Difference between revisions of "Activities/Turtle Art-0.86"

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<noinclude>{{ GoogleTrans-en | es =show | bg =show | zh-CN =show | zh-TW =show | hr =show | cs =show | da =show | nl =show | fi =show | fr =show | de =show | el =show | hi =show | it =show | ja =show | ko =show | no =show | pl =show | pt =show | ro =show | ru =show | sv =show }}</noinclude>
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<noinclude>{{Translations | [[Activities/Turtle Art|english]] &#124; [[Activities/Turtle Art/lang-es|español]] &#124;}}
 
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[[Category:Activities|Turtle Art]]</noinclude>
{{Stub}}
 
  
 
==Where to get Turtle Art==
 
==Where to get Turtle Art==
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[[Image:Activity-turtleart.png]]
 
[[Image:Activity-turtleart.png]]
  
[http://sugarlabs.org/go/Image:TurtleArt-32.xo Version 32 .xo] | [http://git.sugarlabs.org/projects/turtleart Source] | [http://en.flossmanuals.net/turtleart FLOSS Manual] | [http://wiki.laptop.org/go/TurtleArt laptop.org Turtle Art page] | [http://wiki.laptop.org/go/Turtle_Art_student_guide Student Guide] | [[Activities/TAPortfolio|Portfolio Project]] | [http://www.turtleart.org/ Turtle Art Gallery]
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'''As of version 83, major changes have been made, see [[Activities/Turtle Art]] for a description of the current version of Turtle Art. This page has been retained for historical reasons for versions prior to version 83.'''
  
'''Note:''' The first time you run Turtle Art, it takes about 30 seconds to load. You'll see a mostly blank screen after the initial flashing of the icon. Subsequently, the loading time is ~5 seconds (on an OLPC-XO-1 laptop).
+
Turtle Art is a [[Taxonomy#Fructose:_The_set_of_demonstration_activities|fructose module]], so it is included as part of the standard Sugar (sucrose) distribution.
 +
 
 +
[http://activities.sugarlabs.org/en-US/sugar/addon/4027 Version 82] | [http://activities.sugarlabs.org/en-US/sugar/addon/4027 addons] | [http://git.sugarlabs.org/projects/turtleart Source] | [http://en.flossmanuals.net/turtleart FLOSS Manual] | [http://wiki.laptop.org/go/TurtleArt laptop.org Turtle Art page] | [http://wiki.laptop.org/go/Turtle_Art_student_guide Student Guide] | [http://www.reducativa.com/wiki/index.php?title=Proyecto_OLPC_-_Plan_Ceibal#Turtle_Art activity guides (es)] [http://ceibalpuertosauce.blogspot.com/2009/06/tortugarte.html mas TortugaArte] | [[Activities/Turtle Art|Experimental fork]] | [http://www.turtleart.org/ Turtle Art Gallery] | [[0.86/Turtle Art|0.86 release notes]] | [http://www.dailymotion.com/sugarlabs/video/15708788 Introductory video] | [http://bugs.sugarlabs.org/query?component=Turtleart&col=id&col=summary&col=component&col=type&col=status&col=priority&col=milestone&col=time&col=changetime&order=priority Sugar Labs tickets] | [http://bugs.sugarlabs.org/query?component=Turtleart&col=id&col=summary&col=component&col=type&col=status&col=priority&col=milestone&col=time&col=changetime&order=priority OLPC tickets] | [http://neoparaiso.com/logo/galeria-graficos-de-tortuga.html Another Turtle Art gallery]
 +
 
 +
'''Note:''' The first time you run Turtle Art, it takes about 60 seconds to load. You'll see a mostly blank screen after the initial flashing of the icon. Subsequently, the loading time is ~5 seconds (on an OLPC-XO-1 laptop).
 +
=== i18n ===
 +
 
 +
Turtle Art currently has support for: de, el, en, es, fi, fr, it, mn, nl, pt, ru, sl, sv, ta, tr, vi, and zh_TW
 +
 
 +
(See [https://dev.laptop.org/translate/ our Pootle server] for details about how to translate Turtle Art into your language.)
  
 
==Background==
 
==Background==
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Turtle Art is an activity with a Logo-inspired graphical "turtle" that draws colorful art based on [http://wiki.laptop.org/go/Scratch Scratch]-like snap-together visual programming elements.
 
Turtle Art is an activity with a Logo-inspired graphical "turtle" that draws colorful art based on [http://wiki.laptop.org/go/Scratch Scratch]-like snap-together visual programming elements.
  
Turtle Art is intended to be a stepping stone to  the Logo programming language, but there are many restrictions compared to Logo. (Only numeric global variables and stack items are available, no lists or other data-structures. The conditionals and some of the functions only take constants or variables, not expressions. Limited screen real-estate makes building large programs unfeasible.) However, you can export your Turtle Art creations to [http://www.cs.berkeley.edu/~bh/ Berkeley Logo]. Turtle Art also has a (limited) facility for sensor input, so, for example, you can move the Turtle based upon sound volume or pitch.
+
Turtle Art is intended to be a stepping stone to  the Logo programming language, but there are many restrictions compared to Logo. (Only numeric global variables and stack items are available, no lists or other data-structures. The conditionals and some of the functions only take constants or variables, not expressions. Limited screen real-estate makes building large programs unfeasible.) However, you can export your Turtle Art creations to [[#Exporting to Berkeley Logo|Berkeley Logo]]. The [[Activities/Turtle Art|experimental version of Turtle Art]] also has a (limited) facility for sensor input, so, for example, you can move the Turtle based upon sound volume or pitch.
  
Turtle Art was written by Brian Silverman and is maintained by Walter Bender. Arjun Sarwal added the sensor features. Luis Michelena contributed to the "named" action and box blocks..  
+
A [[Activities/Turtle Art/Templates|portfolio feature]] lets you use Turtle Art to create multimedia slide shows from material retrieved from your Journal. The basic idea is to import images (and eventually movies, audio, and text files) into slide templates, not unlike Powerpoint, and then show a presentation by stepping through them. The portfolio includes the typical major functions of presentation software: an editor that allows text to be inserted and formatted (this is largely incomplete), a method for inserting images (from the Journal), and a slide-show system to display the content. What makes it a bit different than tools such as Powerpoint is that you can program your slides using Turtle Art blocks. Turtle Art also has an export-to-HTML function so that presentations can be viewed outside of the Sugar environment.
  
==Learning with Turtle Art==
+
Turtle Art was written by Brian Silverman and is maintained by Walter Bender. Arjun Sarwal added the sensor features. Luis Michelena contributed to the "named" action and box blocks. Tony Forster has been the lead test engineer and has really [[#From_the_field|stretched the boundaries]] of Turtle Art.
 +
 
 +
===Learning with Turtle Art===
  
 
Play with Turtle Art to draw colorful art patterns using a turtle that accepts instructions for movement.
 
Play with Turtle Art to draw colorful art patterns using a turtle that accepts instructions for movement.
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[[Image:TA-sample1.png|400px]] [[Image:TA-sample2.png|400px]] [[Image:TA-sample3.png|400px]] [[Image:TA-sample4.png|400px]] [[Image:TA-sample5.png|400px]] [[Image:TA-sample6.png|400px]]
 
[[Image:TA-sample1.png|400px]] [[Image:TA-sample2.png|400px]] [[Image:TA-sample3.png|400px]] [[Image:TA-sample4.png|400px]] [[Image:TA-sample5.png|400px]] [[Image:TA-sample6.png|400px]]
  
 +
====maths====
 +
A clock activity
 +
 +
[[Image:TAclock1.png|400px]] [[Image:TAclock2.png|400px]] [[Image:TAclock3.png|400px]] [[Image:TAclock4.png|400px]]
 +
 +
Calculating the hypotenuse and approximating the angle of a right triangle; Stepping through the program is a nice way to visualize the process of approximation; The final result of the approximation.
  
