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===Memorize Activity===
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====Activity Summary====
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The student must keep the knowledge. Remember The activity allows students to practice
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mathematical operations by combining their results, and capital letters
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tiny, and so on. This activity can be done individually or in groups, as a game
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The student can recognize the words he has never learned and can learn to write and
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pronounce. So Remember that the activity may lead to their learning
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meanings and how to use them. Students as teachers can create
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educational activities of their memory.
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====Affordances of the activity====
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* Develop visual and auditory memory. The student will have to find a
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addition, a letter or a musical instrument and sound that accompanies it and
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memory.
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* Students can learn to read and write the new letters and the power
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made.
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* Students can learn the meaning and use of new words.
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* It can quickly add up mentally and operations.
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* The student can play with other students.
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* Students can learn the social knowledge (skills, know-how, become).
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* Students can keep recording community knowledge and be able to
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apply.
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* Students may remember, remember the social achievements.
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* The student is able to methodically establish, by its repetition in
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memory learning.
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====Degree of centrality of the activity====
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Memorization is highly integrated into the curriculum and particularly in
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primary education which the young learner has not yet acquired the ability
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development of synthesis. In the curricula of primary evaluation is
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generally based on the ability to memorize, ie to store,
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retain the knowledge acquired earlier. It is in this business to grow
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recall, reminiscence of the acquis.
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====Application pédagogique 1====
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====''Memorize it is to recall or remember''====
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''Level (s)'': From the 1st to 3rd grade of primary
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''Knowledge'': The numbers from 0 to 99, addition without deferral of numbers from 0 to 99
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''Savoirfaire'':
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Write, read, decompose, recompose, compare the numbers from 0 to 99.
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Inventing statements of problems involving additive free report.
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''History'':
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# Reading and Writing numbers in words, eg read the number 20 written in letters
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a leaf.
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# Invention and analysis by students in problem situations involving
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additions without report.
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The teacher will go to the Save by clicking the icon is represented by
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a grid square of three horizontal and three vertical squares. Once the activity is
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offered, the teacher will ask students to click on a square to keep the figure
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appears, read it aloud and write it.
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====Application pédagogique 2====
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====''Memorize to keep it or keep''====
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''Level (s)'': 4th and 5th grade of primary
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''Knowledge'': The numbers from 0 to 99, the report added without numbers
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''Savoirfaire'':
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Quickly calculate the sums of the numbers from 0 to 99
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''History'':
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The teacher will ask students to click on a square in the upper part of the
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grid and asked to memorize the sum that appears, then the students will click
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the bottom of the grid to find the result of the addition. The student scores a point
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when it comes to match the addition and its outcome.
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====Guide to use the Save====
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Remember this activity is found in the Home view. To access, click
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Remember the icon with the left button (X) of the touchpad.
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<image Home view>
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After clicking on this icon, the grid appears, you can click a square in
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the upper part of the grid and store the sum, then click on a square in the
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part of the bottom of the grid to find the result of the problem proposed in the square from the top
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that has been previously selected.
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<image Memorize view>
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When the result does not correspond to the addition, the sum and the result disappear.
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While when we have a good answer to the sum and the result are displayed
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the screen that mark the points in the student's name.
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<image Memorize view2>
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You can change the figures or data literate sound by pressing
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Service Charge on parties demonstrations placed above the grid. There is
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possibility of widening the scope of the grid by clicking on the box dimensions
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4 X 4.
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<image grid size selector>
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Indeed, the Create tab leaves an opportunity for teachers and students to create as many games
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possible. While respecting the principle of combining two elements, the games can
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take several forms (involving a word and its opposite, set of words Genre
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different words in language and in french, etc..)
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<image Activity editing>
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To save the parties created, click the Save icon third party.
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They will be recorded in the Journal and will be accessible through the bar
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top by clicking the second icon on the Charger.
 
===Distance Activity===
 
===Distance Activity===
 
====Activity Summary====
 
====Activity Summary====

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