogoCode instance, lc, and everything is relative to that instance. tw is passed to lc and set as an instance data object at init. This allows referral back to tw when needed. Consequently, Class TurtleArtWindow is accessed through lc.tw. and Class TurtleGraphics is accessed through lc.tw.canvas


Class Defined in Instance Created in
TurtleArtActivity TurtleArtActivity.py inherits from sugar.activity
TurtleArtWindow tawindow.py tw TurtleArtActivity.py
LogoCode talogo.py lc tawindow.py
TurtleGraphics tacanvas.py canvas tawindow.py
Turtles, Turtle taturtle.py turtles tawindow.py, tacanvas.py
Blocks, Block tablock.py block_list tawindow.py

Class TurtleArtWindow – useful properties and methods (from within tamyblock.py, lc.tw is the class instance)

Methods and data attributes Example Notes
set_fullscreen(self) lc.tw.set_fullscreen() Hides the Sugar toolbar
set_cartesian(self, flag) lc.tw.set_cartesian(True) True will make the overlay visible; False will make it invisible
set_polar(self, flag) lc.tw.set_polar(True) True will make the overlay visible; False will make it invisible
hideshow_button(self, flag) lc.tw.hideshow_button() Toggles visibility of blocks and palettes
self.active_turtle lc.tw.active_turtle The active turtle instance

Class TurtleGraphics – useful properties and methods (from within tamyblock.py, lc.tw.canvas is the class instance)

Methods and data attributes Example Notes
clearscreen(self) lc.tw.canvas.clearscreen() Clears the screen and resets all turtle and pen attributes to default values
setpen(self, flag) lc.tw.canvas.setpen(True) True will set the pen "down", enabling drawing; False will set the pen "up"
forward(self, n) lc.tw.canvas.forward(100) Move the turtle forward 100 units
arc(self, a, r) lc.tw.canvas.arc(120, 50) Move the turtle along an arc of 120 degrees (clockwise) and radius of 50 units
setheading(self, a) lc.tw.canvas.setheading(180) Set the turtle heading to 180 (towards the bottom of the screen)
self.heading lc.tw.canvas.heading The current heading
setpensize(self, n) lc.tw.canvas.setpensize(25) Set the turtle pensize to 25 units
self.pensize lc.tw.canvas.pensize The current pensize
setcolor(self, c) lc.tw.canvas.color(70) Set the pen color to 70 (blue)
self.color lc.tw.canvas.color The current pen color
setshade(self, s) lc.tw.canvas.shade(50) Set the pen shade to 50
self.shade lc.tw.canvas.shade The current pen shade
fillscreen(self, c, s) lc.tw.canvas.fillscreen(70, 90) Fill the screen with color 70, shade 90 (light blue)
setxy(self, x, y) lc.tw.canvas.setxy(100,100) Move the turtle to position (100, 100)
self.xcor lc.tw.canvas.xcor The current x coordinate of the turtle (scaled to current units)
self.ycor lc.tw.canvas.ycor The current y coordinate of the turtle (scaled to current units)
self.set_turtle(name) lc.tw.canvas.set_turtle(1) Set the current turtle to turtle '1'

Other useful Python functions

Module Methods and data attributes Example Notes
from math import pow pow(2,3) returns 2 to the 3rd power (8) See http://docs.python.org/library/math.html
from math import sin, pi sin(45*pi/180) returns sin of 45 (0.707) See http://docs.python.org/library/math.html
from time import localtime localtime().tm_hour returns the current hour See http://docs.python.org/library/time.html
lc.heap.append(data) add data to the FILO See http://docs.python.org/tutorial/datastructures.html
data = lc.heap.pop(-1) pop data off of the FILO See http://docs.python.org/tutorial/datastructures.html

From the field

Tony Forster has written a number of blog posts about his experiments with Turtle Art:

An bringing it all together, the Turtle Art Oscilloscope.

Untitled.jpg

Tony has also used the programmable block to do file IO.


