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  • ...oup, but very tech-centric. We are underrepresented in the deployments and learning. :'''<walter>''' Same with Learning...
    26 KB (4,781 words) - 09:30, 1 March 2011
  • ...alue of the computer is in its support for learning across the curriculum, learning about computers is the natural result of their use (no one goes to class to
    5 KB (787 words) - 23:30, 28 December 2015
  • Ans : There is a lack of file sharing ability in the Sugar Learning Platform right now. Sugar relies on Telepathy for most of its network requi Ans : Since overall quite a lot of work is involved including learning many new things, therefore I specially aim to use the preiod between filing
    13 KB (2,301 words) - 17:47, 3 April 2009
  • ...which they are using Turtle Art (Turtle chart) all in the spirit of making learning visible.
    2 KB (307 words) - 20:12, 16 October 2017
  • The Sugar Learning Platform is the core component of a worldwide effort to provide every child * serve as a precursor to learning programming languages in future
    10 KB (1,675 words) - 10:01, 21 March 2014
  • The Digital Revolution and the Future of Teaching and Learning to be held on Wednesday, November 19th, 6pm-8pm in Larsen Hall G-08. Co * Mitchel Resnick, Papert Professor of Learning Research at MIT, Media Lab principal (http://www.media.mit.edu/people/bio_m
    7 KB (823 words) - 20:08, 24 February 2010
  • == Great Learning Experience as a Child: == ...e afterwards and it tasted amazing. Hands on projects are always great for learning I believe.
    9 KB (1,449 words) - 13:51, 17 March 2014
  • Target audience is teachers of children aged 10-18, for aiding independant learning.
    3 KB (500 words) - 13:29, 3 April 2009
  • * [[wikipedia:Constructionism (learning theory)]]
    2 KB (320 words) - 06:13, 5 November 2014
  • ...his feature enhance or detract from Sugar's effectiveness for facilitating learning.
    2 KB (299 words) - 08:31, 25 April 2014
  • magellen--the portuguese government's learning initiative <walter> Goal: To give every child the opportunity for learning to learn
    19 KB (3,193 words) - 20:07, 24 February 2010
  • ...ineering needs of OLPC and the long-term goals and the relationship to the learning community:''
    2 KB (304 words) - 09:42, 1 March 2011
  • ...ly all of the best efforts to use computers in school and as a facility to learning. ...and problem-solvers by establishing a culture of independent thinking and learning.
    10 KB (1,548 words) - 17:00, 4 February 2011
  • ...that I work on are accomplished in a matter of days. It would be a great learning experience to have a project of this scale. ...ldren would be share their independent insights and receive the benefit of learning from like-minded peers.
    8 KB (1,350 words) - 21:44, 2 April 2010
  • .../www.sugarlabs.org/ Sugar learning platform]: Sugar promotes collaborative learning through [http://activities.sugarlabs.org/ Sugar Activities] that encourage
    7 KB (914 words) - 13:04, 5 March 2012
  • ...ve and beyond the passion that the Sugar community has for providing great learning opportunities for children is that we have reached a turning point in the p ...tform and our design and engineering decisions must consider the impact on learning in order that we remain relevant.
    10 KB (1,676 words) - 10:58, 27 May 2011
  • ...rit of encouraging our users to make Sugar into an expression of their own learning. ...enhancing the intra-Sugar statistics gathering mechanism in order to "make learning visible" to the child and classroom teacher. We landed a patch to Sugar a w
    5 KB (798 words) - 20:59, 22 August 2013
  • ...e every part of the system into a coherent learning tool, we emphasize the learning over other uses, and often substitute '''''Learners''''' for 'Users' when w ...ed by the development and technical support communities (and hopefully the learning community as well)
    8 KB (1,211 words) - 00:24, 14 August 2017
  • ...sly designed for it and it alone but rather gives extra power and depth to learning activities. Karma uses a specialized vocabulary that features a number of s * Karma is a simple framework to create simple interactive learning activities primarily for Sugar but also to be viewable through any web brow
    13 KB (1,938 words) - 01:31, 19 December 2016
  • ...017-02 Walter Bender, posting motion seconded by Tony Anderson: Sugar is a learning platform based on the constructionist educational principles of Jean Piaget
    2 KB (245 words) - 18:09, 6 January 2017
  • To purpose of Jappy Activity is to provide a platform for learning Python and develop Apps and Activities.
