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| ==Milestones - Fall 2010== | | ==Milestones - Fall 2010== |
| * By Week 7 | | * By Week 7 |
− | ** <s>Gain git access</s> | + | ** <s>Gain git access (.5 hrs) </s> |
− | ** <s>Evaluate game direction and idea</s> | + | ** Evaluate game direction and idea (2 hrs) |
− | ** <s>Determine whether to reuse or refuse the current PacMath code</s> | + | ** <s>Determine whether to reuse or refuse the current PacMath code (.5 hrs)</s> - Reuse |
| <br/> | | <br/> |
| * By Week 8 | | * By Week 8 |
− | ** Document game idea and play | + | ** Document game idea and play (2 hrs) |
− | ** Decide on feedback mechanism (Score, Lives, …) | + | ** Decide on feedback mechanism (Score, Lives, …) (1 hr) |
− | ** Refactor collision detection system | + | ** Refactor collision detection system (5 hrs) |
| <br/> | | <br/> |
| * By Week 9 | | * By Week 9 |
− | ** Sugarize the activity | + | ** Sugarize the activity (5 hrs) |
− | ** Implement multiple level capability | + | ** Implement multiple level capability (5 hrs) |
− | ** Refine ghost movement | + | ** Refine ghost movement (5 hrs) |
| <br/> | | <br/> |
| * By Week 10 | | * By Week 10 |
− | ** Improve game speed | + | ** Improve game speed (5 hrs) |
− | ** Beautify game, intuitively redesign the UI | + | ** Beautify game, intuitively redesign the UI (5 hrs) |
| <br/> | | <br/> |
| * By Week 11 | | * By Week 11 |
− | ** Finishing touches | + | ** Finishing touches (2 hrs) |
− | ** Usability testing | + | ** Usability testing (2 hrs) |
− | ** Release evaluation | + | ** Release evaluation (1 hr) |
− | ** Potential release | + | ** Potential release (1 hr) |
| <br/> | | <br/> |
| Division of Labor: | | Division of Labor: |