===What am I learning?===
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[[Image:TAgeometry.png|400px]] [[Image:TAgeometry1.png|400px]] [[Image:TAgeometry2.png|400px]]
  
You are learning how to build a set of instructions for a pretend turtle to follow. With repeating instructions and conditional following of the instructions, your pretend turtle can draw shapes and lines over and over again with interesting results.
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And on-the-fly function definitions:
  
===Why is this important?===
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[[Image:Ta-sin.png]] [[Image:Sine.png|300px]]
  
You learn to predict what each instruction will cause the turtle to create with line art. It helps you detect patterns, understand the repetition of instructions, and understand following instructions only when a certain condition is met, which is important in computer programming, mathematics, and science.  
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Tony Forster describes his "adventures" with on-the-fly definitions to create an [http://4.bp.blogspot.com/_fTmGyLerUL4/SY0URR-P7TI/AAAAAAAAAN4/XySQUPHmiME/s1600-h/clockface.jpg analog clock] in [http://tonyforster.blogspot.com/2009/02/using-insert-function-block-in.html his blog.]
 +
 
 +
Try any of the [http://docs.python.org/library/time.html time] or [http://docs.python.org/library/math.html math] library functions, e.g.,
 +
 
 +
localtime().tm_min
 +
 
 +
sin(x) + sin(pi/2)
 +
 
 +
====presentations====
 +
[[Image:Portfolio14.png|400px]] [[Image:Portfolio10.png|400px]]
 +
 
 +
[https://sites.google.com/site/godiard/TurtleArt.ppt?attredirects=0&d=1 Presentation on using Turtle Art] (in Spanish)
 +
 
 +
====games====
 +
Turtle Art can be used to write games, such as a simple falling block game:
 +
 
 +
[[Image:WeGotGame.png|400px]] [[Image:WeGotGame2.png|400px]]
 +
 
 +
===Portfolios===
 +
 
 +
In the era of high-stakes testing, we have the means to measure “which child knows more”; these data tell us about relative merit of the school in which a child is enrolled. The Turtle Art portfolio feature is an assessment tool that shows “what a child knows”; children become the curators of their own work. They advance their own learning and help their teachers, parents, and school administrators understand better the depth and breadth of what they have learned.
 +
 
 +
A [http://chronicle.com/wiredcampus/article/3668/electronic-portfolios-a-path-to-the-future-of-learning recent article] in the ''Chronicle of Higher Education'' claims:
 +
# ePortfolios can integrate student learning in an expanded range of media, literacies, and viable intellectual work;
 +
# ePortfolios enable students to link together diverse parts of their learning including the formal and informal curriculum;
 +
# ePortfolios engage students with their learning;
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# ePortfolios offer ''colleges'' a meaningful mechanism for accessing and organizing the evidence of student learning.
 +
 
 +
Turtle Art portfolios engage children in the process of reflecting on their work—what they have done, how they have done it, and how success these efforts have been—as they create a multimedia narrative to show their teachers, parents and peers what they have learned. Turtle Art Portfolio builds upon the journaling functionality of the Sugar learning platform, where every action or activity a child takes in the classroom is automatically recorded in a folder: (1) by enabling the child to select important learning achievements, be they in reading, writing, arithmetic, arts, music, physical education, history and social science, etc. Children answer questions such as “I chose this piece because...” (2) creating a multimedia narrative presentation from their selections (including audio voice-overs and video), reflective of the multiple ways in which children learn; and (3) sharing their presentation with classmates, both to celebrate what they have learned, but also to engage in a critical dialog about their work.
 +
 
 +
Turtle Art portfolio is innovative in three ways: (1) it builds upon a journal of *all* learning activities that is automatically collected; (2) it has unique programmability, fun and accessible to even the youngest elementary school children, but interesting and engaging to middle-school children as well; and (3) it has unique tools for both collaborating on the construction of the portfolio and its subsequent sharing with others.
 +
 
 +
Portfolios have been shown to be “a powerful means for children to assess their own work, set goals, and take responsibility for their future learning.” But portfolio assessment has seen limited applicability. It is a practical, engaging means to using portfolios. By building upon the automatic accumulation of work in journal (including a “screen capture” of their work) the portfolio process can readily be integrated into the classroom routine. Reflection becomes the norm: children are encouraged write in their journals (young children record audio notes) for a few minutes after *every* class. The numbing question, “what did you do in school today?” need no longer a necessary part of the parent-child dialog. Instead, the parent can talk to the child about actual artifacts.
 +
 
 +
Culling from the journal becomes part of the end-of-term assessment process. The process of telling one's story as a learning requires further reflection. At a “portfolio social”, parents are invited to view presentations and ask children about their learning; the child's voice is heard.
 +
 
 +
The classroom teacher can add addition assessment slides to the portfolio about themes such as work habits and personal growth, as part of an archive that travels with a child across grade levels. Through juxtaposition, the child and teacher can see what has changed over the course of the years, trends, and areas for improvement, Also, a classroom portfolio can be assembled as part of a teacher-assessment process.
 +
 
 +
Some additional background on ePortfolios can be found here:
 +
* [http://ncepr.org/ Inter/National Coalition for ePortfolio Research]
 +
* [http://epac.pbwiki.com/ ePortfolio Action & Communication – ePAC]
 +
* [http://electronicportfolios.org/ Helen Barrett’s ePortfolio site]
 +
* [http://www.igi-pub.com/reference/details.asp?ID=5072&v=preface Handbook of Research on ePortfolios]
 +
* [http://www.epforum.eu/ EuroPortfolio]
 +
* [http://www.eportfolio.lagcc.cuny.edu/conference/connections.html Making Connections National Resource Center]
  
 
==Getting Started==
 
==Getting Started==
  
[[Image:TA-1.png|600px]]
+
 
 +
[[Image:TA-1.png|400px]]
  
 
Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.
 
Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.
  
 
You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) or Turtle (slow) buttons on the Project Toolbar.
 
You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) or Turtle (slow) buttons on the Project Toolbar.
 +
===tips===
 +
Did you know that you can copy/paste stacks to/from the clipboard? You type Ctrl-C to copy whatever stack is under the cursor to the clipboard. Ctrl-V will paste from the clipboard onto whatever TA project you have open. Try pasting this code into your Turtle Art project.
 +
 +
:[[0, "hat2", 880, 80, [null, 1]], [1, "forever", 892, 130, [0, 2, null]], [2, "kbinput", 973, 144, [1, 3]], [3, "if", 973, 198, [2, 4, 7, 8]], [4, "greater", 1053, 208, [3, 5, 6, null]], [5, "keyboard", 1085, 217, [4, null]], [6, ["number", "0"], 1234, 217, [4, null]], [7, "stopstack", 1068, 272, [3, null]], [8, "wait", 973, 313, [3, 9, null]], [9, ["number", "0.5"], 1047, 322, [8, null]]]
 +
 +
===Video Tutorials===
 +
I know there are a few but they are not categorized on this page... we'll make that happen soon. Help would be appreciated.
 +
 +
* [http://www.youtube.com/results?search_query=pleabargain+sugar+turtle+art&search_type=&aq=o introductory videos here on Turtle Art]
 +
* [http://www.dailymotion.com/video/xa71j3_to-square-final-2 To Square—a tutorial by the Summer Spot youths at the Lilla G. Frederick Pilot Middle School]
 +
* [http://www.youtube.com/watch?v=yHd6nEmXT34 A basic tutorial].
 +
* [http://www.dailymotion.com/user/sugarlabs/video/x9cpzd_turtleartportfoliobasics_creation a video of the portfolio basics]
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* [http://www.dailymotion.com/user/sugarlabs/video/x9dsjf_hotcold-game_creation Get your hot cold Turtle Art Video here!]
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* [http://www.dailymotion.com/user/sugarlabs/video/x9xz9o_stategame_tech Name that State!]
 +
* [http://www.dailymotion.com/video/xa7dle_shapes A Shapes and Colors Game]
  
