Difference between revisions of "Summer of Code/2015"

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!valign=top | [[File:turtlejs.png|90px|thumb|center]] ||valign=top width="15%" style="background:#e3e4e5;" |Turtle Blocks for in-line programming||valign=top width="15%" | Gonzalo Odiard and Walter Bender||align=left valign=top|
 
!valign=top | [[File:turtlejs.png|90px|thumb|center]] ||valign=top width="15%" style="background:#e3e4e5;" |Turtle Blocks for in-line programming||valign=top width="15%" | Gonzalo Odiard and Walter Bender||align=left valign=top|
;Brief explanation: Often we'd like users to be able to extend or modify an activity. Rather than doing this by writing Python or Javascript, why not let them use the block language of Turtle Blocks as an in-line editor. For example, in the Turtle Pond activity, the user can upload Python code representing search algorithms for the turtle as it tries to find its way out of the pond. Why not use a block editor to write the search algorithm?
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;Brief explanation: Often we'd like users to be able to extend or modify an activity. Rather than doing this by writing Python or Javascript, why not let them use the block language of Turtle Blocks as an in-line editor. For example, in the Turtle Pond activity, the user can upload Python code representing search algorithms for the turtle as it tries to find its way out of the pond. Why not use a block editor to write the search algorithm? Using the Turtle Blocks engine as an editor inside existing activities would be the preferred mechanism, as oppose to constantly extending Turtle Blocks itself. This would (1) let the editor be more specific to the needs of the individual activity; (2) lessen the burden on the user for installing plugins and extensions; (3) circumvent situations where there are barriers to sharing data between activities -- e.g., running outside of Sugar; and (4) perhaps encourage more developers to incorporate more programmatic elements in their activities.
 
 
Using the Turtle Blocks engine as an editor inside existing activities would be the preferred mechanism, as oppose to constantly extending Turtle Blocks itself. This would (1) let the editor be more specific to the needs of the individual activity; (2) lessen the burden on the user for installing plugins and extensions; (3) circumvent situations where there are barriers to sharing data between activities -- e.g., running outside of Sugar; and (4) perhaps encourage more developers to incorporate more programmatic elements in their activities.
 
  
 
;Expected results: Integration into the Physics Activity
 
;Expected results: Integration into the Physics Activity

Revision as of 09:24, 12 March 2015

Students: See our guide on how to participate in Google Summer of Code for more information.

Project candidates

In the table below is a list of projects potential participants might contribute to in the GSoC program.

Note 0
These are project ideas from Sugar Labs contributors. Students, feel free to propose your ideas as well.
Note 1
We are focusing on the Javascript components within Sugar this summer. It means that you've got to write activities for Sugar Web and Sugarizer. More information: on Sugar Web [1][2] and on Sugarizer [3]
Note 2
Potential mentors, please feel free to add ideas to this list. Also, feel free to add your name to a project you'd be willing to co-mentor.
Note 3
Potential students, more project ideas can be found on our Features page.
Note 4
Accepted projects are in Green

Sugar Core

Title Mentor Project
Git logo.png
Git backend Martin Abente Lahaye and Walter Bender
Brief explanation
The Sugar Journal doesn't do a great job of supporting versioning or forking. This project is to build a backend for the Journal that is based on git, which does support versioning and forking. By building on top of a git hosting site we get the added benefit of network access as well.
Expected results
Working code and an integration with Turtle Blocks
Knowledge prerequisite
Strong background in Git and scripting languages such as Python, Ruby and JavaScript.
Cordova sugar.png
Cordova/PhoneGap container for Sugar Puneet Kaur and Lionel Laské
Brief explanation
Making cordova plugins for sugar and demonstrating the working plugins via sugar activities, incooperating cordova plugins with the existing sugar activities visit : http://sugarcordova.blogspot.com/ for more info
Expected results
Working Demonstration of new plugins and new activities based on implemented plugins
Knowledge prerequisite
Strong background in JavaScript,python
Performance tuning on machines with limited memory Samuel Greenfeld and James Cameron
Brief explanation
The newer Sugar builds have performance issues on some old hardware with limited memory. This is keeping some Sugar deployments from upgrading. This project is to look into the performance issues and tune Sugar for low-memory devices.
Expected results
build suitable for running on OLPC XO-1 hardware
Knowledge prerequisite
Re-design collaboration with web technologies Martin Abente Lahaye and Walter Bender
Brief explanation
Now that JavaScript has become a first class citizen in the Sugar ecosystem, we must re-design our collaboration model to allow collaboration between web activities regardless of the platform.
Knowledge prerequisite
JavaScript, web sockets, web services.

