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  • :*...each targeted at a defined learning objective as defined by the [[Math4Team/Resources/Curriculum_Chart|curricul :*aligned to quantifiable learning objectives (see curriculum framework above)
    2 KB (394 words) - 13:23, 3 October 2010
  • ...AEP It's an Education Project (IAEP)]||A discussion list for Sugar and the learning theories that it espouses ...labs.org/listinfo/Marketing MArketing]||Marketing discussion for the Sugar Learning Platform and its parent organization, Sugar Labs.
    2 KB (329 words) - 02:17, 30 September 2009
  • == Learning with Share Favorites ==
    3 KB (393 words) - 00:38, 21 April 2016
  • ...ee defining human principles. These are the pillars of user experience for learning:
    2 KB (248 words) - 11:49, 12 March 2010
  • ...tors and software developers who want to extend the [[What is Sugar?|Sugar learning platform]] and create Sugar-compatible applications.
    483 bytes (76 words) - 14:45, 23 January 2022
  • ...xplanation of the learning opportunities exposed and enhanced by the Sugar learning platform would go a long ways towards getting more educators engaged in the ...discussion began with Seth Woodworth dredging up the Media Lab's Future of Learning group's definition of Constructionism
    4 KB (641 words) - 09:34, 19 December 2016
  • ...of educational programs interested in the potential that technology has on learning and in promoting meaningful participation of students. ...ies of strategic discussions on the current impact and future of the Sugar learning environment. The first day of the youth event will be open to anyone intere
    4 KB (697 words) - 12:50, 1 October 2014
  • *http://learning.blogs.nytimes.com/category/lesson-plans/ *Anytime Anywhere Learning Foundation (AALF)
    5 KB (742 words) - 12:20, 10 December 2013
  • ...t their collection, which includes a vast collection of computer games and learning materials. I offered to send them the original OLPC XO laptop—I have one We talked about how we might engage them in some informal learning activities using Sugar.
    5 KB (763 words) - 19:37, 27 July 2010
  • ...for the OLPC to foster math skills in children. High school students are learning game development, programming and graphics tools while creating this game.
    978 bytes (144 words) - 18:53, 6 June 2009
  • Sugar Labs DC grew out of the [http://olpclearningclub.org OLPC Learning Club], so it is organically linked to a pilot user group. ...Labs DC will function as a project of the OLPC Learning Club, and with the Learning Club will seek relationships and support from the many educational, scienti
    3 KB (416 words) - 12:31, 15 October 2011
  • # Learn about the [[Getting_Started | Sugar Learning Platform]] ...he development team. The development team's focus is the core of the Sugar Learning Platform.
    3 KB (391 words) - 09:14, 1 March 2014
  • Website and blog of the Open Learning Exchange Nepal NGO based in Kathmandu.
    566 bytes (74 words) - 01:52, 4 March 2016
  • ...te about providing educational opportunities to children through the Sugar Learning Platform. Sugar Labs® is supported by donations and is seeking funding to Sugar Labs produces, distributes, and supports the use of the Sugar learning platform, a free software system that is freely available to anyone who wan
    3 KB (439 words) - 16:39, 23 December 2020
  • ...sugarlabs.org/index.php?template=page&page=learners comic strip] about the learning platform from Dongyun Lee.
    934 bytes (135 words) - 00:51, 3 July 2009
  • == Learning with Turtle Nutrition == Most activities around learning about nutrition as based on the relaying of facts and advice. This activity
    4 KB (581 words) - 14:00, 19 May 2014
  • '''Note:''' The Roadmap for the upcoming stable release of the Sugar learning platform is found at [[{{Upcoming Stable Release}}/Roadmap]]. And proposals ...n a Stick''' is a class of distributions of the [[Sugar System Stack|Sugar learning platform]] that enables installation on removable and writable media like [
    2 KB (262 words) - 01:12, 26 February 2017
  • ...users doesn't want know what is Sugar and Sugarizer. They want the better learning platform, whatever technical stuff inside. We need to be more clear on it a ...years and to be sure that all of us could be proud to work on the leading learning platform.
    2 KB (413 words) - 13:04, 27 November 2018
  • ...of Sugar Labs is to produce, distribute, and support the use of the Sugar learning platform, a free software project. ...computers and the Internet in order to provide the best opportunities for learning and supporting them to participate in a knowledge-based economy.
    4 KB (638 words) - 14:59, 23 January 2022
  • ...o boot or run on any computing device'' for seamless continuation of their learning Activities and collaborations. ...ollaborative technical capability within and between the communities where learning occurs.
    5 KB (791 words) - 18:19, 15 February 2017

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