 
===Project Toolbar===
 
===Project Toolbar===
[[Image:TA-Projecttoolbar2.png|600px]]
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[[Image:TA-Projecttoolbar2.png]]
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 +
From left to right: show/hide palette; show/hide blocks; run project fast; run project slow; stop project; erase canvas; full-screen mode
 +
 
 +
Keyboard short cuts for the above: Alt+ '''p'''alette; '''b'''locks; '''r'''un; '''w'''alk; '''s'''top; '''e'''rase; e.g., Alt+e will erase the screen.
 +
 
 +
Notes: The run buttons are tied to the [[#descriptions (6)|Start Block]]. If no Start Block is used, then all blocks are run when either run button is clicked. The "rabbit" button runs the blocks at maximum speed. The "turtle" button pauses and displays the turtle between each step.
 +
 
 +
===Save/Load Toolbar===
 +
[[Image:TA-savetoolbar.png]]
  
From left to right: show/hide palette; show/hide blocks; run project fast; run project slow; stop project; erase canvas; load sample project; save as Logo
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Load sample project; Save to HTML; [[#Exporting to Berkeley Logo|Save to Logo]]; Save as an image; and [[#Programmable Brick|Programmable Brick]]
  
Keyboard short cuts for the above: '''p'''; '''b'''; '''r'''; '''w'''; '''s'''; '''e'''
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===Edit Toolbar===
 +
[[Image:TA-edittoolbar.png]]
  
Notes: The run buttons are tied to the Start Block. If no Start Block is used, then all blocks are run when either run button is clicked. The "rabbit" button runs the blocks at maximum speed. The "turtle" button pauses and displays the turtle between each step.
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The Edit toolbar is used to copy stacks of blocks to the clipboard and to paste stacks from the clipboard. To copy a stack, place the cursor on any block in the stack and then type Ctrl-c. To paste a stack from the clipboard, type Ctrl-v.
 +
 
 +
===Activity Toolbar===
 +
[[Image:TA-activitytoolbar.png]]
 +
 
 +
The standard Sugar Activity toolbar: activity name; [[#Sharing|share]]; keep; and stop
  
 
==Palettes==
 
==Palettes==
There are six palettes of program elements available for program construction: [[#The Turtle Palette (green)|Turtle movements]]; [[#The Pen Palette (cyan)|Pen attributes]]; [[#The Numbers Palette (purple)|Numeric operators]]; [[#The Sensors Palette (red)|Sensor inputs]]; [[#The Flow Palette (orange)|Logical operators]]; and [[#The My Blocks Palette (yellow)|Logical blocks]]
+
There are seven palettes of program elements available for program construction: [[Activities/Turtle_Art/Turtle|Turtle movements]]; [[Activities/Turtle_Art/Pen|Pen attributes]]; [[Activities/Turtle_Art/Numbers|Numeric operators]]; [[Activities/Turtle_Art/Sensors|Misc. functions]]; [[Activities/Turtle_Art/Flow|Logical operators]]; [[Activities/Turtle_Art/Blocks|Logical blocks]]; and [[Activities/Turtle_Art/Templates|Presentation blocks]]
 +
 
 +
<span class="plainlinks">
 +
[http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Turtle http://wiki.sugarlabs.org/images/6/6d/TA-turtle-palette.png]
 +
[http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Pen http://wiki.sugarlabs.org/images/8/81/TA-pen-palette.png]
 +
[http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Numbers http://wiki.sugarlabs.org/images/4/46/TA-numbers-palette.png]
 +
[http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Sensors http://wiki.sugarlabs.org/images/6/6c/TA-sensors-palette.png]
 +
[http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Flow http://wiki.sugarlabs.org/images/a/ac/TA-flow-palette.png]
 +
[http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Blocks http://wiki.sugarlabs.org/images/4/45/TA-myblocks-palette.png]
 +
[http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Templates http://wiki.sugarlabs.org/images/5/51/TA-templates.png]
 +
</span>
  
===The Turtle Palette (green)===
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<!--
 +
{{:Activities/Turtle_Art/Turtle}}
  
[[Image:TA-turtle-palette.png]]
+
{{:Activities/Turtle_Art/Pen}}
  
====examples====
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{{:Activities/Turtle_Art/Numbers}}
  
[[Image:TA-forward-example.png]] [[Image:TA-back-example.png]] [[Image:TA-forward-right-example.png]] [[Image:TA-arc-example.png]] [[Image:TA-seth-example.png]] [[Image:TA-heading-example.png]] [[Image:TA-text-example.png]] [[Image:TA-image-example.png]]
+
{{:Activities/Turtle_Art/Sensors}}
  
====descriptions====
+
{{:Activities/Turtle_Art/Flow}}
{|
 
|-
 
|[[Image:TA-clean.png]]||Clean||clear the screen and reset the turtle to center, pointed up (pen down, bright red)
 
|-
 
|[[Image:TA-forward.png]]||Forward (number)||move turtle forward
 
|-
 
|[[Image:TA-back.png]]||Back (number)||move turtle backward
 
|-
 
|[[Image:TA-left.png]]||Left (angle in degrees)||turn turtle counterclockwise
 
|-
 
|[[Image:TA-right.png]]||Right (angle in degrees)||turn turtle clockwise
 
|-
 
|[[Image:TA-arc.png]]||Arc (angle in degrees,radius)||move turtle along an arc
 
|-
 
|[[Image:TA-setxy.png]]||Setyx (xcor, ycor)||move turtle to position (xcor, ycor)  [(0, 0) is in the center of the screen.]
 
|-
 
|[[Image:TA-seth.png]]||Seth (heading)||set the heading of the turtle [0 is towards the top of the screen.]
 
|-
 
|[[Image:TA-text.png]]||Text (size)||draw text next to the turtle
 
|-
 
|[[Image:TA-image.png]]||Image||draw image (click on the Journal icon to search for an image from the Journal
 
|-
 
|[[Image:TA-xcoor.png]]||X coordinate||holds current x-coordinate value of the turtle (can be used in place of a number block)
 
|-
 
|[[Image:TA-ycoor.png]]||Y coordinate||holds current y-coordinate value of the turtle (can be used in place of a number block)
 
|-
 
|[[Image:TA-heading.png]]||Heading||holds current heading value of the turtle (can be used in place of a number block)
 
|}
 
  
Turtle state values (can plug into a parameter):
+
{{:Activities/Turtle_Art/Blocks}}
* X, Y – Zeros for each are at center screen. Negative values are left and down; positive values are right and up.
 
* Heading – Zero is pointed up. Heading is in degrees clockwise.
 
* Angles are degrees from 0 to 360 (for larger values and smaller values all multiples of 360 are subtracted or added to get the value into the range 0..360).
 