Sugar Activities

Title Mentor Project
Turtlejs.png
Turtle Blocks 3D Javascript Tony Forster and Walter Bender
Brief explanation
The Python version of Turtle Blocks 3D is based on GTK since Sugar uses GTK and GTK is largely incompatible with OpenGL. In a Javascript version, we could use OpenGL and take advantage of many more graphics libraries, such as 3D lighting models and texture mapping.
Expected results
A new Turtle Blocks spin that adds basic 3D transforms to Turtle Blocks (e.g., setxyz, pitch, roll, yaw); camera and lighting models; surface texture mapping; and a rich set of example projects.
Knowledge prerequisite
Strong background in Javascript
Turtlejs.png
Turtle Blocks export as Javascript Walter Bender
Brief explanation
The Python version of Turtle Blocks allows the user to export their project as Python code. We need an equivalent Javascript export for the Javascript version.
Expected results
Working code integrated into Turtle Blocks JS
Knowledge prerequisite
Strong background in Javascript
Turtlejs.png
Turtle Blocks inline Javascript Walter Bender
Brief explanation
There are several block-based programming environments that allow the user to extend the language in line, such as Blocky and Pencil Code. (Turtle Blocks uses plugins for this, but they are imported). The goal of this project is to write an in-line block editor for Turtle Blocks (Javascript version).
Expected results
Working code integrated into Turtle Blocks JS
Knowledge prerequisite
Strong background in Javascript
Turtlejs.png
Turtle Blocks debugging tools Cynthia Solomon and Walter Bender
Brief explanation
There are several debugging tools in Turtle Blocks: the ability to set breakpoints, step through code, and inspect variables. But we could use a more comprehensive approach, including a mechanism for tracking progress over time.
Expected results
Working code integrated into Turtle Blocks JS
Knowledge prerequisite
Strong background in Javascript
Turtlejs.png
Turtle Blocks for in-line programming Gonzalo Odiard and Walter Bender
Brief explanation
Often we'd like users to be able to extend or modify an activity. Rather than doing this by writing Python or Javascript, why not let them use the block language of Turtle Blocks as an in-line editor. For example, in the Turtle Pond activity, the user can upload Python code representing search algorithms for the turtle as it tries to find its way out of the pond. Why not use a block editor to write the search algorithm? Using the Turtle Blocks engine as an editor inside existing activities would be the preferred mechanism, as oppose to constantly extending Turtle Blocks itself. This would (1) let the editor be more specific to the needs of the individual activity; (2) lessen the burden on the user for installing plugins and extensions; (3) circumvent situations where there are barriers to sharing data between activities -- e.g., running outside of Sugar; and (4) perhaps encourage more developers to incorporate more programmatic elements in their activities.
Expected results
Integration into the Physics Activity
Knowledge prerequisite
Strong background in Javascript/Python
Mouse-music.png
Music Blocks Devin Ulibarri
Brief explanation
Using a framework similar to Turtle Blocks Javascript, build a suite of music tools for introducing the basic concepts of scale, beat, chord, phrasing, sequencing, transformations, etc. See some of Devin's sketches at [4].
Expected results
Working code
Knowledge prerequisite
Strong background in Javascript
Confusion.png
Beyond Flashcards: Programming to ReadJS and Walter Bender
Brief explanation
Back in the 1980s, IBM had a literacy program, "Writing to Read". The gist was that writing was a great way to spark a child's interest in reading. What if writing code could achieve a similar result? The project is to explore how programming might be incorporated into a literacy program. Like turtle, only simple sentences instead of stacks. It would be a "whole word" approach rather than a "phonics" approach: they can take "sentences" and make paragraphs that result in animations.
Expected results
Working prototype
Knowledge prerequisite
Strong background in Javascript

