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213 bytes added ,  20:17, 14 December 2009
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= Game Progression =
 
= Game Progression =
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Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty.
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Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty.
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At the beginning of each level, the player will face the entrance of the dungeon. In each room, if there are no enemies left, the player will have a decision as to where to go next based on where in the dungeon they are.
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At the beginning of each level the player will face the entrance of the dungeon. In each room if there are no enemies left, the player will have a decision as to where to go next based on what room in the dungeon they are in and how many exit doors they have available.
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As the player moves through the dungeon, they will face enemies which they will have to fight by solving math problems. If the player answers enough questions correctly in a battle, they will win the battle. However, if they continue to answer questions wrong, they will be damaged and eventually die. When the player dies, they will be faced with the option to quit to the main screen, or to restart the level.  Once the player answers enough math problems correctly or defeats enough enemies, a teleporter will appear which will take them to the next level of the dungeon.
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As the player moves through the dungeon, they will face enemies which they will have to fight by solving math problems. If the player answers enough questions correctly in a battle, they will win the battle. However, if they continue to answer questions wrong, they will be damaged and eventually die. When the player dies, they will be given the option to quit to the main screen or to restart the level.  Once the player answers enough math problems correctly or defeats enough enemies, they will be granted access to the dungeons key, which will let them move on to the next level.
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When the player reaches the end of the dungeon, they will encounter a boss which will confront them with numerous timed math problems to ensure mastery of the dungeon's concepts.  There is also a possibility of an end of level puzzle which will require players to solve geometry based puzzles to progress.
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When the player reaches the end of most dungeons, they will encounter a boss that will confront them with numerous timed math problems to ensure mastery of the dungeon's concepts.
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A player's game is completed when they find all of the fortune hidden within the dungeon.
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A player's game is completed when they find all of the fortune hidden within each dungeon level and defeats the main game boss.
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=== Cutscene II – Crash Course (Room Changing) ===
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=== Cutscene II – Crash Course (Menu Screen) ===
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Our player gets an explanation of the menu screen and its available options.
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=== Cutscene III – Crash Course (Room Changing) ===
    
Our player gets an explanation of changing rooms.
 
Our player gets an explanation of changing rooms.
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=== Cutscene III – Crash Course (Inventory) ===
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=== Cutscene IV – Crash Course (Inventory) ===
    
Our player gets an explanation of items and the inventory screen.
 
Our player gets an explanation of items and the inventory screen.
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=== Cutscene IV – Crash Course (Puzzle Doors) ===
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=== Cutscene V – Crash Course (Health Points) ===
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Our player gets an explanation of how health points work.
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=== Cutscene VI – Crash Course (Puzzle Doors) ===
    
Our player gets an explanation of puzzle doors.
 
Our player gets an explanation of puzzle doors.
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=== Cutscene V – Crash Course (Orientation) ===
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=== Cutscene VII – Crash Course (Orientation) ===
    
Our player gets an explanation of changing directions (orientation).
 
Our player gets an explanation of changing directions (orientation).
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=== Cutscene VI – Crash Course (Equipment) ===
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=== Cutscene VIII – Crash Course (Equipment) ===
    
Our player gets an explanation of using equipment.
 
Our player gets an explanation of using equipment.
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=== Cutscene VII – Crash Course (Combat) ===
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=== Cutscene IX – Crash Course (Combat) ===
    
Our player gets an explanation of combating enemies.
 
Our player gets an explanation of combating enemies.
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=== Cutscene VIII – Crash Course (Room Keys) ===
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=== Cutscene X – Crash Course (Room Keys) ===
    
Our player gets an explanation of room keys.
 
Our player gets an explanation of room keys.
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=== Cutscene IX – Crash Course (Locked Doors) ===
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=== Cutscene XI – Crash Course (Locked Doors) ===
    
Our player gets an explanation of locked doors.
 
Our player gets an explanation of locked doors.
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=== Cutscene X – Crash Course (Hidden Secrets) ===
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=== Cutscene XII – Crash Course (Hidden Secrets) ===
    
Our player gets an explanation of using the amulet to uncover hidden secrets.
 
Our player gets an explanation of using the amulet to uncover hidden secrets.
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=== Cutscene XI – Crash Course (Dungeon Keys) ===
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=== Cutscene XIII – Crash Course (Dungeon Keys) ===
    
Our player gets an explanation of dungeon keys.
 
Our player gets an explanation of dungeon keys.
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=== Cutscene XII – Crash Course (Dungeon Completion) ===
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=== Cutscene XIV – Crash Course (Dungeon Completion) ===
    
Our player gets an explanation of completing dungeons.
 
Our player gets an explanation of completing dungeons.
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