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| == Dungeon 1 - Temple Main Hall == | | == Dungeon 1 - Temple Main Hall == |
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| + | The main door closes behind Arith and Lytic as they begin their trek into the temple. |
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| + | As they enter the first room, room 1, an explanation of dungeons interrupts the game to explain how the levels will work. |
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| + | '''Cutscene I – Crash Course (Dungeons)''' |
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| + | Afterward, a FMV sequence will begin in which the heroes find the calculator. |
| + | FMV II – Where Do You Put the Batteries? |
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| + | Following the FMV, a cutscene will occur explaining the menu screen. |
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| + | '''Cutscene II – Crash Course (Menu Screen)''' |
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| + | Immediately after, an explanation of traveling between rooms occurs. |
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| + | '''Cutscene III – Crash Course (Room Changing)''' |
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| + | When the explanations are over, walk into the north room to continue. |
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| + | In room 2, the protagonists trip and fall on a crack in the floor, losing health. Fear not. There is a potion just sitting on the floor, free to take. Upon receiving the item, an explanation of items and their usage will occur. |
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| + | '''Cutscene IV – Crash Course (Inventory)''' |
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| + | A freebie potion will be given to you to use and replenish your missing health, followed by an explanation of how health points work. |
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| + | '''Cutscene V – Crash Course (Health Points)''' |
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| + | When you try to enter the next room, an explanation of puzzle doors will happen. |
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| + | '''Cutscene VI – Crash Course (Puzzle Doors)''' |
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| + | After it is over, you will have to solve the game’s first puzzle in order to progress to the north room. |
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| + | Room 3 is the first room with two exit options as there is a door to the west and east. An explanation of changing directions (your orientation) will occur. |
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| + | '''Cutscene VII – Crash Course (Orientation)''' |
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| + | After the explanation ends, you will notice the game’s first weapon item sitting in the room. An explanation of equipping weapons and armor will occur. |
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| + | '''Cutscene VIII – Crash Course (Equipment)''' |
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| + | Having your newly acquired weapon equipped, enter the west room first. |
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| + | The first thing you will notice about room 4 is an odd and hostile creature dancing about. You will automatically be engaged in your first combat, along with an explanation of how to. Follow the prompts and defeat the enemy. |
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| + | '''Cutscene IX – Crash Course (Combat)''' |
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| + | Continue to the north for the next room. |
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| + | Room 5 houses a silver key. Grab it. |
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| + | '''Cutscene X – Crash Course (Room Keys)''' |
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| + | Backtrack to room 3. This time, exit room 3 via the east door. |
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| + | Upon entering room 6, an explanation of locked doors will happen. |
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| + | '''Cutscene XI – Crash Course (Locked Doors)''' |
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| + | You will be asked to unlock the north door and solve another puzzle to gain entryway to room 7. |
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| + | In room 7, you will be on the receiving end of another lesson, explaining how to explore and find hidden items with your amulet. |
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| + | '''Cutscene XII – Crash Course (Hidden Secrets)''' |
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| + | Continue to the north. |
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| + | '''FMV III – On the Right Track''' |
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| + | There’s not much going on in room 8 aside from an FMV sequence, but take a deeper look around with your amulet before continuing to the next room to the west. |
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| + | Room 9 may look familiar, but these enemies are just the welcoming party. Defeat them both to progress. Exit via the west room. |
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| + | The final room, number 10, will explain how levels are completed and how to obtain and use level keys. |
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| + | '''Cutscene XIII – Crash Course (Dungeon Keys)''' |
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| + | '''Cutscene XIV – Crash Course (Dungeon Completion)''' |
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| + | After obtaining your first level access key, exit the dungeon via the north door to enter dungeon 2. |
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