Search results

Page title matches

  • Learning software for children in Germany is either commercial or uncharitable, or b ...troduce the kids, their parents, educators and teachers to Sugar. In this learning studios kids will get equipped with a personal Sugar on a Stick USB-Stick.
    2 KB (320 words) - 00:50, 24 September 2011
  • #REDIRECT [[Education Team/Curriculum/Learning Programming]]
    60 bytes (6 words) - 14:31, 16 May 2016
  • 3 KB (452 words) - 11:58, 23 July 2012
  • *Supports Inquiry Learning* *Supports Collaborative Project Based Learning*
    3 KB (441 words) - 22:49, 27 February 2012

Page text matches

  • ...e guidance and feedback to those who are working on ''how'' Sugar enhances learning.
    242 bytes (37 words) - 20:14, 24 February 2010
  • ...rsiteit Nederland (Open University of the Netherlands) as projectmanager e-learning. Earlier he worked for a European network for distance education (EADTU, ww ...os-Nederland.nl to support e-learning with the open source ELE (electronic learning environment) Dokeos (www.dokeos-nederland.nl ) In 2006 he was the first wor
    2 KB (330 words) - 10:06, 4 February 2009
  • * Allows engagement for all learning styles...(3) * more learning
    2 KB (253 words) - 20:08, 24 February 2010
  • # tech/learning meetups === tech/learning meetups ===
    826 bytes (112 words) - 11:17, 2 December 2013
  • ...yone can learn how to develop high-quality libre software that facilitates learning through self-discovery and collaboration among young children of all contin ...ducators and developers to create, extend, teach, and learn with the Sugar learning platform.
    1 KB (230 words) - 19:49, 5 May 2017
  • # tech/learning meetups === tech/learning meetups ===
    881 bytes (112 words) - 11:51, 4 November 2013
  • ...d Sugar based on nearly 40 years of research in the area of technology and learning, and yet we know that there are many features and opportunities we have mis ;Contact: The Sugar Learning Team
    477 bytes (77 words) - 09:33, 19 November 2012
  • Sugar Labs will bring the magic of learning with Sugar software to children all over the world by producing cross- plat * Sugar Primero (basic learning tools for Primary school children)
    879 bytes (129 words) - 10:50, 8 July 2018
  • #REDIRECT [[Education Team/Curriculum/Learning Programming]]
    60 bytes (6 words) - 14:31, 16 May 2016
  • ...hrough which positively impact learning, and consequently, everything that learning impacts, in particular, economic development. ...s, are ultimately about giving children who don't have the opportunity for learning that opportunity: it's about access; it's about equity; and it's about givi
    3 KB (398 words) - 21:42, 23 February 2010
  • == The Effectiveness of a FLOSS-like Learning Community in Formal Educational Settings == ...com wp4 phase2 report d1 som.jpg|thumb|220px|Effectiveness of a FLOSS-like Learning Community in Formal Educational Settings [[Sugar Labs/SOM|SOM]] from report
    2 KB (230 words) - 16:41, 19 March 2010
  • ...hy Kids Day. The goal of this session is to work on ways of deepening the learning experience during informal unstructured exploration of Sugar and Sugar Acti ...rtifacts for Sugar Activities that will help adults facilitate children in learning as they explore with the Activity in an informal context.
    4 KB (613 words) - 20:10, 24 February 2010
  • # tech/learning meetups === tech/learning meetups ===
    1 KB (155 words) - 13:22, 6 January 2014
  • * write a lesson plan that shows how Sugar can be used to enhance a learning experience * add to our collective knowledge about technology and learning
    1 KB (186 words) - 20:14, 24 February 2010
  • Learning software for children in Germany is either commercial or uncharitable, or b ...troduce the kids, their parents, educators and teachers to Sugar. In this learning studios kids will get equipped with a personal Sugar on a Stick USB-Stick.
    2 KB (320 words) - 00:50, 24 September 2011
  • [http://vels.vcaa.vic.edu.au/ Victorian Essential Learning Standards]
    94 bytes (12 words) - 16:46, 1 March 2010
  • ==Tech & Learning== ==Canadian Journal of Learning and Technology==
    7 KB (943 words) - 20:08, 24 February 2010
  • == Learning with AEIOU ==
    1 KB (186 words) - 15:18, 4 January 2013
  • ...n ever-changing world. Providing every child with the opportunity to learn learning will allow them both to achieve a clarity of purpose and to develop indepen ...lection, public expression, and critique—a "portfolio" approach. What am I learning? How did I learn it? Why is it important? Can I teach it to others?
    5 KB (887 words) - 19:37, 27 July 2010
  • * My idea for using Turtle Art for learning
    137 bytes (20 words) - 10:22, 17 July 2013
  • The [http://olpclearningclub.org/ OLPC Learning Club DC], together with the [http://launchpad.net/~dcteam/ Ubuntu DC LoCo] OLPC Learning Club DC is now an [http://wiki.laptop.org/go/OLPC_Learning_Club_D.C./Lendin
    1 KB (204 words) - 20:10, 24 February 2010