    2 KB (290 words) - 23:49, 5 April 2017
  • ...e by the GNOME project have been essential to the development of the Sugar learning platform", says Walter Bender, executive director of Sugar Labs. "The Sugar ...//www.dailymotion.com Dailymotion] seems to be the site where videos about learning projects are being aggregated. Sebastian Silva pointed out these video on t
    9 KB (1,436 words) - 09:32, 19 December 2016
  • :Further gains are expected when a full range of Free digital learning materials becomes readily available. At this point, computers will cost les ...th content and software designed for collaborative, joyful, self-empowered learning. When children have access to this type of tool they get engaged in their o
    13 KB (1,983 words) - 13:34, 22 March 2010
  • ...ations for parents of how to read with kids in a way that encourages their learning
    2 KB (308 words) - 21:17, 15 March 2010
  • ...the concepts of activities - you learn through doing, so if you want more learning you want more doing. So the Sugar Labs team wants to get engaged at Linuxta ...gsdetails.html?talkid=791 Sugar - a software playground for learning about learning"] (Saturday, 27.06 - 17.00 Saal 5)
    10 KB (1,487 words) - 20:10, 24 February 2010
  • ...an opportunity for all to begin real hacking & implementation of the tech/learning/organizational ideas exchanged over the weekend summit ...Labs] and [http://one.laptop.org OLPC], open your imagination to what open-learning-for-all might become -- and [http://olpcMAP.net put yourself on the map] :)
    12 KB (1,659 words) - 06:51, 2 January 2013
  • :''We agreed on the necessity of Sugar Labs participation in the learning community, but don't yet have a good handle on the best and most efficient
    2 KB (343 words) - 01:47, 12 August 2011
  • * Visualizing Learning in Open-Ended Problem Solving in the Arts, Walter Bender and Claudia Urrea ...de aprendizaje (Turtle Sensors 2.0: How open hardware and software empower learning communities) by Guzmán Trinidad, Andrés Aguirre, Alan Aguiar, Tony Forste
    5 KB (745 words) - 23:12, 18 October 2015
  • The Sugar learning platform is an open-source project that helps in children education. The Su ...nipulation methods that are available in modern image editors along with a learning experience on image processing for kids.
    11 KB (1,806 words) - 14:23, 27 March 2015
  • ...oject that is designed to facilitate a collaborative and reflective set of learning activities. Sugar Labs is the upstream maintainer for the work and helps to ...hris Ball asked, “What are the minimum requirements for expressiveness and learning when we work on a port of Sugar?”
    8 KB (1,308 words) - 09:35, 1 March 2011
  • ...nto Sugar. We expect that children engaged and collaborating in open-ended learning activities will deliberately exercise and develop their creative thinking s
    4 KB (729 words) - 19:37, 27 July 2010
  • * [[User:Mchua|Mchua]] (hackathon coordinator, working on Larry, a language-learning Activity)
    3 KB (531 words) - 20:08, 24 February 2010
  • ...n among users in a fun manner replacing the traditional forum discussions. Learning through interaction and easy resource sharing over any activity is sought t ...in few of my projects. I am comfortable with python now and I am good in learning things and can grasp new concepts and work quickly towards completion of pr
    11 KB (1,761 words) - 18:02, 30 May 2014
  • ...book templates/samples, articles, leverage Sugar as an ideal platform for learning, provide guidance and feedback to those working on technical aspects of Sug .... IAEP helps Educators, learners, designers and programmers interact while learning the how to's to develop and sharing of their projects.