Turtle Art Arduino

Andrés Aguirre is part of the Butiá team in Montevideo:

We have released the 1.0 version of the sources, which has full integration with tortugarte (http://www.fing.edu.uy/inco/proyectos/butia/publicaciones.html). Last month we gave away nearly 30 Butiá robots in a robotic event organized by the University. These robots were given to secondary schools throughout the country, in this event we gave some tutorials and exercises to do with our help. One of the schools made a great line follower in tortugarte ;) : http://www.youtube.com/watch?v=Szp0LWLyPIg Then on the second day we give some tutorials and some children really enjoyed the experience, like Pedro a 10 year old child who really has programming skills! http://www.flickr.com/photos/butiarobot/5059177334/ http://www.youtube.com/aguirrea#p/u/7/p0y11iyhFko
In future months we will go to the schools where we give the robots to continue teaching and giving new challenges. If you would like to see more about Butiá, we have a flickr site: http://www.flickr.com/photos/butiarobot/ and also a web page: http://www.fing.edu.uy/inco/proyectos/butia

Modifying Turtle Art

Turtle Art is under the MIT license. You are free to use it and learn with it. You are also encourage to modify it to suit your needs or just for a further opportunity to learn.

Much of the motivation behind the Version 83 refactoring of the code was to make it easier for you to make changes. Most changes can be confined to two modules: taconstants.py and talogo.py. The former defines the blocks and palettes; the latter defines what code is executed by a block.

Note: As of Version 106, there is also support for plugins. If you can use the plugin mechanism to add support for additional devices, e.g., Arduino, or for making modifications such as are described below without making changes to the standard code base. (The advantage to the latter is that your changes will remain intact even after you upgrade to a newer version.)

taconstants.py contains the constants that by-in-large determine the behavior of Turtle Art. Notably, the block palettes are defined below. If you want to add a new block to Turtle Art, it is generally a matter of modifying some tables below and then adding the primitive to talogo.py. For example, if we want to add a new turtle command, 'uturn', we'd make the following changes:

(1) We'd add 'uturn' to the PALETTES list of lists:

PALETTES = [['forward', 'back', 'clean', 'left', 'right', 'show', 
             'seth', 'setxy', 'heading', 'xcor', 'ycor', 'setscale',
             'arc', 'scale', 'left', 'top', 'right', 'bottom', 'uturn'],
            ['penup','pendown', 'setpensize', 'fillscreen', 'pensize',...

(2) Then we'd add it to one of the block-style definitions. Since it takes no arguments, we'd add it here:

BASIC_STYLE = ['clean', 'penup', 'pendown', 'stack1', 'stack2', 'vspace',
   'hideblocks', 'showblocks', 'clearheap', 'printheap', 'kbinput', 'uturn']

(3) Then we give it a name (Note the syntax _('string to be translated') used by the language-internationalization system; also note that the name is an array, as some blocks contain multiple strings.):

BLOCK_NAMES = {
...
   'uturn':[_('u-turn')],
...
             }

(4) and a help-menu entry:

HELP_STRINGS = {
...
   'uturn':_('change the heading of the turtle 180 degrees'),
...
              }

(5) Next, we need to define it as a primitive for the Logo command parser (generally just the same name):

PRIMITIVES = {
...
   'uturn':'uturn',
...
            }

(6) Since there are no default arguments, we don't need to do anything else here. But we do need to define the actual function in talogo.py

DEFPRIM = {
...
   'uturn':[0, lambda self: self.tw.canvas.seth(self.tw.canvas.heading+180)],
...
         }

That's it. When you next run Turtle Art, you will have a 'uturn' block on the Turtle Palette.

 

Adding a new palette is simply a matter of: (1) adding an additional entry to PALETTE_NAMES; (2) new list of blocks to PALETTES; and (3) an additional entry in COLORS. However you will have to: (4) create icons for the palette-selector buttons. These are kept in the icons subdirectory. You need two icons: yourpalettenameoff.svg and yourpalettenameon.svg, where yourpalettename is the same string as the entry you added to the PALETTE_NAMES list. Note that the icons should be the same size (55x55) as the others. This is the default icon size for Sugar toolbars.

Just for fun