Difference between revisions of "Karma/Dictionary"
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; assets: multimedia objects such as images, sounds and videos that are used in Karma lessons | ; assets: multimedia objects such as images, sounds and videos that are used in Karma lessons | ||
− | ; bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details) | + | ; bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details). Often refers to a sugar bundle |
+ | ; canvas: | ||
; Chakra: landing page (formerly known as MenuStage in E-Paath) | ; Chakra: landing page (formerly known as MenuStage in E-Paath) | ||
; exercise: exercise is where the student gets to assess how well she has learned the content of the lesson | ; exercise: exercise is where the student gets to assess how well she has learned the content of the lesson | ||
Line 13: | Line 13: | ||
; lesson: a self-contained unit of Karma content | ; lesson: a self-contained unit of Karma content | ||
; lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc. | ; lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc. | ||
+ | ; lesson text: blue-print for the activity and contains every piece of information the developers need to implement the activity | ||
; review: a page containing the assessment and scores of past lessons | ; review: a page containing the assessment and scores of past lessons | ||
; teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc. | ; teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc. | ||
; tutorial: the first part of the lesson that introduces the concepts of the lesson | ; tutorial: the first part of the lesson that introduces the concepts of the lesson | ||
; [http://en.wikipedia.org/wiki/Unobtrusive_JavaScript unobtrusive javascript] | ; [http://en.wikipedia.org/wiki/Unobtrusive_JavaScript unobtrusive javascript] |
Revision as of 20:50, 22 November 2009
- assets
- multimedia objects such as images, sounds and videos that are used in Karma lessons
- bundle
- a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see Karma/Bundle_layout for more details). Often refers to a sugar bundle
- canvas
- Chakra
- landing page (formerly known as MenuStage in E-Paath)
- exercise
- exercise is where the student gets to assess how well she has learned the content of the lesson
- game
- a fun way to explore the material introduced in the lesson which helps in the learning objective
- help text
- accompanying online help within Karma
- klayer
- a drawing space in a karma lesson that encapsulates the properties and methods of both the canvas element and its associated drawing context
- knavbar
- lesson navigation
- kpage
- an individual page within a lesson
- kpagenav
- page navigation within lessons
- kstart
- the landing / start page of a Karma lesson
- lesson
- a self-contained unit of Karma content
- lesson plan
- detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
- lesson text
- blue-print for the activity and contains every piece of information the developers need to implement the activity
- review
- a page containing the assessment and scores of past lessons
- teacher's note
- document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
- tutorial
- the first part of the lesson that introduces the concepts of the lesson
- unobtrusive javascript