  • * [[Education Team/Curriculum/Learning Programming|Learning Programming]] * [[Education Team/Curriculum/Learning Math and Science|Learning Math and Science]]
    2 KB (235 words) - 14:36, 28 July 2011
  • This page collects information directly associated with the Sugar Learning Platform version '''0.84'''
    317 bytes (35 words) - 17:38, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.82'''
    318 bytes (35 words) - 17:38, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.88'''
    319 bytes (35 words) - 17:36, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.86'''
    319 bytes (35 words) - 17:37, 21 August 2010
  • potential that technology has on learning and in promoting meaningful impact and future of the Sugar learning environment. The first day of
    3 KB (435 words) - 12:55, 31 August 2014
  • ...the users. Ultimately, this communication will serve to enhance the Sugar learning platform. ...s needs, Sugar developers are motivated to working on making Sugar a great learning experience.
    893 bytes (133 words) - 11:13, 1 November 2011
  • * '''Sweets Desktop'''<br>Sucrose, desktop environment of Sugar Learning Platform; ...rver_Kit|Server Kit]] components to create school servers to support Sugar Learning Platform.
    2 KB (228 words) - 17:29, 24 October 2012
  • == Learning with Share Journal Statistics == Share Journal Statistics is part of a collection of efforts to make learning visible. It is largely a subset of the [[Activities/AnalyzeJournal]] effort
    2 KB (344 words) - 00:21, 21 April 2016
  • ...ld be to advance learning and the technical and pedagogical support around learning in specific locales. We are looking for input on how best to do this. Your
    2 KB (381 words) - 20:15, 24 February 2010
  • ...ed in a way to educate the child about certain key learning areas. The key learning areas on which the game focuses are: Strategy, Trading, Technology and its
    987 bytes (145 words) - 21:38, 23 February 2010
  • == What am I learning? == You are learning how to build a set of instructions for a pretend turtle to follow. With rep
    2 KB (301 words) - 12:38, 23 July 2012
  • ...tionality within each Sugar Activity so they can plan their Constructivist Learning Environment appropriately to the benefit of the individual learners. I do n -Teachers do not have to leave Sugar environment to learn key learning aspects of Sugar Activities
    2 KB (313 words) - 02:06, 29 February 2012
  • ...Media Laboratory. Her Ph.D. thesis studied the implications of one-to-one learning in a rural setting in Costa Rica. ...-12 Action Group. In addition, Dr. Urrea founded a STEAM camp, which MIT’s learning approach to middle schools students and teachers in Hong Kong.
    3 KB (397 words) - 15:47, 10 January 2020
  • ==Anywhere, anytime learning for children with Sugar on a Stick== :...a hardware-agnostic learning platform designed for children.
    3 KB (419 words) - 18:15, 22 January 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.108'''
    355 bytes (40 words) - 10:34, 13 July 2015
  • This page collects information directly associated with the Sugar Learning Platform version '''0.90'''
    354 bytes (40 words) - 17:35, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.92'''
    354 bytes (40 words) - 17:42, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.94'''
    354 bytes (40 words) - 11:18, 29 July 2011
  • This page collects information directly associated with the Sugar Learning Platform version '''0.96'''
    354 bytes (40 words) - 11:19, 29 July 2011
  • This page collects information directly associated with the Sugar Learning Platform version '''0.98'''
    354 bytes (40 words) - 22:44, 2 July 2012
  • This page collects information directly associated with the Sugar Learning Platform version '''0.100'''
    355 bytes (40 words) - 12:08, 16 October 2013
  • This page collects information directly associated with the Sugar Learning Platform version '''0.102'''
    355 bytes (40 words) - 15:16, 5 November 2013
  • This page collects information directly associated with the Sugar Learning Platform version '''0.104'''
    355 bytes (40 words) - 17:22, 22 July 2014
  • This page collects information directly associated with the Sugar Learning Platform version '''0.106'''
    355 bytes (40 words) - 14:56, 20 April 2015
  • This page collects information directly associated with the Sugar Learning Platform version '''0.110'''
    355 bytes (40 words) - 07:33, 15 February 2016
  • * “Sugar a Gift to the Nation: Global learning that works for every child.”(13 words) A gift? It’s Free! Global learning? Allows children to be an individual learner in a Global setting! Nation? S
    7 KB (1,104 words) - 20:10, 24 February 2010
  • ...early advocates of one to one does a nice job of articulating a vision of learning at a recent discussion at the Omar Dengo Foundation in Costa Rica (See [htt
    3 KB (498 words) - 18:03, 9 July 2011
  • and story telling environment for learning (http://scratch.mit.edu). problem solving ideas with mathematics and language learning. Since
    1 KB (194 words) - 22:57, 29 April 2010

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)