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* The student can make the programming object.
 
* The student can make the programming object.
 
* Students can create simple programs and designing video games.
 
* Students can create simple programs and designing video games.
* Students can program the movement of characters within a
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* Students can program the movement of characters within a graphical environment.
graphical environment.
   
* Students can design avatars (characters or objects)
 
* Students can design avatars (characters or objects)
 
* The student can position the objects within an environment.
 
* The student can position the objects within an environment.
* The student may also place or draw, placing an object near or far from
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* The student may also place or draw, placing an object near or far from and appreciate the distance between two drawings.
and appreciate the distance between two drawings.
   
* The student can identify objects placed on or under a given benchmark.
 
* The student can identify objects placed on or under a given benchmark.
 
* Students may place an object on or under a given benchmark.
 
* Students may place an object on or under a given benchmark.
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* The student can identify the internal and / or outside of an object or a space.
 
* The student can identify the internal and / or outside of an object or a space.
 
* Students may place an object within and / or outside of another.
 
* Students may place an object within and / or outside of another.
* Students can compare sets by matching term by term (without
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* Students can compare sets by matching term by term (without count) to highlight the concepts provided that, unless more than.
count) to highlight the concepts provided that, unless more than.
   
* Students can compare their answers with those of its peers.
 
* Students can compare their answers with those of its peers.
 
* The student may be assisted by his peers or by the teacher.
 
* The student may be assisted by his peers or by the teacher.
 
====Degree of centrality of the activity====
 
====Degree of centrality of the activity====
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<image 5/5>
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Scratch The activity helps students to achieve the know-how relating to
 
Scratch The activity helps students to achieve the know-how relating to
 
affordances above, has a very high degree of centrality. By
 
affordances above, has a very high degree of centrality. By
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====User Guide of the Scratch====
 
====User Guide of the Scratch====
 
Click on the Scratch From Home view XO.
 
Click on the Scratch From Home view XO.
 +
 
<image Home view>
 
<image Home view>
    
Click on Choose a new pixie from a file, 4 costume categories
 
Click on Choose a new pixie from a file, 4 costume categories
 
(illustrations) appear (animals, fantasy, people, things).
 
(illustrations) appear (animals, fantasy, people, things).
 +
 
<image Scratch home>
 
<image Scratch home>
    
Double-click on Things, objects appear;
 
Double-click on Things, objects appear;
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<image folder selection popup>
 
<image folder selection popup>
    
Move the cursor over the selected object (such as the trampoline), click on it, and then validate
 
Move the cursor over the selected object (such as the trampoline), click on it, and then validate
 
OK. The trampoline will appear on the scene.
 
OK. The trampoline will appear on the scene.
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<image Things>
 
<image Things>
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affordances programming subject visit the Web:
 
affordances programming subject visit the Web:
 
http://squeaki.recitmst.qc.ca/wakka.php?wiki=ScratchInitiation/v
 
http://squeaki.recitmst.qc.ca/wakka.php?wiki=ScratchInitiation/v
 +
 
===Moon Activity===
 
===Moon Activity===
 
====Activity Summary====
 
====Activity Summary====

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