    10 KB (1,415 words) - 10:20, 18 March 2019
  • <center><big><big><big>Oh sweet! The Constructionist Learning Environment</big></big></big></center> Sugar is a constructionist learning desktop environment that is an alternative to the ones typically used in Mi
    9 KB (1,441 words) - 03:59, 26 March 2020
  • ...blogs and easily customize them. Similar is the application I started for learning sake, which is currently a basic application in which one can publish posts ===== A great learning experience as a child: =====
    10 KB (1,626 words) - 13:27, 21 March 2014
  • ...days had a lot of participation active teachers, and they built their own learning projects ...tator at each table. to Teachers are provided guidelines we have developed learning here at the Foundation.
    7 KB (1,048 words) - 19:37, 27 July 2010
  • ...t of the year. It is not clear to me how much the teachers or students are learning, but the parents are impressed.
    2 KB (321 words) - 01:29, 27 February 2010
  • ...view could utilize these actions outside Sugar to increase interaction and learning inside the Sugar platform. Services like to be built Project Sharing Websit Social interaction is a key element in the learning process, therefore we should promote this. - [[Summer_of_Code/2013#Social_S
    10 KB (1,595 words) - 16:52, 5 June 2013
  • ...ance Standard Working Group, but transitioned officially to the IMS Global Learning Consortium as of January 1, 2017. ...ombinations, creating a constantly evolving picture of a person’s lifelong learning.
    6 KB (881 words) - 07:18, 23 June 2017
  • ...al). The approach is create something which mainly focuses on experiential learning.<br/> ...kids of all age group and have features as basic as teaching about colors, learning about enhancement functions, filters, experimenting the enhancement functio
    13 KB (2,185 words) - 13:46, 1 April 2016
  • ...ountries and tring to do something that will help others for free, as well learning by doing things in a project is started already, I'm sure it will contribut ...vascript by doing and not getting bored. It will be an interactive mode of learning a text based programming language that children will learn fast. After a wh
    9 KB (1,627 words) - 14:54, 27 March 2015
  • With my project,I am aiming to add another dimension to Sugar Labs learning experience by fabricating a speech recognition engine with the help of Poc ...in education and learning.With voice interface in SugarLabs,I want to make learning fun for children.Speech Recognition will serve as a assistive technology in
    13 KB (2,101 words) - 09:53, 21 March 2014
  • ...e part of our entertainment life, it is largely missing from the tools for learning. None of the popular programming enviroments for children have 3D capabilit ...ception of low entry can be maintained, that is that the early part of the learning curve is perceived as gradual, then this will be a valuable contribution to
    8 KB (1,479 words) - 16:04, 21 March 2014
  • ...project will help children for sowing the seeds of creativity in them. By learning these technologies, kids will get help building their own website in the fu ...o implement a quiz at the end of each chapter for the kids to review their learning.
    11 KB (1,908 words) - 13:28, 30 March 2015
  • #* In general, my project is to provide a simple and intuitive language learning activity for children who are either pre-school or low-grade elementary sch ##*A simple and intuitive language learning activity.
    18 KB (3,155 words) - 10:06, 8 April 2010
  • ...the concepts of activities - you learn through doing, so if you want more learning you want more doing. So the Sugar Labs team wants to get engaged at Linuxta ...gsdetails.html?talkid=791 Sugar - a software playground for learning about learning"]
    8 KB (1,078 words) - 07:48, 29 May 2010
  • * FOSS learning models
    3 KB (432 words) - 23:58, 5 June 2016
  • 1. Learning objectives
    2 KB (309 words) - 15:50, 9 March 2010
  • ...While the primary purpose of these Turtle Art Days is to promote children learning through programming, an important secondary goal was also achieved: program ...he fact that teachers, when given the opportunity, will learn and use that learning in their classrooms.
    7 KB (1,114 words) - 12:42, 1 November 2013

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