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494 bytes removed ,  18:40, 1 March 2011
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=== Background ===
 
=== Background ===
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Turtle Art is intended to be a stepping stone to  the Logo programming language, but there are many restrictions compared to Logo. (Only numeric global variables and stack items are available, no lists or other data-structures. The conditionals and some of the functions only take constants or variables, not expressions. Limited screen real-estate makes building large programs unfeasible.) However, you can export your Turtle Art creations to [[#Exporting to Berkeley Logo|Berkeley Logo]].
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Turtle Art was written by Brian Silverman and is maintained by Walter Bender. Arjun Sarwal added the sensor features. Luis Michelena contributed to the "named" action and box blocks. Tony Forster has been the lead test engineer and has really [[#From_the_field|stretched the boundaries]] of Turtle Art. Raúl Gutiérrez Segalés has been a major contributor to the refactoring of the Turtle Art code base starting with Version 0.83.
 
Turtle Art was written by Brian Silverman and is maintained by Walter Bender. Arjun Sarwal added the sensor features. Luis Michelena contributed to the "named" action and box blocks. Tony Forster has been the lead test engineer and has really [[#From_the_field|stretched the boundaries]] of Turtle Art. Raúl Gutiérrez Segalés has been a major contributor to the refactoring of the Turtle Art code base starting with Version 0.83.
  
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