::Examples: 90 means a right angle (90 degrees), clockwise; –30 means a 30-degree angle, counterclockwise
 
  
===The Pen Palette (cyan)===
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{{:Activities/Turtle_Art/Templates}}
 +
-->
  
 +
==Quick Tutorial on using the portfolio features==
 +
[[Image:Portfolio1.png|thumb|left|200px|Start by selecting a slide template from the palette.]]
 +
[[Image:Portfolio2a.png|thumb|left|200px|Click on the Journal icon to initiate a search for slide content.]]
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[[Image:Portfolio3.png|thumb|left|200px|Select a journal object.]]
 +
[[Image:Journal1.png|thumb|left|200px|The Journal preview and description will be used.]]
 +
[[Image:Portfolio4.png|thumb|left|200px|A thumbnail will appear in the template.]]
 +
[[Image:Portfolio5.png|thumb|left|200px|Click on the slide template to view the slide.]]
 +
[[Image:Portfolio6.png|thumb|left|200px|Click on the Hide Blocks button on the toolbar to hide any blocks that are covering your slide.]]
 +
[[Image:Portfolio7.png|thumb|left|200px|Congratulations. You've made a slide.]]
 +
[[Image:Portfolio8.png|thumb|left|200px|Try using some of the other templates.]]
 +
[[Image:Portfolio10.png|thumb|left|200px|View them by clicking on them (you may want to use the Eraser button first).]]
 +
[[Image:Portfolio11.png|thumb|left|200px|You can program a simple slide show by making a stack: clear the screen; show Slide 1; wait; clear the screen; show Slide 2.]]
 +
[[Image:Portfolio12.png|thumb|left|200px|You can also program stacks for your slide decorations and slide transitions.]]
 +
[[Image:Portfolio13.png|thumb|left|200px|In this example, we draw a rule under the title of each slide and poll for keyboard input to transition between slides.]]
 +
[[Image:Portfolio14.png|thumb|left|200px|Run your slide show by clicking on the Run Button (rabbit) on the toolbar.]]
 +
[[Image:Portfolio15.png|thumb|left|200px|In this example, we use microphone input to transition between slides.]]
  
[[Image:TA-pen-palette.png]]
 
  
====examples====
+
<div class="visualClear"></div>
[[Image:TA-pensize-example.png]] [[Image:TA-pencolor-example.png]] [[Image:TA-penshade-example.png]] [[Image:TA-fill-example.png]]
 
  
====descriptions====
+
A video of the portfolio basics is available [http://www.dailymotion.com/user/sugarlabs/video/x9cpzd_turtleartportfoliobasics_creation here].
* Pen Up – turtle will not draw when moved
 
* Pen Down – turtle will draw when moved
 
* Set Pen Size(number) – set size of the line drawn by the turtle
 
* Set Color(number) – set color of the line drawn by the turtle
 
* Set Shade(number) – set shade of the line drawn by the turtle
 
* Fill Screen(color,shade) – fills the background with (color, shade)
 
* Pen state values (can plug into a parameter)
 
** Pen size, color, shade
 
** Colors and shades are represented by a number from 0 through 99. Using a number outside of this range is allowed, and will cause the value to be "wrapped around" (via a modulo, or "clock arithmetic" operation) to the 0 – 99 range. Color specifies a hue and shade specifies an admixture of white or black to the color.
 
  
 +
A PDF of a Turtle Art portfolio presentation can be downloaded [[File:Desktop-Summit.pdf|here]].
  
===The Numbers Palette (purple)===
+
==Sharing==
  
[[Image:TA-numbers-palette.png]]
+
Turtle Art supports a simple sharing model. Whomever joins a shared activity will get a copy of the current state of the project from the initiator of the share. Subsequent changes to the project are shared between all participants. It is not recommended to share among more than 2–3 people at a time. Please note that if different versions of Turtle Art are used in the same share instance, there may be problems, as old versions won't know how to handle new bricks introduced in later versions.
  
====examples====
+
[[Image:TAsharing.png|400px]]
[[Image:TA-plus-example.png]] [[Image:TA-mod-example.png]] [[Image:TA-minus-example.png]] [[Image:TA-pythagoras-example.png]] [[Image:TA-status.png]]
 
  
====descriptions====
+
==Exporting to Berkeley Logo==
{|
+
Turtle Art can export its projects to [http://www.cs.berkeley.edu/~bh/ Berkeley Logo] (using the Save as Logo button on the [[#Project Toolbar|Project Toolbar]])  
|-
 
|[[Image:TA-number.svg]]||number||used as numeric input in mathematic operators
 
|-
 
|[[Image:TAplus.svg]]||addition||adds two numeric inputs
 
|-
 
|[[Image:TAminus.svg]]||subtraction||subtracts bottom numeric input from top numeric input
 
|-
 
|[[Image:TAproduct.svg]]||product||multiplies two numeric inputs
 
|-
 
|[[Image:TAdivision.svg]]||division||divides top numeric input (numerator) by bottom numeric input (denominator)
 
|-
 
|[[Image:TA-mod.svg]]||mod||modular (remainder) operator
 
|-
 
|[[Image:TA-left-bracket.svg]][[Image:TA-right-bracket.svg]]||numeric extensions||identity operators used for extending blocks
 
|-
 
|[[Image:TA-sqrt.svg]]||square root||calculate square root
 
|-
 
|[[Image:TA-random.png]]||random||returns random number between minimum (left) and maximum (right) values
 
|-
 
|[[Image:TA-equal.png]]||equal?|| logical = operator (plugs into an If blocks on the [[#The Flow Palette (orange)|Flow Palette]])
 
|-
 
|[[Image:TA-greater.png]]||greater?|| logical > operator (plugs into an If blocks on the Flow Palette)
 
|-
 
|[[Image:TA-less.png]]||less?|| logical < operator (plugs into an If blocks on the Flow Palette)
 
|-
 
|[[Image:TA-and.svg]]||and|| logical ⋀ (and) operator (links conditional)
 
|-
 
|[[Image:TA-or.svg]]||or|| logical ⋁ (or) operator (links conditional)
 
|-
 
|[[Image:TA-not.svg]]||not|| logical ¬ (not) operator (links conditional)
 
|-
 
|[[Image:TA-print.svg]]||print|| Prints value in status block at bottom of the canvas (see example above)
 
|}
 
  
===The Sensors Palette (red)===
+
[[Image:Taspin.png|thumb|left|a Turtle Art project]]
 +
[[Image:UCB-Logo.png|thumb|left|the UCB Logo version]]
 +
<div class="visualClear"></div>
  
[[Image:TA-sensors-palette.png]] [[Image:TA-sensors-palette-xo.png]]
+
'''Note:''' The project is saved to the Journal as "logosession.lg". UCB Logo does not yet access the Journal directly, so it is necessary to copy the project out of the Journal using the "copy-from-journal" command in the Terminal Activity and then accessing the project using the File menu within the UCB Logo Activity.
  
====examples====
+
copy-from-journal logosession.lg
  
 +
===Internals===
 +
Some procedures for setting up the palette and the shade functionality:
  
====descriptions====
+
to tasetpalette :i :r :g :b :myshade
*volume
+
make "s ((:myshade - 50) / 50)
*pitch
+
ifelse lessp :s 0 [
*voltage – (As read from mic in on the OLPC-XO-1 laptop)
+
make "s (1 + (:s *0.8))
*resistance – (As read from the mic in on the OLPC-XO-1 laptop)
+
make "r (:r * :s)
 +
make "g (:g * :s)
 +
make "b (:b * :s)
 +
] [
 +
make "s (:s * 0.9)
 +
make "r (:r + ((100-:r) * :s))
 +
make "g (:g + ((100-:g) * :s))  
 +
make "b (:b + ((100-:b) * :s))
 +
]
 +
setpalette :i (list :r :g :b)
 +
end
  
More details on how to use the sensors can be found on the [http://wiki.laptop.org/go/Measure Measure] Activity page.
+
to rgb :myi :mycolors :myshade
 +
make "myr first :mycolors
 +
make "mycolors butfirst :mycolors
 +
make "myg first :mycolors
 +
make "mycolors butfirst :mycolors
 +
make "myb first :mycolors
 +
make "mycolors butfirst :mycolors
 +
tasetpalette :myi :myr :myg :myb :myshade
 +
output :mycolors
 +
end
  
