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| * The student can make the programming object. | | * The student can make the programming object. |
| * Students can create simple programs and designing video games. | | * Students can create simple programs and designing video games. |
− | * Students can program the movement of characters within a | + | * Students can program the movement of characters within a graphical environment. |
− | graphical environment. | |
| * Students can design avatars (characters or objects) | | * Students can design avatars (characters or objects) |
| * The student can position the objects within an environment. | | * The student can position the objects within an environment. |
− | * The student may also place or draw, placing an object near or far from | + | * The student may also place or draw, placing an object near or far from and appreciate the distance between two drawings. |
− | and appreciate the distance between two drawings. | |
| * The student can identify objects placed on or under a given benchmark. | | * The student can identify objects placed on or under a given benchmark. |
| * Students may place an object on or under a given benchmark. | | * Students may place an object on or under a given benchmark. |
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| * The student can identify the internal and / or outside of an object or a space. | | * The student can identify the internal and / or outside of an object or a space. |
| * Students may place an object within and / or outside of another. | | * Students may place an object within and / or outside of another. |
− | * Students can compare sets by matching term by term (without | + | * Students can compare sets by matching term by term (without count) to highlight the concepts provided that, unless more than. |
− | count) to highlight the concepts provided that, unless more than. | |
| * Students can compare their answers with those of its peers. | | * Students can compare their answers with those of its peers. |
| * The student may be assisted by his peers or by the teacher. | | * The student may be assisted by his peers or by the teacher. |
| ====Degree of centrality of the activity==== | | ====Degree of centrality of the activity==== |
| + | <image 5/5> |
| + | |
| Scratch The activity helps students to achieve the know-how relating to | | Scratch The activity helps students to achieve the know-how relating to |
| affordances above, has a very high degree of centrality. By | | affordances above, has a very high degree of centrality. By |
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| ====User Guide of the Scratch==== | | ====User Guide of the Scratch==== |
| Click on the Scratch From Home view XO. | | Click on the Scratch From Home view XO. |
| + | |
| <image Home view> | | <image Home view> |
| | | |
| Click on Choose a new pixie from a file, 4 costume categories | | Click on Choose a new pixie from a file, 4 costume categories |
| (illustrations) appear (animals, fantasy, people, things). | | (illustrations) appear (animals, fantasy, people, things). |
| + | |
| <image Scratch home> | | <image Scratch home> |
| | | |
| Double-click on Things, objects appear; | | Double-click on Things, objects appear; |
| + | |
| <image folder selection popup> | | <image folder selection popup> |
| | | |
| Move the cursor over the selected object (such as the trampoline), click on it, and then validate | | Move the cursor over the selected object (such as the trampoline), click on it, and then validate |
| OK. The trampoline will appear on the scene. | | OK. The trampoline will appear on the scene. |
| + | |
| <image Things> | | <image Things> |
| | | |
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| affordances programming subject visit the Web: | | affordances programming subject visit the Web: |
| http://squeaki.recitmst.qc.ca/wakka.php?wiki=ScratchInitiation/v | | http://squeaki.recitmst.qc.ca/wakka.php?wiki=ScratchInitiation/v |
| + | |
| ===Moon Activity=== | | ===Moon Activity=== |
| ====Activity Summary==== | | ====Activity Summary==== |