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370 bytes added ,  18:40, 17 October 2009
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=== Controls ===
 
=== Controls ===
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==== GB Mode Controls ====
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==== Game Modes ====
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There will be two primary input modes in the game.
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===== GB Mode Controls =====
    
  GB Mode is referred to as the following: The XO monitor rotated 180* and folded back down into the XO. You will then utilize the directional pad
 
  GB Mode is referred to as the following: The XO monitor rotated 180* and folded back down into the XO. You will then utilize the directional pad
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The directional pad on the left is used for movement. The check mark button on the right side acts as a select button. Circle, Square, and X inputs will vary depending on the activity/ situation and will be defined during.
 
The directional pad on the left is used for movement. The check mark button on the right side acts as a select button. Circle, Square, and X inputs will vary depending on the activity/ situation and will be defined during.
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==== PC Mode Controls ====
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===== PC Mode Controls =====
    
  PC Mode is referred to as the following: The XO is in its original, normal usage state such as a laptop. You will then use the keyboard and touch pad for all types of input.
 
  PC Mode is referred to as the following: The XO is in its original, normal usage state such as a laptop. You will then use the keyboard and touch pad for all types of input.
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==== Shop ====
 
==== Shop ====
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The player can access the shop any time not in battle during the game by pressing the O (circle) button. Once in the shop, the player can select an item by using the directional pad or by clicking on it. They will then be able to select a quantity in the same fashion.
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The player can access the shop any time not in battle during the game by pressing the O (circle) button. Once in the shop, the player can select an item by using the directional pad or by clicking on it. They will then be able to select a quantity in the same fashion. However, it is up to the player to input how much they are willing to pay for items and up to the player whether or not to accept deals on the shopkeeper's end. This is done in order to stimulate real-world scenarios. The shopkeeper will occasionally intend to provide the player a bad deal.
    
== Critical Path ==
 
== Critical Path ==
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