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== Dungeon 1 - Temple Main Hall ==
 
== Dungeon 1 - Temple Main Hall ==
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The main door closes behind Arith and Lytic as they begin their trek into the temple.
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As they enter the first room, room 1, an explanation of dungeons interrupts the game to explain how the levels will work.
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'''Cutscene I – Crash Course (Dungeons)'''
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Afterward, a FMV sequence will begin in which the heroes find the calculator.
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FMV II – Where Do You Put the Batteries?
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Following the FMV, a cutscene will occur explaining the menu screen.
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'''Cutscene II – Crash Course (Menu Screen)'''
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Immediately after, an explanation of traveling between rooms occurs.
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'''Cutscene III – Crash Course (Room Changing)'''
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When the explanations are over, walk into the north room to continue.
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In room 2, the protagonists trip and fall on a crack in the floor, losing health. Fear not. There is a potion just sitting on the floor, free to take. Upon receiving the item, an explanation of items and their usage will occur.
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'''Cutscene IV – Crash Course (Inventory)'''
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A freebie potion will be given to you to use and replenish your missing health, followed by an explanation of how health points work.
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'''Cutscene V – Crash Course (Health Points)'''
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When you try to enter the next room, an explanation of puzzle doors will happen.
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'''Cutscene VI – Crash Course (Puzzle Doors)'''
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After it is over, you will have to solve the game’s first puzzle in order to progress to the north room.
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Room 3 is the first room with two exit options as there is a door to the west and east. An explanation of changing directions (your orientation) will occur.
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'''Cutscene VII – Crash Course (Orientation)'''
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After the explanation ends, you will notice the game’s first weapon item sitting in the room. An explanation of equipping weapons and armor will occur.
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'''Cutscene VIII – Crash Course (Equipment)'''
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Having your newly acquired weapon equipped, enter the west room first.
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The first thing you will notice about room 4 is an odd and hostile creature dancing about. You will automatically be engaged in your first combat, along with an explanation of how to. Follow the prompts and defeat the enemy.
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'''Cutscene IX – Crash Course (Combat)'''
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Continue to the north for the next room.
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Room 5 houses a silver key. Grab it.
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'''Cutscene X – Crash Course (Room Keys)'''
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Backtrack to room 3. This time, exit room 3 via the east door.
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Upon entering room 6, an explanation of locked doors will happen.
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'''Cutscene XI – Crash Course (Locked Doors)'''
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You will be asked to unlock the north door and solve another puzzle to gain entryway to room 7.
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In room 7, you will be on the receiving end of another lesson, explaining how to explore and find hidden items with your amulet.
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'''Cutscene XII – Crash Course (Hidden Secrets)'''
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Continue to the north.
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'''FMV III – On the Right Track'''
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There’s not much going on in room 8 aside from an FMV sequence, but take a deeper look around with your amulet before continuing to the next room to the west.
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Room 9 may look familiar, but these enemies are just the welcoming party. Defeat them both to progress. Exit via the west room.
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The final room, number 10, will explain how levels are completed and how to obtain and use level keys.
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'''Cutscene XIII – Crash Course (Dungeon Keys)'''
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'''Cutscene XIV – Crash Course (Dungeon Completion)'''
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After obtaining your first level access key, exit the dungeon via the north door to enter dungeon 2.
     
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