===The Flow Palette (orange)===
+
to processcolor :mycolors :myshade
 +
if emptyp :mycolors [stop]
 +
make "i :i + 1
 +
processcolor (rgb :i :mycolors :myshade) :myshade
 +
end
  
[[Image:TA-flow-palette.png]]
+
to tasetshade :shade
 +
make "myshade modulo :shade 200
 +
if greaterp :myshade 99 [make "myshade (199-:myshade)]
 +
make "i 7
 +
make "mycolors :colors
 +
processcolor :mycolors :myshade
 +
end
  
====examples====
+
to tasetpencolor :c
[[Image:TA-if-example.png]]
+
make "color modulo round :c 100
 +
setpencolor :color + 8
 +
end
  
====descriptions====
+
make "colors [
*Wait(number) – wait specified number of seconds
+
100 0 0 100 5 0 100 10 0 100 15 0 100 20 0 100 25 0 100 30 0 100 35 0 100 40 0 100 45 0
*Forever[stack] – (no continuation)
+
100 50 0 100 55 0 100 60 0 100 65 0 100 70 0 100 75 0 100 80 0 100 85 0 100 90 0 100 95 0
*Repeat(number)[stack] – loop specified number of times
+
100 100 0 90 100 0 80 100 0 70 100 0 60 100 0 50 100 0 40 100 0 30 100 0 20 100 0 10 100 0
*If(condition)[then] – uses boolean operators from Numbers palette
+
0 100 0 0 100 5 0 100 10 0 100 15 0 100 20 0 100 25 0 100 30 0 100 35 0 100 40 0 100 45
*If(condition)[then][else] – uses boolean operators from Numbers palette
+
0 100 50 0 100 55 0 100 60 0 100 65 0 100 70 0 100 75 0 100 80 0 100 85 0 100 90 0 100 95
*Stop (no continuation)
+
0 100 100 0 95 100 0 90 100 0 85 100 0 80 100 0 75 100 0 70 100 0 65 100 0 60 100 0 55 100
*Connectors:
+
0 50 100 0 45 100 0 40 100 0 35 100 0 30 100 0 25 100 0 20 100 0 15 100 0 10 100 0 5 100
**jog right
+
0 0 100 5 0 100 10 0 100 15 0 100 20 0 100 25 0 100 30 0 100 35 0 100 40 0 100 45 0 100
**jog down
+
50 0 100 55 0 100 60 0 100 65 0 100 70 0 100 75 0 100 80 0 100 85 0 100 90 0 100 95 0 100
 +
100 0 100 100 0 90 100 0 80 100 0 70 100 0 60 100 0 50 100 0 40 100 0 30 100 0 20 100 0 10]
 +
make "shade 50
 +
tasetshade :shade
  
===The My Blocks Palette (yellow)===
+
to tasetbackground :color :shade
 +
tasetshade :shade
 +
setbackground :color + 8
 +
end
  
[[Image:TA-myblocks-palette.png]]
+
The project:
  
====examples====
+
to ta
[[Image:TA-box-example.png]]
+
clearscreen tasetbackground 21 100 setpensize 25.0 make "box1 0.0
 +
repeat 300.0 [ tasetpencolor xcor / 6.0 tasetshade heading forward :box1 right 91.0 make "box1 :box1 + 1.0 ]  
 +
end
  
====descriptions====
+
ta
*Stack1,2 – a rhombus which tops a stack, equivalent to a procedure definition (but without parameters).
 
*"Stack1,2" – blocks for invoking a stack (no parameters)
 
*Store in "box" 1,2(n) – blocks for setting a variable
 
*"Box1,2" (plugs into a parameter)
 
  
 
==Looking under the hood==
 
==Looking under the hood==
Line 217: Line 299:
 
  [[0,"repeat",331,158,[null,1,2,null]],[1,["number","4"],417,167,[0,null]],[2,"forward",426,207,[0,3,4]],[3,["number","100"],500,216,[2,null]],[4,"right",426,246,[2,5,null]],[5,["number","90"],500,255,[4,null]],[-1,"turtle",0,0,0,0,50,5]]
 
  [[0,"repeat",331,158,[null,1,2,null]],[1,["number","4"],417,167,[0,null]],[2,"forward",426,207,[0,3,4]],[3,["number","100"],500,216,[2,null]],[4,"right",426,246,[2,5,null]],[5,["number","90"],500,255,[4,null]],[-1,"turtle",0,0,0,0,50,5]]
  
