Deployment Platform/Software
< Deployment Platform
Revision as of 01:33, 27 July 2012 by Alsroot (talk | contribs) (moved Platform Team/Harmonic Distribution/Software to Harmonic Distribution/Software)
Software Map
The whole software within the Harmonic Distribution is structured as:
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Sweets Distribution
This is a 3rd party repository with Base Software packages built against all supported platforms. These packages are being built on Sugar Labs instance of Open Build System and formed in several projects:
- SweetsDistribution
Contains all supported platforms as OBS repositories and system packages for upstream projects (not Base software) that are not well packages in supported platforms.
- SweetsDistribution:Factory
OBS project with development packages that are intended for testing only.
- SweetsDistribution:<SUCROSE-RELEASE>
Stable STS/LTS releases of Harmonic Distribution.
After building, OBS uploads resulting packages to download.sugarlabs.org site. Follow Sweets Distribution instructions to setup them for individual usage.
Desktop
Components:
- Stable Sucrose releases patched to include Harmonic Distribution specific features.
- sugar-stats library to gather Sugar usage statistics.
Sources:
- Desktop project.
Server Kit
Components:
Sources:
- Server project.
For detailed information, see Server Kit's home page.
Doers' Kit
Sugar Doers Kit (SDK) is a set of tools and libraries to help people code in Sugar.
Components:
- Sweets, Zero Install based Package Management System for Sugar.
- sugar-lint, utility to lint various source files.
- gatch, support long or ever standing, all time being on top, downstream patchset for the base branch in a Git repository.
- Sugar via Sweets, several Sucrose versions via Sweets.
Sources:
- SDK project.
Glucose development
Sugar Network
Components:
- sugar-network client library.
- mejorar-sistema client application.
- sugar-network-server server.
Sources:
- Network project.
Distribution via Sugar Network
The high-level overview is looks like:
- software creators
upload source bundles to the Sugar Network; only sources, even if it is binary based activities; - Sugar Network
if uploaded software needs building, it will send it to OBS; - on users side
Sweets library will:- read Sugar Network to find out information about implementations of software that user requested to launch;
- according to the local environment, it will download proper implementation;
- if there is no proper binary implementation, it will download sources and will build them in local environment.