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  • ...ort communities. While the Sugar software may be self-sufficient for many learning activities, other activities and services depend on the School Server to pr ...d [[wikipedia:Moodle|Moodle]] for a [[wikipedia:Learning management system|learning management system]].
    2 KB (299 words) - 13:59, 6 June 2011
  • ;Contact: The Sugar Learning Team
    398 bytes (59 words) - 08:47, 19 November 2012
  • ...learning as well as the means, methods, and agency needed to maximize the learning potential.
    1 KB (180 words) - 18:49, 30 November 2018
  • ...n learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and make Sugar is high-quality software for learning, especially by younger children.
    2 KB (359 words) - 10:59, 15 April 2017
  • ...| Getting Involved]]''' page, and find out how you can join in the fun of learning. We have some [[Vacancies]] and are always looking for maintainers and test ...tructionist learning tools into their curricula; and d) promoting lifelong learning through mentorship, and participation in the design and development of educ
    3 KB (377 words) - 09:27, 22 May 2024
  • ...the powerful ideas that are the basis of sugar is through the creation of learning communities, but this communities have to start from the knowledge of how S ===20 quick learning ideas to try with Sugar===
    4 KB (656 words) - 16:03, 17 February 2011
  • ...inux desktop (or perhaps even Windows). Since our goal is to provide great learning tools to children, irrespective of the technology made available to them, h
    444 bytes (68 words) - 08:54, 19 November 2012
  • == Learning required skills ==
    2 KB (389 words) - 12:35, 25 January 2014
  • ...s users to appropriate them, taking ownership and responsibility for their learning.
    499 bytes (73 words) - 14:58, 20 February 2022
  • * Learning Logs & refinements - [[User:Docdtv|Docdtv]] ...wback is that "Logs" does not immediately convey the VIRTUAL nature of the learning environment. However, the word "log" DOES reflect that Activities are prese
    3 KB (535 words) - 23:53, 5 June 2016
  • :*...each targeted at a defined learning objective as defined by the [[Math4Team/Resources/Curriculum_Chart|curricul :*aligned to quantifiable learning objectives (see curriculum framework above)
    2 KB (394 words) - 13:23, 3 October 2010
  • ...AEP It's an Education Project (IAEP)]||A discussion list for Sugar and the learning theories that it espouses ...labs.org/listinfo/Marketing MArketing]||Marketing discussion for the Sugar Learning Platform and its parent organization, Sugar Labs.
    2 KB (329 words) - 02:17, 30 September 2009
  • == Learning with Share Favorites ==
    3 KB (393 words) - 00:38, 21 April 2016
  • ...ee defining human principles. These are the pillars of user experience for learning:
    2 KB (248 words) - 11:49, 12 March 2010
  • ...tors and software developers who want to extend the [[What is Sugar?|Sugar learning platform]] and create Sugar-compatible applications.
    483 bytes (76 words) - 14:45, 23 January 2022
  • ...xplanation of the learning opportunities exposed and enhanced by the Sugar learning platform would go a long ways towards getting more educators engaged in the ...discussion began with Seth Woodworth dredging up the Media Lab's Future of Learning group's definition of Constructionism
    4 KB (641 words) - 09:34, 19 December 2016
  • ...of educational programs interested in the potential that technology has on learning and in promoting meaningful participation of students. ...ies of strategic discussions on the current impact and future of the Sugar learning environment. The first day of the youth event will be open to anyone intere
    4 KB (697 words) - 12:50, 1 October 2014
  • *http://learning.blogs.nytimes.com/category/lesson-plans/ *Anytime Anywhere Learning Foundation (AALF)
    5 KB (742 words) - 12:20, 10 December 2013
  • ...t their collection, which includes a vast collection of computer games and learning materials. I offered to send them the original OLPC XO laptop—I have one We talked about how we might engage them in some informal learning activities using Sugar.
    5 KB (763 words) - 19:37, 27 July 2010
  • ...for the OLPC to foster math skills in children. High school students are learning game development, programming and graphics tools while creating this game.
    978 bytes (144 words) - 18:53, 6 June 2009

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