 +
==Programmable Brick==
 +
 +
The following feature is only available in versions 44+ of Turtle Art.
 +
 +
=== myblock.py ===
 +
 +
And a block that can be programmed by the Pippy interface:
 +
 +
A copy of the tamyblock.py module is stored in the Journal when you first launch Turtle Art. You can edit the module in Pippy and then import your custom code into Turtle Art using the Pippy button.
 +
 +
[[Image:TAPippyButton.svg]]
 +
 +
[[Image:TA-pippy.png|300px]]
 +
 +
To use the customized block, select the "view source" block from the Sensors palette.
 +
 +
[[Image:TAMyblock.svg]]
 +
 +
Examples:
 +
 +
def myblock(lc,x):
 +
    # draw a dotted line of length x
 +
    # make sure x is a number
 +
    if type(x) != int and type(x) != float:
 +
        return
 +
    dist = 0
 +
    # save current turtle pen state
 +
    pen = lc.tw.turtle.pendown
 +
    # repeat drawing dots
 +
    while dist+lc.tw.turtle.pensize < x:
 +
        setpen(lc.tw.turtle, True)
 +
        forward(lc.tw.turtle, 1)
 +
        setpen(lc.tw.turtle, False)
 +
        forward(lc.tw.turtle, (lc.tw.turtle.pensize*2)-1)
 +
        dist += (lc.tw.turtle.pensize*2)
 +
    # make sure we have moved exactly x
 +
    forward(lc.tw.turtle, x-dist)
 +
    # restore pen state
 +
    setpen(lc.tw.turtle, pen)
 +
return
 +
 +
[[Image:TA-dotted-line.png]]
 +
 +
def myblock(lc,x):
 +
    # push an uppercase version of a string onto the heap
 +
    if type(x) != str:
 +
        X = str(x).upper()
 +
    else:
 +
        X = x.upper()
 +
    # push result onto heap (use the pop block to use the new string)
 +
    lc.heap.append(X)
 +
return
 +
 +
def myblock(lc,x):
 +
    # push hours, minutes, seconds onto the heap
 +
    # use three pop blocks to retrieve the values
 +
    # remember: the heap is a FILO (first in, last out)
 +
    # the first value you will pop will be seconds
 +
    lc.heap.append(localtime().tm_hour)
 +
    lc.heap.append(localtime().tm_min)
 +
    lc.heap.append(localtime().tm_sec)
 +
return
 +
 +
def myblock(lc,x):
 +
    # add a third dimension (gray) to the color model
 +
    # calculate the value (brightness) of the current color
 +
    val = 0.3 * lc.tw.rgb[0] + 0.6 * lc.tw.rgb[1] + 0.1 * lc.tw.rgb[2]
 +
    # make sure gray is in range from 0 to 100
 +
    if x != 100:
 +
        x = int(x)%100
 +
    # mix in gray
 +
    r = int((val*(100-x) + lc.tw.rgb[0]*x)/100)
 +
    g = int((val*(100-x) + lc.tw.rgb[1]*x)/100)
 +
    b = int((val*(100-x) + lc.tw.rgb[2]*x)/100)
 +
    # reallocate current color
 +
    lc.tw.fgcolor = lc.tw.cm.alloc_color(r<<8,g<<8,b<<8)
 +
return
 +
 +
def myblock(lc,x)
 +
    # save a screenshot in the journal
 +
    lc.tw.activity._do_saveimage_cb(lc.tw.activity)
 +
return
 +
 +
===From the field===
 +
 +
Tony Forster has written a number of blog posts about his experiments with Turtle Art: [http://tonyforster.blogspot.com/2009/02/using-python-blocks-in-turtleart.html Using Python blocks in TurtleArt] [http://tonyforster.blogspot.com/2009/02/turtle-lander.html Turtle Lander] [http://tonyforster.blogspot.com/2009/01/reprogramming-sugar.html Reprogramming Sugar]
 +
[http://tonyforster.blogspot.com/2009/12/turtle-random.html Turtle random]
 +
[http://tonyforster.blogspot.com/2009/12/turtle-random-v2.html Turtle random V2]
 +
[http://tonyforster.blogspot.com/2009/12/turtle-lissajous.html Turtle Lissajous]
 +
[http://tonyforster.blogspot.com/2009/12/turtle-spring-damper.html Turtle spring damper]
 +
[http://tonyforster.blogspot.com/2009/09/turtle-art-color-and-shade.html color and shade]
 +
[http://tonyforster.blogspot.com/2009/09/turtleart-shapes.html Turtle Art shapes]
 +
[http://tonyforster.blogspot.com/2009/12/bouncing-turtle.html Bouncing Turtle]
 +
Turtle Pythagoras [http://tonyforster.blogspot.com/2009/12/turtle-pythagoras.html 1]
 +
[http://tonyforster.blogspot.com/2010/02/turtle-pythagoras.html 2]
 +
[http://tonyforster.blogspot.com/2009/12/turtle-graph.html Turtle graph]
 +
[http://tonyforster.blogspot.com/2009/12/turtle-pi.html Turtle Pi]
 +
[http://tonyforster.blogspot.com/2009/12/turtle-fractions.html Turtle fractions]
 +
[http://tonyforster.blogspot.com/2009/12/turtle-interactive-multimedia.html Turtle interactive multimedia]
 +
[http://tonyforster.blogspot.com/2010/02/turtle-art-collapsed-stacks-and-numeric.html capture numeric input]
 +
[http://tonyforster.blogspot.com/2010/02/turtle-e.html Turtle e]
 +
[http://tonyforster.blogspot.com/2010/03/turtle-spirograph.html Turtle spirograph]
 +
 +
 +
An bringing it all together, [http://tonyforster.blogspot.com/2009/03/turtle-oscilloscope.html the Turtle Art Oscilloscope].
 +
 +
[http://tonyforster.blogspot.com/2009/03/turtle-oscilloscope.html http://3.bp.blogspot.com/_fTmGyLerUL4/Sbyd3ClYTJI/AAAAAAAAARs/21Q1ERocXzE/s400/Untitled.jpg]
 +
 +
Tony has also used the programmable block to do [http://tonyforster.blogspot.com/2009/03/turtle-fileview.html file IO].
 +
 +
==Lessons==
 +
[[File:Gravity.odt]] Alan Kay's lessons on gravity for third grade, redone in Turtle Art
 +
 +
==Just for fun==
 +
 +
[[Image:Galapagos.png|400px]]
 +
 +
[[Image:Hot-cold.png|400px]]
 +
[http://www.dailymotion.com/user/sugarlabs/video/x9dsjf_hotcold-game_creation (video)]
 +
 +
[[Image:Yes-no.png|400px]]
 +
 +
[[File:State-game.png|400px]]
 +
[http://www.dailymotion.com/user/sugarlabs/video/x9xz9o_stategame_tech (video)]
 +
 +
[[File:Pie1.png|200px]][[File:Pie2.png|200px]]
 +
[http://5toescuela3.blogspot.com/2009/07/actividades-para-sugar.html Using Turtle Art for pie charts]
 +
 +
[[File:Keyboard.png|400px]] Q: How do I cast keyboard input to a string? Looking at the source your are using ord() to fetch the input... is there a way to convert that back to string before showing it? ANS: Use chr(). See the example in the illustration.
 +
 +
[[File:Explicit_approach.png|400px]]
  
 +
[[File:Approximation_approach.png|400px]]
  
[[Category:Activity]]
+
[[File:100_turtles.png|400px]]

Latest revision as of 12:27, 23 July 2012

english | español | HowTo [ID# 81575] 

Where to get Turtle Art

Activity-turtleart.png

As of version 83, major changes have been made, see Activities/Turtle Art for a description of the current version of Turtle Art. This page has been retained for historical reasons for versions prior to version 83.

Turtle Art is a fructose module, so it is included as part of the standard Sugar (sucrose) distribution.

Version 82 | addons | Source | FLOSS Manual | laptop.org Turtle Art page | Student Guide | activity guides (es) mas TortugaArte | Experimental fork | Turtle Art Gallery | 0.86 release notes | Introductory video | Sugar Labs tickets | OLPC tickets | Another Turtle Art gallery

Note: The first time you run Turtle Art, it takes about 60 seconds to load. You'll see a mostly blank screen after the initial flashing of the icon. Subsequently, the loading time is ~5 seconds (on an OLPC-XO-1 laptop).

i18n

Turtle Art currently has support for: de, el, en, es, fi, fr, it, mn, nl, pt, ru, sl, sv, ta, tr, vi, and zh_TW

(See our Pootle server for details about how to translate Turtle Art into your language.)

Background

Turtle Art is an activity with a Logo-inspired graphical "turtle" that draws colorful art based on Scratch-like snap-together visual programming elements.

Turtle Art is intended to be a stepping stone to the Logo programming language, but there are many restrictions compared to Logo. (Only numeric global variables and stack items are available, no lists or other data-structures. The conditionals and some of the functions only take constants or variables, not expressions. Limited screen real-estate makes building large programs unfeasible.) However, you can export your Turtle Art creations to Berkeley Logo. The experimental version of Turtle Art also has a (limited) facility for sensor input, so, for example, you can move the Turtle based upon sound volume or pitch.

A portfolio feature lets you use Turtle Art to create multimedia slide shows from material retrieved from your Journal. The basic idea is to import images (and eventually movies, audio, and text files) into slide templates, not unlike Powerpoint, and then show a presentation by stepping through them. The portfolio includes the typical major functions of presentation software: an editor that allows text to be inserted and formatted (this is largely incomplete), a method for inserting images (from the Journal), and a slide-show system to display the content. What makes it a bit different than tools such as Powerpoint is that you can program your slides using Turtle Art blocks. Turtle Art also has an export-to-HTML function so that presentations can be viewed outside of the Sugar environment.

Turtle Art was written by Brian Silverman and is maintained by Walter Bender. Arjun Sarwal added the sensor features. Luis Michelena contributed to the "named" action and box blocks. Tony Forster has been the lead test engineer and has really stretched the boundaries of Turtle Art.

Learning with Turtle Art

Play with Turtle Art to draw colorful art patterns using a turtle that accepts instructions for movement.

With visual programming blocks, you can snap together programs by compiling (combining) them in ways to create anything you can imagine.

TA-sample1.png TA-sample2.png TA-sample3.png TA-sample4.png TA-sample5.png TA-sample6.png

maths

A clock activity

TAclock1.png TAclock2.png TAclock3.png TAclock4.png

Calculating the hypotenuse and approximating the angle of a right triangle; Stepping through the program is a nice way to visualize the process of approximation; The final result of the approximation.

