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| + | ===Memorize Activity=== |
| + | ====Activity Summary==== |
| + | The student must keep the knowledge. Remember The activity allows students to practice |
| + | mathematical operations by combining their results, and capital letters |
| + | tiny, and so on. This activity can be done individually or in groups, as a game |
| + | |
| + | The student can recognize the words he has never learned and can learn to write and |
| + | pronounce. So Remember that the activity may lead to their learning |
| + | meanings and how to use them. Students as teachers can create |
| + | educational activities of their memory. |
| + | ====Affordances of the activity==== |
| + | * Develop visual and auditory memory. The student will have to find a |
| + | addition, a letter or a musical instrument and sound that accompanies it and |
| + | memory. |
| + | * Students can learn to read and write the new letters and the power |
| + | made. |
| + | * Students can learn the meaning and use of new words. |
| + | * It can quickly add up mentally and operations. |
| + | * The student can play with other students. |
| + | * Students can learn the social knowledge (skills, know-how, become). |
| + | * Students can keep recording community knowledge and be able to |
| + | apply. |
| + | * Students may remember, remember the social achievements. |
| + | * The student is able to methodically establish, by its repetition in |
| + | memory learning. |
| + | ====Degree of centrality of the activity==== |
| + | Memorization is highly integrated into the curriculum and particularly in |
| + | primary education which the young learner has not yet acquired the ability |
| + | development of synthesis. In the curricula of primary evaluation is |
| + | generally based on the ability to memorize, ie to store, |
| + | retain the knowledge acquired earlier. It is in this business to grow |
| + | recall, reminiscence of the acquis. |
| + | ====Application pédagogique 1==== |
| + | ====''Memorize it is to recall or remember''==== |
| + | ''Level (s)'': From the 1st to 3rd grade of primary |
| + | |
| + | ''Knowledge'': The numbers from 0 to 99, addition without deferral of numbers from 0 to 99 |
| + | |
| + | ''Savoirfaire'': |
| + | Write, read, decompose, recompose, compare the numbers from 0 to 99. |
| + | Inventing statements of problems involving additive free report. |
| + | |
| + | ''History'': |
| + | |
| + | # Reading and Writing numbers in words, eg read the number 20 written in letters |
| + | a leaf. |
| + | # Invention and analysis by students in problem situations involving |
| + | additions without report. |
| + | The teacher will go to the Save by clicking the icon is represented by |
| + | a grid square of three horizontal and three vertical squares. Once the activity is |
| + | offered, the teacher will ask students to click on a square to keep the figure |
| + | appears, read it aloud and write it. |
| + | ====Application pédagogique 2==== |
| + | ====''Memorize to keep it or keep''==== |
| + | ''Level (s)'': 4th and 5th grade of primary |
| + | |
| + | ''Knowledge'': The numbers from 0 to 99, the report added without numbers |
| + | |
| + | ''Savoirfaire'': |
| + | Quickly calculate the sums of the numbers from 0 to 99 |
| + | |
| + | ''History'': |
| + | |
| + | The teacher will ask students to click on a square in the upper part of the |
| + | grid and asked to memorize the sum that appears, then the students will click |
| + | the bottom of the grid to find the result of the addition. The student scores a point |
| + | when it comes to match the addition and its outcome. |
| + | ====Guide to use the Save==== |
| + | Remember this activity is found in the Home view. To access, click |
| + | Remember the icon with the left button (X) of the touchpad. |
| + | <image Home view> |
| + | |
| + | After clicking on this icon, the grid appears, you can click a square in |
| + | the upper part of the grid and store the sum, then click on a square in the |
| + | part of the bottom of the grid to find the result of the problem proposed in the square from the top |
| + | that has been previously selected. |
| + | <image Memorize view> |
| + | |
| + | When the result does not correspond to the addition, the sum and the result disappear. |
| + | While when we have a good answer to the sum and the result are displayed |
| + | the screen that mark the points in the student's name. |
| + | <image Memorize view2> |
| + | |
| + | You can change the figures or data literate sound by pressing |
| + | Service Charge on parties demonstrations placed above the grid. There is |
| + | possibility of widening the scope of the grid by clicking on the box dimensions |
| + | 4 X 4. |
| + | <image grid size selector> |
| + | |
| + | Indeed, the Create tab leaves an opportunity for teachers and students to create as many games |
| + | possible. While respecting the principle of combining two elements, the games can |
| + | take several forms (involving a word and its opposite, set of words Genre |
| + | different words in language and in french, etc..) |
| + | <image Activity editing> |
| + | |
| + | To save the parties created, click the Save icon third party. |
| + | They will be recorded in the Journal and will be accessible through the bar |
| + | top by clicking the second icon on the Charger. |
| ===Distance Activity=== | | ===Distance Activity=== |
| ====Activity Summary==== | | ====Activity Summary==== |