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| and four buttons (check,x,square,circle) for game play. | | and four buttons (check,x,square,circle) for game play. |
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− | The directional pad on the left moves the player's character. The check mark button on the right side acts as a select button. Circle, Square, and X will vary depending on the activity/ situation and will be defined during. | + | The directional pad on the left is used for movement. The check mark button on the right side acts as a select button. Circle, Square, and X inputs will vary depending on the activity/ situation and will be defined during. |
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| + | ==== PC Mode Controls ==== |
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| + | PC Mode is referred to as the following: The XO is in its original, normal usage state such as a laptop. You will then use the keyboard and touch pad for all types of input. |
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| + | The touch pad, arrow keys, and W,A,S,D keys are used for movement. The keyboard and touch pad inputs will vary depending on the activity/ situation and will be defined during. |
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| ==== Movement ==== | | ==== Movement ==== |
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− | In normal mode, players can click on doors to progress to check that door and see if it is unlocked. If the door is unlocked, they progress to the next room.
| + | Players can move freely from room to room provided there are no locked doors along the way. These will require keys to be obtained first before traveling through them. |
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− | In "gameboy mode" the player can use the arrow pad on the left of the screen to check the door in that direction. If the door is unlocked, they progress to the next room.
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| ==== Combat ==== | | ==== Combat ==== |
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− | When the player moves into a room containing enemies, a battle will start. Battle will be carried out by means of "clashes." Each clash represents a possible attack or action, and will be shown as a math problem that the player will have to solve. The player will enter the answer in normal mode by clicking on the text field at the bottom of the screen, and entering the numerical answer using the number keys on the keyboard. In "gameboy mode" there will be a numberpad on-screen, and the player will be able to highlight a number or symbol with the directional pad, and select by pressing one of the keys on the right side. | + | When the player moves into a room containing enemies a battle will start. The battle will be carried out by means of "clashes." Each clash represents a possible attack or action and will be shown as a math problem that the player will have to solve. The player will enter the answer in PC Mode by clicking on the text field at the bottom of the screen and entering the numerical answer using the number keys on the keyboard. In GB Mode, there will be a number pad on-screen and the player will be able to highlight a number or symbol with the directional pad and select by pressing the check button on the right side of the monitor. |
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| ==== Shop ==== | | ==== Shop ==== |
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− | The player can access the shop any time not in battle during the game by pressing one of the right side buttons. Once in the shop, the player can select an item by using the directional pad, or by clicking on it. Once the item is selected, its price will be displayed as a relational math problem which the player must solve. The answer is entered the same way as in combat. | + | The player can access the shop any time not in battle during the game by pressing the O (circle) button. Once in the shop, the player can select an item by using the directional pad or by clicking on it. They will then be able to select a quantity in the same fashion. |
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| == Critical Path == | | == Critical Path == |