TAgeometry.png TAgeometry1.png TAgeometry2.png

And on-the-fly function definitions:

Ta-sin.png Sine.png

Tony Forster describes his "adventures" with on-the-fly definitions to create an analog clock in his blog.

Try any of the time or math library functions, e.g.,

localtime().tm_min 
sin(x) + sin(pi/2)

presentations

Portfolio14.png Portfolio10.png

Presentation on using Turtle Art (in Spanish)

games

Turtle Art can be used to write games, such as a simple falling block game:

WeGotGame.png WeGotGame2.png

Portfolios

In the era of high-stakes testing, we have the means to measure “which child knows more”; these data tell us about relative merit of the school in which a child is enrolled. The Turtle Art portfolio feature is an assessment tool that shows “what a child knows”; children become the curators of their own work. They advance their own learning and help their teachers, parents, and school administrators understand better the depth and breadth of what they have learned.

A recent article in the Chronicle of Higher Education claims:

  1. ePortfolios can integrate student learning in an expanded range of media, literacies, and viable intellectual work;
  2. ePortfolios enable students to link together diverse parts of their learning including the formal and informal curriculum;
  3. ePortfolios engage students with their learning;
  4. ePortfolios offer colleges a meaningful mechanism for accessing and organizing the evidence of student learning.

Turtle Art portfolios engage children in the process of reflecting on their work—what they have done, how they have done it, and how success these efforts have been—as they create a multimedia narrative to show their teachers, parents and peers what they have learned. Turtle Art Portfolio builds upon the journaling functionality of the Sugar learning platform, where every action or activity a child takes in the classroom is automatically recorded in a folder: (1) by enabling the child to select important learning achievements, be they in reading, writing, arithmetic, arts, music, physical education, history and social science, etc. Children answer questions such as “I chose this piece because...” (2) creating a multimedia narrative presentation from their selections (including audio voice-overs and video), reflective of the multiple ways in which children learn; and (3) sharing their presentation with classmates, both to celebrate what they have learned, but also to engage in a critical dialog about their work.

Turtle Art portfolio is innovative in three ways: (1) it builds upon a journal of *all* learning activities that is automatically collected; (2) it has unique programmability, fun and accessible to even the youngest elementary school children, but interesting and engaging to middle-school children as well; and (3) it has unique tools for both collaborating on the construction of the portfolio and its subsequent sharing with others.

Portfolios have been shown to be “a powerful means for children to assess their own work, set goals, and take responsibility for their future learning.” But portfolio assessment has seen limited applicability. It is a practical, engaging means to using portfolios. By building upon the automatic accumulation of work in journal (including a “screen capture” of their work) the portfolio process can readily be integrated into the classroom routine. Reflection becomes the norm: children are encouraged write in their journals (young children record audio notes) for a few minutes after *every* class. The numbing question, “what did you do in school today?” need no longer a necessary part of the parent-child dialog. Instead, the parent can talk to the child about actual artifacts.

Culling from the journal becomes part of the end-of-term assessment process. The process of telling one's story as a learning requires further reflection. At a “portfolio social”, parents are invited to view presentations and ask children about their learning; the child's voice is heard.

The classroom teacher can add addition assessment slides to the portfolio about themes such as work habits and personal growth, as part of an archive that travels with a child across grade levels. Through juxtaposition, the child and teacher can see what has changed over the course of the years, trends, and areas for improvement, Also, a classroom portfolio can be assembled as part of a teacher-assessment process.

Some additional background on ePortfolios can be found here:

Getting Started

TA-1.png

Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.

You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) or Turtle (slow) buttons on the Project Toolbar.

tips

Did you know that you can copy/paste stacks to/from the clipboard? You type Ctrl-C to copy whatever stack is under the cursor to the clipboard. Ctrl-V will paste from the clipboard onto whatever TA project you have open. Try pasting this code into your Turtle Art project.

[[0, "hat2", 880, 80, [null, 1]], [1, "forever", 892, 130, [0, 2, null]], [2, "kbinput", 973, 144, [1, 3]], [3, "if", 973, 198, [2, 4, 7, 8]], [4, "greater", 1053, 208, [3, 5, 6, null]], [5, "keyboard", 1085, 217, [4, null]], [6, ["number", "0"], 1234, 217, [4, null]], [7, "stopstack", 1068, 272, [3, null]], [8, "wait", 973, 313, [3, 9, null]], [9, ["number", "0.5"], 1047, 322, [8, null]]]

Video Tutorials

I know there are a few but they are not categorized on this page... we'll make that happen soon. Help would be appreciated.

Project Toolbar

TA-Projecttoolbar2.png

From left to right: show/hide palette; show/hide blocks; run project fast; run project slow; stop project; erase canvas; full-screen mode

Keyboard short cuts for the above: Alt+ palette; blocks; run; walk; stop; erase; e.g., Alt+e will erase the screen.

Notes: The run buttons are tied to the Start Block. If no Start Block is used, then all blocks are run when either run button is clicked. The "rabbit" button runs the blocks at maximum speed. The "turtle" button pauses and displays the turtle between each step.

Save/Load Toolbar

TA-savetoolbar.png

Load sample project; Save to HTML; Save to Logo; Save as an image; and Programmable Brick

Edit Toolbar

TA-edittoolbar.png

The Edit toolbar is used to copy stacks of blocks to the clipboard and to paste stacks from the clipboard. To copy a stack, place the cursor on any block in the stack and then type Ctrl-c. To paste a stack from the clipboard, type Ctrl-v.

Activity Toolbar

TA-activitytoolbar.png

The standard Sugar Activity toolbar: activity name; share; keep; and stop

Palettes

There are seven palettes of program elements available for program construction: Turtle movements; Pen attributes; Numeric operators; Misc. functions; Logical operators; Logical blocks; and Presentation blocks

TA-turtle-palette.png TA-pen-palette.png TA-numbers-palette.png TA-sensors-palette.png TA-flow-palette.png TA-myblocks-palette.png TA-templates.png


Quick Tutorial on using the portfolio features

Start by selecting a slide template from the palette.
Click on the Journal icon to initiate a search for slide content.
Select a journal object.
The Journal preview and description will be used.
A thumbnail will appear in the template.
Click on the slide template to view the slide.
Click on the Hide Blocks button on the toolbar to hide any blocks that are covering your slide.
Congratulations. You've made a slide.
Try using some of the other templates.
View them by clicking on them (you may want to use the Eraser button first).
You can program a simple slide show by making a stack: clear the screen; show Slide 1; wait; clear the screen; show Slide 2.
You can also program stacks for your slide decorations and slide transitions.
In this example, we draw a rule under the title of each slide and poll for keyboard input to transition between slides.
Run your slide show by clicking on the Run Button (rabbit) on the toolbar.
In this example, we use microphone input to transition between slides.


A video of the portfolio basics is available here.

A PDF of a Turtle Art portfolio presentation can be downloaded File:Desktop-Summit.pdf.

Sharing

Turtle Art supports a simple sharing model. Whomever joins a shared activity will get a copy of the current state of the project from the initiator of the share. Subsequent changes to the project are shared between all participants. It is not recommended to share among more than 2–3 people at a time. Please note that if different versions of Turtle Art are used in the same share instance, there may be problems, as old versions won't know how to handle new bricks introduced in later versions.

