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I'll be using the python unittest library for writing unit tests. Its easy to write unittest for functions, that's pretty standard. Testing the GUI is a bit complex, the initial strategy is to simulate GUI triggers, like a mouse click, key down event etc using the uitree module in the sugar3 toolkit.
 
I'll be using the python unittest library for writing unit tests. Its easy to write unittest for functions, that's pretty standard. Testing the GUI is a bit complex, the initial strategy is to simulate GUI triggers, like a mouse click, key down event etc using the uitree module in the sugar3 toolkit.
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- The initial GUI tests would be to check if all the buttons in the toolbar exists, and buttons and other elements on the screen/canvas exists as they are expected to.
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* The initial GUI tests would be to check if all the buttons in the toolbar exists, and buttons and other elements on the screen/canvas exists as they are expected to.
 
Basic structure of the code would look like:  
 
Basic structure of the code would look like:  
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     assert (activity_button != None)
 
     assert (activity_button != None)
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- The second stage would be to test if the buttons work as expected, we'd get the button reference using the uitree module and use the do_action method to run that particular action.
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* The second stage would be to test if the buttons work as expected, we'd get the button reference using the uitree module and use the do_action method to run that particular action.
 
     one_button = activity_node.find_child(name="1",
 
     one_button = activity_node.find_child(name="1",
 
                                           role_name="push button")
 
                                           role_name="push button")
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