Search results

Jump to navigation Jump to search
  • ...oup, but very tech-centric. We are underrepresented in the deployments and learning. :'''<walter>''' Same with Learning...
    26 KB (4,781 words) - 09:30, 1 March 2011
  • ...alue of the computer is in its support for learning across the curriculum, learning about computers is the natural result of their use (no one goes to class to
    5 KB (787 words) - 23:30, 28 December 2015
  • Ans : There is a lack of file sharing ability in the Sugar Learning Platform right now. Sugar relies on Telepathy for most of its network requi Ans : Since overall quite a lot of work is involved including learning many new things, therefore I specially aim to use the preiod between filing
    13 KB (2,301 words) - 17:47, 3 April 2009
  • ...which they are using Turtle Art (Turtle chart) all in the spirit of making learning visible.
    2 KB (307 words) - 20:12, 16 October 2017
  • The Sugar Learning Platform is the core component of a worldwide effort to provide every child * serve as a precursor to learning programming languages in future
    10 KB (1,675 words) - 10:01, 21 March 2014
  • The Digital Revolution and the Future of Teaching and Learning to be held on Wednesday, November 19th, 6pm-8pm in Larsen Hall G-08. Co * Mitchel Resnick, Papert Professor of Learning Research at MIT, Media Lab principal (http://www.media.mit.edu/people/bio_m
    7 KB (823 words) - 20:08, 24 February 2010
  • == Great Learning Experience as a Child: == ...e afterwards and it tasted amazing. Hands on projects are always great for learning I believe.
    9 KB (1,449 words) - 13:51, 17 March 2014
  • Target audience is teachers of children aged 10-18, for aiding independant learning.
    3 KB (500 words) - 13:29, 3 April 2009
  • * [[wikipedia:Constructionism (learning theory)]]
    2 KB (320 words) - 06:13, 5 November 2014
  • ...his feature enhance or detract from Sugar's effectiveness for facilitating learning.
    2 KB (299 words) - 08:31, 25 April 2014
  • magellen--the portuguese government's learning initiative <walter> Goal: To give every child the opportunity for learning to learn
    19 KB (3,193 words) - 20:07, 24 February 2010
  • ...ineering needs of OLPC and the long-term goals and the relationship to the learning community:''
    2 KB (304 words) - 09:42, 1 March 2011
  • ...ly all of the best efforts to use computers in school and as a facility to learning. ...and problem-solvers by establishing a culture of independent thinking and learning.
    10 KB (1,548 words) - 17:00, 4 February 2011
  • ...that I work on are accomplished in a matter of days. It would be a great learning experience to have a project of this scale. ...ldren would be share their independent insights and receive the benefit of learning from like-minded peers.
    8 KB (1,350 words) - 21:44, 2 April 2010
  • .../www.sugarlabs.org/ Sugar learning platform]: Sugar promotes collaborative learning through [http://activities.sugarlabs.org/ Sugar Activities] that encourage
    7 KB (914 words) - 13:04, 5 March 2012
  • ...ve and beyond the passion that the Sugar community has for providing great learning opportunities for children is that we have reached a turning point in the p ...tform and our design and engineering decisions must consider the impact on learning in order that we remain relevant.
    10 KB (1,676 words) - 10:58, 27 May 2011
  • ...rit of encouraging our users to make Sugar into an expression of their own learning. ...enhancing the intra-Sugar statistics gathering mechanism in order to "make learning visible" to the child and classroom teacher. We landed a patch to Sugar a w
    5 KB (798 words) - 20:59, 22 August 2013
  • ...e every part of the system into a coherent learning tool, we emphasize the learning over other uses, and often substitute '''''Learners''''' for 'Users' when w ...ed by the development and technical support communities (and hopefully the learning community as well)
    8 KB (1,211 words) - 00:24, 14 August 2017
  • ...sly designed for it and it alone but rather gives extra power and depth to learning activities. Karma uses a specialized vocabulary that features a number of s * Karma is a simple framework to create simple interactive learning activities primarily for Sugar but also to be viewable through any web brow
    13 KB (1,938 words) - 01:31, 19 December 2016
  • ...017-02 Walter Bender, posting motion seconded by Tony Anderson: Sugar is a learning platform based on the constructionist educational principles of Jean Piaget
    2 KB (245 words) - 18:09, 6 January 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)