Sugar Activities (Ports)

These are existing Python activities we'd like to see ported to JavaScript. In porting we expect that the activities will take on new UI features and pedagogical significance.

Title Mentor Project
Gsoc2015 llaske.svg
Sugar Web Basic Activity Set Lionel Laské

Using Sugar Web Framework - the JavaScript Framework for Sugar - you will have to develop and enhance basic Sugar activity set including activities: Calculate, Paint, Memorize and Record. All activities should use Sugar features (specific UI, journal and collaboration) and should work both on Sugar/Fedora and Sugarizer/Web. Pre-requisite:

  • Good level on HTML5/JavaScript and knowledge of frameworks to handle Canvas objects.
  • Knowledge of PhoneGap/Cordova
  • Understanding of Python
  • Good capacity to do reverse engineering on existing code.

More information: Sugar Web [5] [6], Sugarizer [7], Calculate [8], Paint [9][10], Memorize [11][12] and Record [13].

Abacus.jpg
Abacus JS Walter Bender
Brief explanation
Port of the Abacus activity.
Expected results
Knowledge prerequisite
Strong background in Javascript
Fototoon.png
Fototoons JS Gonzalo Odiard
Brief explanation
Port of Fototoons.
Expected results
Knowledge prerequisite
Strong background in Javascript
Activity-physics-55x55.png
Physics JS Walter Bender
Brief explanation
Port of Physics.
Expected results
Knowledge prerequisite
Strong background in Javascript
Dimensions-icon.png
Dimensions JS Walter Bender
Brief explanation
Port of Dimensions.
Expected results
Knowledge prerequisite
Strong background in Javascript
Spirolaterals-icon.svg
Spirolaterals JS Walter Bender
Brief explanation
Port of Spirolaterals.
Expected results
Knowledge prerequisite
Strong background in Javascript
Turtle-Flags.png
Turtle Flags JS Walter Bender
Brief explanation
Port of Turtle Flags.
Expected results
Knowledge prerequisite
Strong background in Javascript
Confusion.png
Turtle Confusion JS Walter Bender
Brief explanation
Port of Turtle Confusion.
Expected results
Knowledge prerequisite
Strong background in Javascript
Image Viewer JS Walter Bender
Brief explanation
Port of Image Viewer (including image processing package)
Expected results
Knowledge prerequisite
Strong background in Javascript

Web Technology

Sugar is based on the Python programming language. A major new emphasis is on web techologies: HTML5, CSS, and Javascript. There is a need to help our users learn these technologies.

Title Mentor Project
GSOC Browse.png
Web Confusion Tony Anderson

Create a representative set of web pages as challenges to learners who are developing skills in HTML and CSS. The idea is comparable to Turtle Confusion which provides a set of figures to be created using TurtleBlocks. The web pages should not require Javascript. Creative use of images, audio and video should be encouraged (users have access to a camera and microphone and so can create media).

Pre-requisite:

  • Good knowledge of HTML and CSS and creative design skills
Title Mentor Project
GSOC Browse.png
Interactive Javascript Shell Tony Anderson

There are many online tools that allow the user to type in javascript and then immediately run it. This is very useful in teaching a language. Research available tools and their design, create an open source tool which can be run from an offline host (e.g. school server) or on the XO to support user learning of Javascript.


Pre-requisite:

  • Good knowledge of javascript

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