TAsharing.png

Turtle Art can export its projects to Berkeley Logo (using the Save as Logo button on the Project Toolbar)

a Turtle Art project
the UCB Logo version

Note: The project is saved to the Journal as "logosession.lg". UCB Logo does not yet access the Journal directly, so it is necessary to copy the project out of the Journal using the "copy-from-journal" command in the Terminal Activity and then accessing the project using the File menu within the UCB Logo Activity.

copy-from-journal logosession.lg

Internals

Some procedures for setting up the palette and the shade functionality:

to tasetpalette :i :r :g :b :myshade
make "s ((:myshade - 50) / 50)
ifelse lessp :s 0 [
make "s (1 + (:s *0.8))
make "r (:r * :s) 
make "g (:g * :s) 
make "b (:b * :s)
] [
make "s (:s * 0.9)
make "r (:r + ((100-:r) * :s)) 
make "g (:g + ((100-:g) * :s)) 
make "b (:b + ((100-:b) * :s))
]
setpalette :i (list :r :g :b)
end
to rgb :myi :mycolors :myshade
make "myr first :mycolors
make "mycolors butfirst :mycolors
make "myg first :mycolors
make "mycolors butfirst :mycolors
make "myb first :mycolors
make "mycolors butfirst :mycolors
tasetpalette :myi :myr :myg :myb :myshade
output :mycolors
end
to processcolor :mycolors :myshade
if emptyp :mycolors [stop]
make "i :i + 1
processcolor (rgb :i :mycolors :myshade) :myshade
end
to tasetshade :shade
make "myshade modulo :shade 200
if greaterp :myshade 99 [make "myshade (199-:myshade)]
make "i 7
make "mycolors :colors 
processcolor :mycolors :myshade
end
to tasetpencolor :c
make "color modulo round :c 100
setpencolor :color + 8
end
make "colors [
100 0 0 100 5 0 100 10 0 100 15 0 100 20 0 100 25 0 100 30 0 100 35 0 100 40 0 100 45 0 
100 50 0 100 55 0 100 60 0 100 65 0 100 70 0 100 75 0 100 80 0 100 85 0 100 90 0 100 95 0 
100 100 0 90 100 0 80 100 0 70 100 0 60 100 0 50 100 0 40 100 0 30 100 0 20 100 0 10 100 0 
0 100 0 0 100 5 0 100 10 0 100 15 0 100 20 0 100 25 0 100 30 0 100 35 0 100 40 0 100 45 
0 100 50 0 100 55 0 100 60 0 100 65 0 100 70 0 100 75 0 100 80 0 100 85 0 100 90 0 100 95 
0 100 100 0 95 100 0 90 100 0 85 100 0 80 100 0 75 100 0 70 100 0 65 100 0 60 100 0 55 100 
0 50 100 0 45 100 0 40 100 0 35 100 0 30 100 0 25 100 0 20 100 0 15 100 0 10 100 0 5 100 
0 0 100 5 0 100 10 0 100 15 0 100 20 0 100 25 0 100 30 0 100 35 0 100 40 0 100 45 0 100 
50 0 100 55 0 100 60 0 100 65 0 100 70 0 100 75 0 100 80 0 100 85 0 100 90 0 100 95 0 100 
100 0 100 100 0 90 100 0 80 100 0 70 100 0 60 100 0 50 100 0 40 100 0 30 100 0 20 100 0 10]
make "shade 50
tasetshade :shade
to tasetbackground :color :shade
tasetshade :shade
setbackground :color + 8
end

The project:

to ta
clearscreen tasetbackground 21 100 setpensize 25.0 make "box1 0.0 
repeat 300.0 [ tasetpencolor xcor / 6.0 tasetshade heading forward :box1 right 91.0 make "box1 :box1 + 1.0 ] 
end
ta

Looking under the hood

Turtle Art projects are stored as two files: (1) a .ta file contains a json-encoded serialization of the project; and (2) a .png file of the canvas.

The json encoding of a repeat 4 forward 100 right 90 project:

[[0,"repeat",331,158,[null,1,2,null]],[1,["number","4"],417,167,[0,null]],[2,"forward",426,207,[0,3,4]],[3,["number","100"],500,216,[2,null]],[4,"right",426,246,[2,5,null]],[5,["number","90"],500,255,[4,null]],[-1,"turtle",0,0,0,0,50,5]]

Programmable Brick

The following feature is only available in versions 44+ of Turtle Art.

myblock.py

And a block that can be programmed by the Pippy interface:

A copy of the tamyblock.py module is stored in the Journal when you first launch Turtle Art. You can edit the module in Pippy and then import your custom code into Turtle Art using the Pippy button.

TAPippyButton.svg

TA-pippy.png

To use the customized block, select the "view source" block from the Sensors palette.

TAMyblock.svg

Examples:

def myblock(lc,x):
   # draw a dotted line of length x
   # make sure x is a number
   if type(x) != int and type(x) != float:
       return
   dist = 0
   # save current turtle pen state
   pen = lc.tw.turtle.pendown
   # repeat drawing dots
   while dist+lc.tw.turtle.pensize < x:
       setpen(lc.tw.turtle, True)
       forward(lc.tw.turtle, 1)
       setpen(lc.tw.turtle, False)
       forward(lc.tw.turtle, (lc.tw.turtle.pensize*2)-1)
       dist += (lc.tw.turtle.pensize*2)
   # make sure we have moved exactly x
   forward(lc.tw.turtle, x-dist)
   # restore pen state
   setpen(lc.tw.turtle, pen)
return

TA-dotted-line.png

def myblock(lc,x):
   # push an uppercase version of a string onto the heap
   if type(x) != str:
       X = str(x).upper()
   else:
       X = x.upper()
   # push result onto heap (use the pop block to use the new string)
   lc.heap.append(X)
return
def myblock(lc,x):
   # push hours, minutes, seconds onto the heap
   # use three pop blocks to retrieve the values
   # remember: the heap is a FILO (first in, last out)
   # the first value you will pop will be seconds
   lc.heap.append(localtime().tm_hour)
   lc.heap.append(localtime().tm_min)
   lc.heap.append(localtime().tm_sec)
return
def myblock(lc,x):
   # add a third dimension (gray) to the color model
   # calculate the value (brightness) of the current color
   val = 0.3 * lc.tw.rgb[0] + 0.6 * lc.tw.rgb[1] + 0.1 * lc.tw.rgb[2]
   # make sure gray is in range from 0 to 100
   if x != 100:
       x = int(x)%100
   # mix in gray
   r = int((val*(100-x) + lc.tw.rgb[0]*x)/100)
   g = int((val*(100-x) + lc.tw.rgb[1]*x)/100)
   b = int((val*(100-x) + lc.tw.rgb[2]*x)/100)
   # reallocate current color
   lc.tw.fgcolor = lc.tw.cm.alloc_color(r<<8,g<<8,b<<8)
return
def myblock(lc,x)
   # save a screenshot in the journal
   lc.tw.activity._do_saveimage_cb(lc.tw.activity)
return

From the field

Tony Forster has written a number of blog posts about his experiments with Turtle Art: Using Python blocks in TurtleArt Turtle Lander Reprogramming Sugar Turtle random Turtle random V2 Turtle Lissajous Turtle spring damper color and shade Turtle Art shapes Bouncing Turtle Turtle Pythagoras 1 2 Turtle graph Turtle Pi Turtle fractions Turtle interactive multimedia capture numeric input Turtle e Turtle spirograph


An bringing it all together, the Turtle Art Oscilloscope.

Untitled.jpg

Tony has also used the programmable block to do file IO.

Lessons

File:Gravity.odt Alan Kay's lessons on gravity for third grade, redone in Turtle Art

Just for fun

Galapagos.png

Hot-cold.png (video)

Yes-no.png

State-game.png (video)

Pie1.pngPie2.png Using Turtle Art for pie charts

Keyboard.png Q: How do I cast keyboard input to a string? Looking at the source your are using ord() to fetch the input... is there a way to convert that back to string before showing it? ANS: Use chr(). See the example in the illustration.

Explicit approach.png

Approximation approach.png

100 turtles.png